glerikud's Forum Posts

  • Does these errors occur if you export your game, upload it somewhere and open it directly on these devices?

  • The families folder has been requested before, so +1 for this.

  • Wheres the button Restart in Construct 2

    Please help me

    I'm not sure what kind of restart button are you looking for, but you can find the restart layout action in the System object's general category.

    I was thinking buy a bunch of C2 in spring sale... but I was wandering if C3 will be released in the coming month so I stopped.

    No need to hold back on your purchase, since it's still a long way off.

  • I couldn't find any settings regarding this.

  • Do you want to upload this into the offical tutorial section?

    https://www.scirra.com/tutorials

  • Then I misunderstood you. You were not talking about the C2 debugger, but the Chromium developer tools. I did a few tests and it's indeed there. I found that if you add an event for the Keyboard plugin, using the On pressed (F12) condition it won't open the developer tools. You don't have to add any action for that event.

  • I don't have an installer like that and I also think that the debugger is in the engine, not in the NW.js installation. Why would you want to have an installation without the debugger?

    ...We have actually been working on further hiring and are still looking in to some expansion - we just haven't made announcements yet. ...

    Great news. It's awesome to see Scirra grow.

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  • Sure, the engine can easily handle such games.

  • Take a look around here: https://www.scirra.com/tutorials/search?q=light

  • 1- if you don't have any problem it dosn't mean its perfect (i said an example)

    2- you agree

    3-functions still need specefic objects .. you agree

    4-other methods gets more times and need more event sheets but they have to be done by editor

    5-you have to request it to system to read it then you can use it : i know why scirra did this with localstorge but there are so many better ways to do that (they did it becuase game don't stop until the variable get ready)

    __

    c2 can do big projects (my project have more than 1100 event sheet) but its not good for big projects

    If you know better ways of doing things then follow 's idea and post your suggestions in one of those topics. Being constructive is always more effective then just saying out our problems loudly. Scirra reads those topics too and usually respond to those suggestions/requests.

  • I think you recieved pretty good answers there mahdi71 . Anyway, I'll post my opinions about your op:

    1 - I never had any problems with creating a UI. I even think it's one of the easiest part of making a game. However it's still more complicated to make than in an engine that has a built in UI framework. I used Unreal Engine 4 and the UI editor it has it's just awesome. Since Construct 2 is a lightweight but powerful general purpose engine you have to do it all here yourself without a dedicated editor. I don't think it's a problem, as I said above, I never had any problems with making a UI (and for what I've seen on the forum it's not just me). But I get your point.

    2 - Yes, Construct 2 uses a somewhat different approach than other engines. In Unity you make scripts and assign them to objects. Here you have the event sheets and all of your visual code goes there. I think the latter is easier to see through if you make well organized code. The family thing (to have different type of objects in one) was requested many times. Maybe we can expect that functionality in C3.

    3 - True, you can't reuse your code like in a traditional programming environment. But just as other Devs said in this topic, it's not necessary appropriate to do so. If you need your code reused you can always make a function and/or use copy-paste. Modularity is also a demanded feature for C3, and Scirra said we might have it somewhere after the release of C3.

    4 - Then use other methods to keep values between layouts. Global variables, Arrays, Dictionaries, etc..

    5 - I don't get your problem with localstorate. Can you elaborate?

    I experienced C2 as the fastest development software on the market. You can make complete games in the fraction of the time it would take with any traditional programming engine. I don't agree with your statement either that C2 is not for big projects. Take a look at this topic:

    They stated that c3 will be c2 but multiplatform and more modable and accessible to plugins. I dont think they have anything to hide from copying. Its a case of we are far from ready to show stuff more likely.

    They are also implementing new features so they do have something to hide from the competition. Think about C2's event system. It's a unique feature they developed and it's the best on the market. Ashley hinted some information in posts around the forum and Twitter about improvements to spritesheets, etc.

    I hope c3 comes in a sexy dark theme that is easy on the eyes.

    Me too. I'd love to see that.

    Wine devs havent implemented httpapi, so c2 cant run a server on linux. It will be interesting to see if they implement it before c3 comes out. If they do, that might hurt sales a little bit

    I don't think it would be a big problem. Most of the devs will come from Windows and MAC.

  • eli0s is right. We need a capx to see your problem directly. If you don't want to post your game's source, then reproduce this problem in a blank project.