Governador's Forum Posts

  • > I'm having trouble opening url within the application. I'm using the plug in HTML_iFrame_Pode and compiling with cocoon.io with webview + or canvas +.

    > When I test on android do not load the webpage.

    > There is some other more effective way to do it.

    > Thank you!

    >

    You might need to share .capx to understand the issue. I always use the iframe plugin mentioned above but it never gave me any issues

    Here are the cocoon.io settings:

    Here is the .capx

    https://1drv.ms/u/s!Aphiz9RZVjA8tWK7pJ-QPJzS3QXJ

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  • I'm having trouble opening url within the application. I'm using the plug in HTML_iFrame_Pode and compiling with cocoon.io with webview + or canvas +.

    When I test on android do not load the webpage.

    There is some other more effective way to do it.

    Thank you!

  • Super interested in this! 0/

  • Please share a screenshot of the event sheet where you deal with Local Storage.

    Part 1 key call

    Part 2

    Part 3 saving the key

  • Hi friends <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Recently I posted a play in the play store that gave a certain success. That's okay, so I started getting a lot of negative reviews about the user's saved data. Complaints about total data loss. I trusted the security of LocalStorage, I made the entire system of saves, saving variables and arrays in local storage.

    I would like to know if there is a way to avoid this problem of data loss in the local storage and especially if it has to save the progress of the users in the cloud.

    I am very worried about this situation, even more that I implemented microtransaction to the game.

    Any free or paid solution is welcome! xD

    Thanks for reading this far.

    and sorry for my english I'm Brazilian.

    For those who are curious about the game, follow the link. https://play.google.com/store/apps/deta ... corruption

  • Can I buy or take any plugin to premium ADS of Admob?

    thanks =D

  • sorry for my English, In case you do not understand, notify me.

  • I'm creating a cliker game and I'm having problems with touch.

    https://uploaddeimagens.com.br/imagens/ ... -jpg--1983 <<<< this is my event

    The problem is that in the mobile the particle creates in only one of the touch if it has pressing both at the same time.

    How do I make the particle create in both simultaneous taps?

  • how can I display in a text box the value of an iten in your local price?

    Ex: Iten SetText

    EUA = +100 coins $ 10

    BR = +100 coins R$ 30,15

    Euro = +100 coins € 6,00

    Sorry my bad English

  • I haven't used local storage much at all myself, and not for a long time. If it was for NWjs I would be able to make some examples...

    Local storage would definitely be the way to go though... there may be some other tutorials or example files kicking around.

    ~Sol

    Thank you for your help. I found a form using array and local storage and the result is what I expected = D . I will soon post the link from my game if you wish to see the result. See you!

  • For example: spritefont+

    I have the text: "I'm very noob in construct 2" Width=700 Height=50. In the project to perfectly visualize all the text.

    But if I change the text to: "I am very noob in construct 2 because I do not understand english very well" Width=700 Height=50. Already in the project I only see: ""I am very noob in construct 2 because I do no" Text no longer fits current width. Do you have any way to modify the Spritefont.width automatically by calculating the last inserted text? Thank you =D

  • It sounds like you might be better to read up on using local storage - essentially creating a "save" and "load" system to take care of data persistence between layout changes.

    You can read more about local storage HERE

    ~Sol

    I tried with local storage but without success, I think I'm doing it wrong. The game that I'm inspiring and this https://play.google.com/store/apps/deta ... e&hl=pt_BR

    I really wanted to create the way objects are stacked in this game. I have succeeded in creating an animation in which each frame increases the number of money stacked, but unfortunately it was not 100% true what I really want and even more it was created several frames (100 in my case) that ends up weighing a little for mobile devices

  • You can use the "persist" behaviour on the object(s) that you want to retain the values and settings... but you are best off making some kind of save/load system for the data.

    Are you making this for mobile platforms or for a PC NWjs export?

    ~Sol

    I've tried using this behavior, but it ends up losing the order that money is creating. I'm working on mobile phones.

  • Follows attached file for better understanding: https://mega.nz/#!oSJh0QIT!C20f94hQJPR3 ... HJzuKsDaVY

    I'm creating a clicker style game where you make money by tapping the screen quickly.

    A pile of money goes up as the green bar of progress grows, so far so good.

    The problem is time to move from "Lobby" layout, and returns to "Game" layout again, the stack of money does not continue from where it left off.

    I have tried in many ways without success. How can I be doing to fix this? Any doubts in writing this piece, tell me that I rewrite again = D Thanks! Translated from Portuguese to English.

    If there is a better way to reprogram my stack of money, I thank you.

  • Found a solution??

    econtraste solucion?

    No solution, until I bought the plugin https://www.scirra.com/store/construct2 ... ugins-1662 , without success, the only one that worked with me was Charboost.