Governador's Forum Posts

  • I created an infinite running game using bullet in objects.

    Scenario begins to separate as speed increases Example.

    How to fix this?

  • [Every tick]

    Player: set angle towards Touch.X, Touch.Y

    Player: Move forward X pixels.

    The higher X, the higher the speed.

    thank you =D

  • Lepr has a very variable speed

    Sorry for english

    Google translate

  • >

    > > Good to see it's not just me procrastinating on league of legends instead of making my game <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> what exactly do you need help with?

    > >

    >

    > The translation is bad but I will try to explain...

    > -I'm trying to make a game in which the player shoots and move at the same time =D

    > -Use Plug In Multi Touch =D

    > -But I'm having problems with the gameplay <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /> conflicts

    > -I wanted to know how best to make these controls mobile (To aim,fire,move, <simultaneous)?

    >

    There's no need to use a plugin. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />

    I learned how to create a touch stick controller by following this tutorial.

    https://www.scirra.com/tutorials/398/to ... ontrollers

    Check out the demo on Page 5.

    https://www.scirra.com/tutorials/398/to ... ers/page-5

    Perfect just what I was looking for

    Although there are several better ways to do so thanks xD

    Now I can proceed with my project and go back to league of legends =D

    Thank you for understanding this translation that is not the best kkkkkkkkkk <laughs s2

  • Good to see it's not just me procrastinating on league of legends instead of making my game what exactly do you need help with?

    The translation is bad but I will try to explain...

    -I'm trying to make a game in which the player shoots and move at the same time =D

    -Use Plug In Multi Touch =D

    -But I'm having problems with the gameplay conflicts

    -I wanted to know how best to make these controls mobile (To aim,fire,move, <simultaneous)?

  • Creating Multiple Touch to move and keek simultaneously

    dropbox.com/s/v9nx074nl82cbv1/Captura%20de%20tela%202016-09-16%2020.26.41.png?dl=0

  • Thank you for your help, zeropad it's the JavaScript worked perfectly =D

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  • create variable with initial value 5

    every 0.1 seconds --> subtract 0.1 from variable and set text to variable

    variable < 0 --> set variable 0

    it works partially, but when it comes to an integer is so:

    1 2 3 4 5

    I would like to stay so:

    0.0 1.0 2.0 3.0 4.0 5.0

  • Example: I have text box called "cooldown" , to subtract five seconds , it appears that way:

    5

    4

    3

    2

    1

    You want to appear that way:

    5.0

    4.9

    4.8

    ...

    0.5 ...

    Translated

    Thank you =D

  • Nice!!!It worked Perfect here! Thank you for your help.

  • I'll try to be quick and to account for the translation !

    I have an enemy called " Zombie " with variable " HP = 100 " , and every 3 seconds it creates 1 "Zombie " in the scenario .

    Each enemy comes with your life bar over your head with width = Zumbie.HP.

    The problem here is that when you kill enemy instead of destroying the life bar of the dead enemy, destroys all life bars of other enemies alive , what I do

  • >

    > > If I understand right, you want an event to happen if number between 30 to 40 is chosen when calculating a (random?) number between 0 to 100?

    > >

    >

    > from what I understand here in translation , that's it!

    >

    For example if you have a variable called "Count" which is set to a some value during the game with different events. And you want to check, if the value is between 30 to 40 during the game.

    You can do this with multiple ways, one is to compare the Count variable on every tick to check, is it equal or more than thirty, and add another condition in to that event to see is it equal or less than 40. In there, you can add the actions you need.

    Hope this helps!

    That's what I was looking for , just put two conditions at the same event "Variable =40 Variable =30 = action. Something simple was more than intrigued me enough, thank you helped me a lot !

  • If I understand right, you want an event to happen if number between 30 to 40 is chosen when calculating a (random?) number between 0 to 100?

    from what I understand here in translation , that's it!

  • I have variable "Draw = 100" to put it away a whole number.

    Suppose out 35

    I want to happen an event between 30 - 40 of the variable "Draw" to do it?

    Unfortunately I do not speak English and the translation must go bad

  • We don't understand. Please add more details.

    ok