goodwill295's Forum Posts

  • I only got to ten haha. But this is a very cool game, nice new take on an infinite scroller game (infinite roller?). I did at one point merge into one of the platforms but I know this is a common problem with Construct 2 and these types of games.

    Great Game!

    -Patrick

  • I like it! A little silly but it functions very well and the controls are very easy. Reminds me of the beginning of Spore.

  • Hello! My name is Patrick and I just uploaded my first game to the Google Play Store! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    The game is free and is called Swipe N Slide. It is a puzzle game where the goal is to swipe over blocks and slide them into blocks of the same color to clear the level. Take a look at the trailer below!

    I hope you all like it, let me know if you have any suggestions or comments! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Link to game below:

    https://play.google.com/store/apps/deta ... iams.slide

    Thanks,

    Patrick

  • Have you tried putting the zip file directly onto the root of your device? That's the way that I do it and then I just click canvas+ and it runs well. Are you using canvas+ and not webview? Webview will not work on a zip file I believe.

    Hope that helps!

  • Figured it out, use scroll to on an object in the middle of screen, create a black outline for your project and then make sure the layout allows unlimited scrolling. Changing layout size only made things worse for wraparound so if you are like me and need that function then do not do it.

  • Has anyone found another solution? I would really appreciate some help.

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  • So I had this problem earlier this week.

    What you do is select 'scale outer' in the project settings for fullscreen in browser. This is what cocoonjs defaults to if if you use a letterbox view (as its unsupported by cocoonjs). However If you designed your game for widescreen you'll find that when previewing it in cocoonJS you'll get a white strip along the right edge of the screen.

    So what you need to do is make the layout width larger than the window size width. My windows size was 900x1600. So I increased each of my layouts to 1200x1600. It will add the extra space to the right side of the screen. Which means if you have centered things based on your original layout size you will have to rejig things to your new center on all your layouts (yeah it was a pain). Then if you want to center the layout use the 'Scroll To' behavior on something that is in the horizontal center of your screen.

    kapeesh?

    Does anyone know another solution than this? For my game I have objects wrapping around the layout and this ruins the game mechanic since the wrap around will happen somewhere out in the scale outer. I have tried both wrap to layout and viewport but both cause problems.

    I could go in and recode my own wraparound code but that would require a lot of effort this far into the games development.

    Thanks

  • Figured it out. For anyone else who is wondering, here is a link:

    http://c2metro.wordpress.com/2012/09/30 ... tisements/

  • Hello,

       I have published a game to the Windows 8.1 marketplace and I wanted to ad advertisements through the Microsoft ad SDK for Windows 8. However, I only want to show the ad on one of my three layouts that are in my game.

       Is there any way to find out which layout is currently playing in Visual Studio and if it is my game over screen, then show an ad?

       I have the game working with ads showing all of the time by adding it to the index.html code in the body.

    Thank you