goodwill295's Forum Posts

  • You should probably post this in "Completed Creations" and include a link to the Google play store to make it easier to find your game.

    But on to the game! The graphics are "different" but the gameplay is good and that is all that matters haha! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Kind of reminds me of "the impossible game" but with a skateboarder.

    If you are interested, there is a way to get rid of unnecessary permissions that CocoonJS piles on (just in case you wanted to remove the Billing permissions to get rid of the "includes in app purchases" brand on the play store. I'll include a tutorial below.

    https://www.scirra.com/tutorials/1071/page-1

    Good job!

    -Patrick

  • I like it! Downloaded to my tablet.

    Thank you! How's the performance on your tablet? I didnt test on any tablets except on a nexus 7 at a best buy haha.

  • CocoonJS is really hit or miss when it comes to Construct 2. Some games will perform perfectly without any problems in the launcher but when they are exported they become laggy and unresponsive, while other games have the opposite problem. The only way to know for sure would be to compile your game and try it out!

    For reference, I just tested one of my games that I just released and I'm using over 33mb of memory and 6% of my CPU but it runs at 60fps on my phone using both CocoonJS and Intel XDK.

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  • You do not need to have the app uploaded first, even if you do not link your apk url, the ads will still compile into your game if set up correctly.

    I found this tutorial really helpful:

    https://www.scirra.com/tutorials/1024/m ... onjs-games

  • When I released my two games to the windows store, I only exported to Windows 8.1. This was the easiest option for me but I definitely should have uploaded a 8.0 version as well.

  • cranberrygame

    I am interested only in the IAP & AdMob plugins just like SilverForce, could you cut me the same deal?

    Thank you!

  • Thank you!! And the performance? Did you compared it? Thx in advance

    Performance was equal on both compilers for this game, for my other game Swipe N Slide, I had to use cocoonjs because it had better performance for that game. So it really just depends on the depth of the game that you are making.

  • Nice! How did you remove the Ludei splash screen? Thank you in advance!

    I actually released this using Crosswalk and the Intel XDK software. They allow you to have no splash screen if you like and it has far better support than Ludei's CocoonJS.

  • Nice game

    Thank you!

  • Awesome, i like the 8 bit games and this one looks pretty cool.

    Thank you!

  • Hello, my name is Patrick and I have just released my second game to the Google Play Store!

    It is called ROW yer BOAT and it is a game where you row to steer your boat by tapping either side of the screen.

    Check it out and let me know what you think!

    https://play.google.com/store/apps/details?id=com.patrickwilliams.row

  • You are awesome! I'm implementing this into my game now, I have been trying to get interstitial ads to work for a couple days now and was only successful in getting banner ads to work.

    UPDATE: Works perfectly on my device, thank you so much! Also, I really enjoy your game.

  • Can't reproduce on a Nexus 5 with Android 4.4.4 running Chrome with preview-over-wifi. The latency appears identical. Anyway we don't control the audio stack, it's built in to the phone, and some older Android devices add high latency in the OS. There's nothing we can do about that.

    Ahhh, I see. Thank you for looking into this for me Ashley. Construct 2 is an incredibly powerful and amazing tool.

    Keep up the good work!

  • Thank you for your quick and very useful response. I tried everything that you said and it did not work but I noticed that when I downloaded your game and played the audio was delayed on my phone. (Very nice game by the way, the soundtrack is awesome.)

    I also noticed that when I compiled this Capx provided above and wrapped it up in cocoonjs that the audio delay between the two boxes was identical.

    So, I have come to the conclusion that the audio delay problem is in my phone itself.

    For those interested I have an HTC Droid DNA Android Smartphone.

  • Problem Description

    Audio appears to be delayed when it is played from the sounds folder, however when it is played from the music folder, the delay is much less noticeable.

    Attach a Capx

    Capx is uploaded.

    Description of Capx

    Capx shows two blocks that when clicked play their audio through the two different folders.

    Steps to Reproduce Bug

    • Step 1: Allow audio to preload.
    • Step 2: Play audio from sounds folder by clicking red box.
    • Step 3: Play audio from music folder by clicking blue box. Observed Result There is a significant delay from audio played from sound folder, when played on android devices. Expected Result I would expect both to be played with the same delay but they are not. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Android Browser: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    R175