Gigatron's Forum Posts

  • Oooh I didn't think of making it value instead of time based. That's a good idea, gives some more control of the fx!

    I don't know if it's possible, but can you also add adjustable parameters for sphereRadius (line 34), noiseAmplitude (35), paletteFire (99, this is more like 5 parameters haha) and displacement (119)?

    Maybe also "rotate" at line 78, but that isn't so important a value I think.

    With those params this shader would be epic!

    Some parameters are now included; First of all ;

    Speed

    Rotation X,Y,Z

    Explosion seq, sphere radius, and noise amplitude;

    There are 5 colors table here this mean 5*3 uniforms needed if you really

    need them i can include all colors table;

    http://gigatron3k.free.fr/html5/C2/FX/tkboom/

  • Hi i have started with the second fx ;

    Demo is here:

    http://gigatron3k.free.fr/html5/C2/FX/tkboom/

    The explosion sequence is based on value and not timer , in this case

    you can control the sequence like you want.

    Just 1 parameter define value for exp sequence if it's ok, i will release

    the fx, it's free.

    Regards

  • I was looking around the web for various action-y shaders, was wondering if there's something like the two below available, or if they can be made.

    https://www.shadertoy.com/view/llj3Dz

    https://www.shadertoy.com/view/ts23RK

    Also saw this one and thought it'd be great to have cause of all the values that can be customized. Not sure how feasible it would be to make though.

    https://www.shadertoy.com/view/Xd3GWn

    Hi the first and the second : OK i think

    The last one is maybe with using computed vec2 noise hope so;

    ! silly commented shader ... glsl quick conversion here ; :))

    http://glslsandbox.com/e#62436.0

    second is here : http://glslsandbox.com/e#62437.0

    I am sure the first one is on my SSD ... but must find it;

    Do yo really need those shaders ?

    Regards

  • Gigatron made it by the way.

    Hi this fx is old, but reviewed faster than light alpha added to bypass

    black color;

    Here is the demo , the thex is behind the rays to show if it's working;

    http://gigatron3k.free.fr/html5/C2/FX/sbeam/

    And normally the fx is here :

    http://gigatron3k.free.fr/html5/C2/FX/spectrum.rar

  • Hello Gigatron, great effect and thanks for sharing!

    You are always the first to like the effects i made or convert . You are nice and i'm glad you like it.

    Best regards ;

  • Lezz bump this: Yay, no chance to get to him. Has anyone found this FX on the net or in this forum?

    Sorry i can not find this fx ..i ve got 500 fx but the name is different of dust. If you really want this fx i can extract the fx from demo .

    ** Edit .. i found it; the name is "Oldschool demo7" so you can download here;

    http://gigatron3k.free.fr/html5/C2/FX/c2dust.rar

    Regards

  • Hi i want to share gradient map fx for C3 , quickly coded with localserver;

    Demo was crased during preview (playing song failed) i've lost project with C3 stable release. However you can look

    demo here it's same fx as for C2.

    http://gigatron3k.free.fr/html5/C2/FX/xcmap/

    You can download this fx for C3 at :

    http://gigatron3k.free.fr/html5/C3/FX/gradientmap.zip

    Hope this fx will usefull for someone around this galaxy.

    Regards

  • Let's stay with Construct2 until 1/1/2021.

    This fx still old but not sure if it's released or not.

    Display gradient or not adjustable gradient color starting in right/middle/left and then apply gradient map to texture.

    If you are interested please look the demo here ;

    http://gigatron3k.free.fr/html5/C2/FX/xcmap/

    and download fx here : http://gigatron3k.free.fr/html5/C2/FX/xcmap.rar

    Regards

  • totoe

    Today sad news for C2 FX. In the past when C3 came out I tried to make effects, it was very hard because you had to reload the page hundreds of times to make an effect work. Now maybe Ashley worked to make fx easy.

    I will STOP working with C2 at 01/01/2021 :)) until there you will see more shader fx for C2 :)

    and start to study C3 deeper with Chrome/Firefox dev tool to make fx for C3.

    Regards

  • Hi,

    This time i will share with you a vumeter fx;

    You can make easy vumeter with changing fx options, the

    .capx is forked from Scirra Analyzer fx so you must use .capx file to

    make your vumeter;

    Requirement :

    Audio plugin from scirra, imported music file in C2 and need vumeter fx

    i've made inside your project; Look inside .capx how it's coded;

    This fx cut Sprite and add gradient with top and bottom colors.

    demo here ;

    http://gigatron3k.free.fr/html5/C2/FX/vumeter/

    and Fx with .capx here :

    http://gigatron3k.free.fr/html5/C2/FX/vumeter.rar

    Enjoy

  • > > This is exactly what i want, do you know how can i achive this effect?

    >

    > https://www.construct.net/en/forum/extending-construct-2/effects-31/effect-texture-mixer-113727

    >

    > Download it in this post;

    Thanks a lot, can i use this on C3? or only c2?

    This is for C2;

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  • > Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    >

    > Options are : Mode dither : 1 ;2 or 3

    > resolution eg : 0.001 to simplify text reading for you

    > intensity eg:1 you know the intensity factor of fx ;

    >

    > So please download and test this one at :

    >

    > http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    I downloaded the new effect, and here is the result:

    https://imgur.com/a/70S5EnS

    I apologize, but it looks like it's a bit less readable than before. There's a lot of black pixels showing up, even when I mess around with some of the settings. It looks really nice in the editor, though.

    Please send me this picture without fx needed for test or the .capx , with

    the resolution you use exactly like your game etc...

    Regards

  • > What effect are you used (ness game boy or ? ) and what's the issue ? So please send picture of the problem.

    >

    > Will correct it asap;

    > thank you

    I'm using the gameboy filter. Here's a link to two examples of this happening in my project:

    https://imgur.com/a/B5cz8A5

    It's not really a bug, but the filter tends to make all my text look bad or nearly unreadable. I'm not sure how to fix this, since the filter is applied to the entire layout.

    Thanks in advance.

    Ok here is another fx wihout Nes filter it's just Game boy emulator fx,

    Options are : Mode dither : 1 ;2 or 3

    resolution eg : 0.001 to simplify text reading for you

    intensity eg:1 you know the intensity factor of fx ;

    So please download and test this one at :

    http://gigatron3k.free.fr/html5/C2/FX/gboy.zip

    Hope it's ok for you now;

    Regards;

  • I've recently been using this effect, but players are saying it makes the text difficult to read when applied to the whole layout, and doing it on a per-layer basis lags out the game. Does anyone have a solution for this?

    What effect are you used (ness game boy or ? ) and what's the issue ? So please send picture of the problem.

    Will correct it asap;

    thank you

  • This is exactly what i want, do you know how can i achive this effect?

    https://www.construct.net/en/forum/extending-construct-2/effects-31/effect-texture-mixer-113727

    Download it in this post;