glerikud's Forum Posts

  • I was in need of a similar logic in my project and I solved that by creating different animations for each color. In my code I get the color simply by referring to the object's animation name.

  • Then you would have a 'on obstacle map ready' condition, as you have for all the other stuff that is not necessarily ready to use in the next tick.

    The things that Asley does are very consequent, i have found.

    Complex maps just drop fps.

    I have also no idea how one can deal with both actors beeing asynchronous, path finding and generating the map. Behind the scenes of C2. Lucky that i am not a programmer.

    Thanks for clearing this up for me. Seems like I was mistaken about that.

  • Can you share a capx with the problem you are experiencing?

    with all the respect and no offense i dont care what you think we express personal preferences here.

    That's fine, I meant no offense and I'm sorry if I made you feel that way.

    A GMS2 style graphic editor would be great

    I don't think a new editor would be a must have since there are very powerful and affordable graphics software on the market. However I'd be interested in some improvements there regarding animation preview, etc..

    That mail made me feel like it's Christmas again! I can't wait to read more news about C3. The new logo looks great, it's modern and minimalistic (and I hope it refers to the colours of the new interface).

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  • I think that you 4get 1 important thing: The obstacle map is ready the NEXT tick.

    Isn't the obstacle map generation happens in the background and not necessarily available at the next tick (with more complex, detailed obstacle maps)?

  • Can you share your capx? This way we could do an export ourselves and see if the issue is in your project or in your machine. Also, what C2 and NW.js versions are you using?

  • I want to be able to call function before I have them in my project.

    It helps to plan and allows to import functions I wrote in other projects, or to use entire event sheets...

    Yes please. +1

  • I always hated default instances. Instead there should just be the 'default object' stored in the object bar. Not only do you NEED an instance in a layout, but you can't change which instance is the default one that future instances inherit their properties from. This can cause issues down the road, especially if you forgot to create a default instance in an object-bank layout.

    True. I hope Scirra works on a solution for this in C3.

  • wizdigitech None taken. I don't have the plugins anyway.

  • Does it work if you add the System object's Trigger once while true condition to your event?

  • I'm sure the MAC users would really appreciate your work if it can run C2 on MAC flawlessly.

  • I'll try and get audio unloading in the next build...

    It would be awesome to see it as an official feature. TheRealDannyyy thank you for your hard work as well.

  • Dude, you set the game's first layout to "Layout 1", which is a prototype I guess, you're just confused, delete the Layout 1 and Event sheet 1.

    How could I overlook something so obvious? Shame on me.

  • I tried to re-export your game from the capx you posted, but I got the same results. I think you should fire a bug report about this since it works fine while preloading, but missing parts when exported.