GeorgeZaharia's Forum Posts

  • GlobalVariables wold fix it for sure... or if your looking to save events since all global variables are added as events... you can use the array object and save X Y value there... whenever you leave a scene then load its position from it... for example gate-1 x1 y1, gate-2 reentry x2 y2 you can also rename them as you want

    or if arrays are to hard.. you can make a empty sprite make it global(without the persist behavior-directly from the sprite settings.) and save instance variables on it... just make sure its not deleted...

  • the shader effects or plugins made by gigatron i dont think so... however they might not be compatible on ios... since requires webgl .... outside that, they are pretty fast... my capx however on my computer runs fast... but then its a PC build so..i have no clue what is the impact on mobiles

  • there are some plugins doing exactly that if you want exactly stars in 3d you can try megatrons plugin Demo Page

    or try the tatogame tunel effect Forum Page Demo

    they will require some modifications but are easy to make. you can also make it from events ... hope it helps

    i played around with C2 for a few minutes and made this CAPX see if it helps anything inside... its not what you wanted but for sure its something nice to play around with hehe

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  • Legacy of the Ancients = a bit more difficult since has dungeons that requires pseudo-3d effects... fake 3d ... there a bunch of tutorials on it but uses to much math for my taste... easier doing it in 3d directly.

    Questron And Ultima 4 = Pretty easy to make ... you dont really need any arrays... its top view as i seen on google images... didn't had a apple 2 im a '90's kid .... but caught some 80's game since im from europe ... we got the games later ...

    they should be easy for you to make them as long as you understand what your doing ...and if you have the graphics ready with c2 that should cover most of time 90% of the game... the rest is event_sheet coding

    definetly doable.. i seen some games around in forum doing similar things... go for it!

  • it is a local variable (type number, start value = 1) for the repeat loop.

    each loop the local variable is increased by 1 and create a sprite "Sprite2" at next image point of sprite "Sprite".

    Local variables are variables placed nested under other events, or inside a group(right click on event to create add a local variable)

    but isn't that meaning you also have image points all around the "Sprite" object? cause without them you wouldn't have a 360 degrees pattern

    try:

    360/30= 12

    oh now i see the use of Sin and Cos nice thanks man

  • As was said above, promotions are rare, however, you can do good games, and learn C2 till you stack some money with the free version for non-profit only, you are limited to html5 games, Browser games, and windows (nodejs) have a splash, and you can do games in 100 events, which i think its more then enough for learning purposes, plus it will push you harder to create a simple logic event system, in under 100 events(events are the logic blocks that you code the games or apps you want in C2).

    But remember the price listed for C2 is 1 time fee, after that you dont pay nothing for extensions or other updates comparing it with Game Maker where the simplest form of it charges you for 100 bucks or more and if you want the android and other exporters you pay another 800 bucks.... so from 1000 bucks to 200 ... its a good drop of price... plus its basically as same, maybe, even more powerful.

    Give it a try you wont regret it.

    A tip though, i know steam versions are cheaper some times, i dont advice you buying there, since its stuck on steam interface.

  • > try this plugin, [Plugin]Board

    >

    I don't have problem with cell/board movement (the movement isn't anyhow "tileable") but I have problem with visualization of this

    oh now i seen the Gigatron platformer so you want that pseudo effect that shows the edge on surtain distance and angle?

    or im not sure what you mean.... the doctor game you showed as example is an isometric game... if you want to add a scale based on distance you could simply do that by comparing the main player camera position.... or distance between the main player and the position of the enemy/npc etc... but i doubt is what you are looking for. Hope i dont sound to stupid lol... maybe you are thinking at the effect in a too complicated way then actual is?

  • maybe this will help you better Pool ball and cue with physics its not the best shape of it but it gives you the idea of what you are doing basically it depends on the physics settings you do for angular damping.

  • dl.dropboxusercontent.com/u/5899974/Development/fairyStalker.capx

    here is the simplified version from LaDestitute.... increase the distance value (25 in the condition to give it more space between fairy and player)

    1 event stalker edited from LaDestitute

  • that wait action is to give the condition and action a bit more time then the tick that c2 uses... if you disable the wait 0.01 the system will act so fast that will jump to the second condition set and the picking is not going to take place. leave it there.

  • try this plugin, [Plugin]Board

  • oh my memories memories awesome stuff

  • Edited.... i was thinking your asking for the f12 option for canceling the developer console on browsers... now i seen the actual request ... my bad

  • ............But their plugin doesnt have callbacks/conditions, so you cant check if ad has been shown, if its loaded etc.

    Thats why im interested in plugin made by cranberrygame.

    So which one of those is made for appodeal?

    have no idea not sure if there is one for appodeal in cranberrygame plugin list

  • I'm sorry, which one of them? I can't see anything related to appodeal...

    there is a tutorial how to add the appodeal plugin... i didn't use it yet but looks pretty straight forward you can check it out here and the appodeal Construct 2 plugin and how to get it installed on C2 you can find it here