GeorgeZaharia's Forum Posts

  • but it turns out you can't send your sprite to the next layout you have to make him global in which case he is in everylayout and he is still recieving mouse clicks in invisible.

    you can always instead of keeping the position of the global sprite and turn its visibility off... just move it outside ... and its out of the reach of the clicks? just saying.

    or you could check for invisibilty... if sprite.actor.opacity=0 and object click do nothing. else do this etc

    hi,

    use unity + blox 3 plugin

    that looks exactly like Stencyl and scratch visual editor. :O its intriguing ... however gameplay performance after developing with those and to actually getting them as i see on youtube tutorials... are pretty bad...

    plus ... all games you wrap with unity needs to be runn'd on unityplayer which i think its a big stepback. since unity player doesn't work on chrome ...

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  • why do you use html5 coding on text objects? text objects have a hotspot alignment in the setting bar... if you want the text to be written on right side just change it. to right/left/center/top/bottom etc

  • TimmyLarner the logic should be similar with a mix between flappin bird example and auto-runner... ain't that hard of replicating JetPack Joyride.

    just you wold use physics behavior and create a throttling speed instead of a impulse that flapping bird example uses initially.

  • se the work i done with the 2nd version i wanted to do ... v2 Capx Incomplete ... its a large file because of the music files inside....

  • Everything about sound in one Great Capx:

    ......

    thanks man

    the best practice for you to understand C2 Audio plugin is to open C2 new template Audio Analyser example and see the event sheet since comes with comments.

  • depends on how complex you want your lightning. the 1 event solution is to have a lightning animation and just spawn sprites that plays the lightning animation... and thats all.

    animation is key word here.

  • Rogue like plugin try this plugin maybe helps you

  • Sneaking Capx

  • http://www.kongregate.com/games/gcstudi ... e+template you mean like this old one?

    https://www.scirra.com/store/games-with ... mplate-985

    its a bit buggy... since its just a template... but you can do it using pin and touch.. and comparing the speed for better release... its a very early template i made around 2 years ago.. it should work 90% good. the menu and items need to be setup and other visual effects.

    P.S make it rain is not as tap tycoon or others.

    tap tycoon is more of a cookie clicker while make it rain you have to swipe your heart out...

  • why dont you use add to value expression? instead of set value to?

  • have no clue... i was just pointing out there is no stable release yet. but i guess latest is the best ... no?

  • Example 2 updated : based on r0j0's 200 repeat.

    did a capx example of what you shown ... however is not picking distance is that what you need?

    its basically spawning at a radius space for each row and cell in the width/height divided by 10 so if you have a 300 width height then its 30 rows at 10 radius each... and if a sprite is spawned in the same position as another one then the new one is destroyed.

    edited:

    seeing r0j0s example is much faster you should try that one depending how you understand it better.

    on my example you need to check if sprite.count = 200 then stop spawning

  • what is the export you use to make the APK? this is not a image/performance problem... if crashes is the wrapper......there is no game crashing because a large image...maybe loads more time but never crashes. and if its loaded then its cached and the performance should not be that much affected.

    crashing apps usually results from bad wrapping format ... from my experience cordova/intelxdk does this.

    try creating different apks using different wrappers and see where it crashes and where not.. if crashes on all then something is wrong with your project... or with jsminifier if you use it on exporting.

    also are you using a deprecated exporter?

  • i know you can ... or you could import scenes assets from GM to C2 but im pretty sure its not possible the other way around.

    but i think never was the code translated. unless you try manually replicate it in the GM language.

  • there are no stable greenworks C2 plugins i think...... just a experimental version as i could find.