glerikud's Forum Posts

  • How do you make such lighting and shadowing ?

    For start, I'd recommend doing a search in the tutorials. You can find useful tutorials like this regarding how the lightning system works:

    https://www.scirra.com/tutorials/5005/m ... ing-lights

    I can't wait for definite answers.

    Me too. I'm really looking forward to this part I don't expect any feature particularly, but I know one thing for sure: Scirra hasn't let us down, so we are looking forward to an awesome software.

  • I think that the Scirra Arcade does this quiet well already, also I will guarantee that some people will start complaining like:

    "WHY DID MY 'FNAF4 FAN EXTREME REMAKE PART26' NOT GOT FEATURED ON THE PAGE!?!?!?"

    I guess that the website will get a fresh look as soon as C3 comes out anyway.

    Sure, the Scirra Arcade has awesome games in it, but the developers who want to make money out of their products won't upload their games there. I understand your point and your warning about possible issues, but I don't think that those can be fully hammered out. I think successful games should be on the showcase page based on their downloads, online plays or sold copies or games that are really well made. This should be judged by Scirra, just like they showcase some games on their Facebook and Twitter pages now.

    Edit:

    Yeah I know that but I mean it works quite well as an alternative to the default showcase.

    That page is too hidden. Most of the users won't find it on their first visit. First impressions are important, there should be a link to that somewhere on the front page.

    wmsgva I partially agree with your opinion about licenses. From my (the user's) perspective I'd love to have all the features of C3 for a personal license, for a one-time fee, be able to activate it on all my computers, even offline (just like with C2). And teams or companies would require to buy the more expensive ones. On the other hand I'd also like Scirra to make as much money as possible and expand with their awesome engine.

    Xeeko I didn't use CTF enough to form a valid opinion about it's event system, but from what I see (read) most of the users say that their event system is very outdated and somewhat limited. I guess it's just comes down to preference.

    Ashley You're right, but in my opinion the multiplayer feature did good for the marketing of the engine (I'm just guessing, you're the one who sees the numers though).

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  • This tutorial can also provide information:

    https://www.scirra.com/tutorials/1276/e ... ode-webkit

  • As far as I know we can't have breaks in the loops due to an engine limitation. It might work in C3 though.

  • Also, when you test, you'd want to be able to edit them faster then trough pop up.

    I think I get it. It would be useful if you want to edit your variables in the event sheet inside a complex and possibly deeply nested code. In that case it could be helpful to see all the currently available variables in a separate place too and edit them on the fly.

  • I also think that you can do this. But just to know the official answer, can you tell us here what did Scirra told you?

  • There are a few ways you can do that, firstly, all dom objects are built outside of the c2 canvas, so you can easily access them through the html, attach a css file to your index.html (after exporting) with all your settings (but this way you won't see the changes in preview).

    You can make a text string or store all the css into a dictionary/array (export to json) then import with ajax.

    You can build a function that will apply a preset of css to a selected object and reuse it whenever needed.

    Thanks for the advice, but these are basically all workarounds. I'm not saying that there's a problem with them (I particularly like the function based idea, I think I'll use that in the future), but it's still not the same as having the option inside the editor to import all CSS formatting from a file.

  • Also for clothes can I just make sprites? or do I need a sprite sheet. I am guessing about 70 items.

    You can make sprites, GIF animations, spritesheets whatever fit your needs. C2 supports all.

  • Ashley while we are on the topic of "set CSS style" I have been wondering for a while if you could add the ability for external stylesheets? I very often am doing "set CSS style" with the same parameters for many many textboxes. It would be nice to be able to share the same code among all the textboxes for easy updates.

    I'd love to see that. It could be a similar option like what we have when we set a webfont from an imported CSS file.

  • Good idea. Almost all of the competitors have their showcase page.

    https://www.yoyogames.com/showcase

    http://www.stencyl.com/game/showcase/

    http://gamesalad.com/creator/featured-games

    Just to name a few.

    Even if Scirra won't make a seperate page for this (but it would be a good idea in my opinion), updating (and expanding) the content on the front page can do well for business. Also it would help to get developers see C2 as a more serious tool. I think this topic should be brought to Tom 's attention.

  • Each for loop runs in the same time, it won't wait for one to finish before starting another.

  • You have to use either Cocoon.io or Intel XDK. Take a look at this tutorial:

    https://www.scirra.com/tutorials/809/ho ... -crosswalk

    It's a bit outdated, but it can help you get started. Try out the new XDK format option when you export your project for Cordova platform.

  • Hello,

    thanks for answers, finally I just bought it because of the -30% (awesome). I've look many tutorials & real game project and I predict it will be cool.

    Happy developing Feel free to ask the Community here if you need any help.