Ghengis's Forum Posts

  • b781rev this sounds good. I had started making notes on a simple score system that I used in my first demo, it seems you've done more work. If you can put up a tutorial or sample files I am sure many would appreciate it.

  • I just love how these guys actually listen and think about what they're members are saying! Thanks Tom, I knew you guys were different.

  • If you use a mouse and GUI, it was because of Steve Jobs and Steve Wozniak. They saved it from being trashed by Xerox who initially thought it was a bad idea. Apple made the mouse popular and revolutionized how music was distributed. The company certainly has a colorful history.

    Steve and Apple's legion of zealous fans certainly helped change key aspects in how we work with information with our computing devices.

    Personally for me, I find it admirable that he was able to take an injured, ailing company and nursed it back to health to an unimagined level with his vision. Remember, back in the late 90's Apple was considered pretty much dead and done. The irony is that he wasn't able to do it for himself.

    ...sip...

  • Welcome back Ashley and Tom. I hope you guys were actually able to take a break and relax to recharge and recuperate.

  • I believe they all have their uses and place.

    To illustrate, while an F1 race car is fast, it's useless in the city. You're better off riding around in a smart car. A Mercedes is an elegant car, but is useless in a desert environment. You really need to be on a camel.

    HTML5 is another tool to add to your arsenal to get a job done and shipped. That is what really counts. If gaming is a hobby, then it may not even matter what you use.

    As for 3d, it is intensive/extensive and takes massive amounts of time and resources that I believe most indie gamers just don't have. It's my viewpoint, that unless you have a phenomenal skillset/money and lots of luck, starting and completing a 3d title is very very difficult and slow. There are a lot of bodies along the way to shipping an indie created 3d title. If you can do it, then you are a rare specimen.

    Stay nimble and do a 2D game is what I say. Get a sense of how much effort, time and sometimes money this stuff can take to produce, then try your hand at a 3d title.

    Again, I think it all depends on what you are trying to do and the market you are attempting to capture with your game.

    I think that's the most I've ever written in these forums.

    ...sip...

  • You can add an absolute path to your images. When you compile your game it will generate a file called c2runtime.js. It's minified, but you can do a search for "images" and you'll see the relative path. Just add your cdn location before the /images/ and it will pull the images. I did this for a game I ported from the iPhone.

  • I'm not sure if it's been mentioned before amongst the thousands of posts here, but in the Your Creations forum, I think it would be helpful if there were distinct categories that specify whether the game being created is a Construct Classic game or a Construct 2 game.

    Yes?

    Just a thought.

  • Thanks for the link, it's another opportunity for indie gamers to get their games out there.

  • I use WAMP. It's free and it comes with a Windows installer. That's what used for that tutorial. For OSX, I use XAMPP mentioned earlier.

  • I love seeing people show and tell their games. Keep it up and post when it's ready to play. Battleship type games is one of my faves.

  • For me the new features coming out are just-in-time. For the next app I am working on, collisions and physics are being used. The other app I ported I'll be updating with the new physics and collisions. I had to do some workarounds to get the collisions working properly, now it's included.

  • Yes, all those games at Kongregate can be made with Construct 2, that's why a lot of the Adobe guys are freaking out.

  • Listening to Waterboys atm...they sound good.

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  • I had to see it for myself so I tested a simple game on an iPhone device using PhoneGap and as an app and it ran about 10fps on an iPhone 4. It was very slow. For iPhone, at this time, low movement games until iOS 5 comes out. I understand it has a much improved canvas.

  • Tonight is an all-nighter night for me and I will try to avoid this forum in fear I shall be sucked into its vortex and may never get out to do work that pays for my bills at this time.

    Coffee pot and tunes are just starting up. Good night everyone.