I'll try to be quick and to account for the translation !
I have an enemy called " Zombie " with variable " HP = 100 " , and every 3 seconds it creates 1 "Zombie " in the scenario .
Each enemy comes with your life bar over your head with width = Zumbie.HP.
The problem here is that when you kill enemy instead of destroying the life bar of the dead enemy, destroys all life bars of other enemies alive , what I do