GeorgeZaharia's Forum Posts

  • http://www.kongregate.com/games/gcstudi ... e+template you mean like this old one?

    https://www.scirra.com/store/games-with ... mplate-985

    its a bit buggy... since its just a template... but you can do it using pin and touch.. and comparing the speed for better release... its a very early template i made around 2 years ago.. it should work 90% good. the menu and items need to be setup and other visual effects.

    P.S make it rain is not as tap tycoon or others.

    tap tycoon is more of a cookie clicker while make it rain you have to swipe your heart out...

  • why dont you use add to value expression? instead of set value to?

  • have no clue... i was just pointing out there is no stable release yet. but i guess latest is the best ... no?

  • Example 2 updated : based on r0j0's 200 repeat.

    did a capx example of what you shown ... however is not picking distance is that what you need?

    its basically spawning at a radius space for each row and cell in the width/height divided by 10 so if you have a 300 width height then its 30 rows at 10 radius each... and if a sprite is spawned in the same position as another one then the new one is destroyed.

    edited:

    seeing r0j0s example is much faster you should try that one depending how you understand it better.

    on my example you need to check if sprite.count = 200 then stop spawning

  • what is the export you use to make the APK? this is not a image/performance problem... if crashes is the wrapper......there is no game crashing because a large image...maybe loads more time but never crashes. and if its loaded then its cached and the performance should not be that much affected.

    crashing apps usually results from bad wrapping format ... from my experience cordova/intelxdk does this.

    try creating different apks using different wrappers and see where it crashes and where not.. if crashes on all then something is wrong with your project... or with jsminifier if you use it on exporting.

    also are you using a deprecated exporter?

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  • i know you can ... or you could import scenes assets from GM to C2 but im pretty sure its not possible the other way around.

    but i think never was the code translated. unless you try manually replicate it in the GM language.

  • there are no stable greenworks C2 plugins i think...... just a experimental version as i could find.

  • Tribal-Poison Arrow Heads? something around there? Vodoo magic kinda thing? hibrid thing since you got archer/magic/you need a hibrid to balance them.

    i like the mask from the tribal char... inspired from Dota? or DiabloIII?

    you could make him shoot normal arrows... but have a small gas bomb ?:D

  • Silhouettes Artpunk nailed it

  • First of all. What have you spent 2000$ on?

    on "pro c2 programmers" i bet.

    as for

    I restarted my game over about 9 times because of some features not working correctly with others or simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.

    Everything in C2 takes hours to learn and figure out when you are a beginner. moving a player with all his variables is ratter simple if you follow the tutorial section and manual area.

    i dont want to be rude. its just a lot of people are complaining about c2... but this remembers me of some old post in c2 forums where was explained that 99 times of 100 ... C2 bugs are usually miss usages. And that happens to be so true, and it happens even to the most experienced C2 programmers.

    For others who wold disagree he is not a beginner ... even though he has a lot of profile experience points those are mainly cause of the medal bug. 111 days ago he registered thats around 3 months and 1 week.. wold take around 6-12 months (if you have that kind of free time) of learning and testing capx files and ideas to fully know C2 inside out ... and even then.... you will discover things that will blow your mind.

    For those who will attack the C2 advertising.

    C2 front page says you can create your own game within minutes which you can... if you use the already existing templates that comes with C2. But if you really want your custom game that you dream of.... well ........you have to know its going to take time like everything in life.

    But first .........you dont have to take a selfie........... you have to read the C2 manual and learn.

    its sad you want to give up, but id say ... since you already gave it 9 chances.. try one more time? but before you do that... you have to stop rushing and expect results over night.... i dont know how you work, or what type of personality you have, but from the way you placed the issues .. it seems you rushed.. and trusted the wrong people... my advice... take the matter in your own hands... learn part by part, test and retest... then when you understand and know how things work together in C2 ... everything will be like a puzzle assembly for you.

    and if you ever need a capx example just ask in the forum mate. Have fun... and hope you dont give up.. seems a nice project.

    P.S if you have a 20k budget... and you want a MMO...what are you doing on C2? why not do it in unity ? hire 1 or 2 good unity programmers give them 500-1.5k, around 5-10 k wold cost you the 3d animated models. And the rest of the remaining funds place them in marketing when you will release your game. And hope you generate your money back.

    But if you purely want to place 20k in games to make money.... you definitely taken the bad choice... id never place 20k investment in a 2d game..

    Unless is a AAA MMORPG like Diablo III, i wold never be near it by a 100 meters pole. But thats just my opinion. You can do what you like and love its your cash.

    P.P.S let me rephrase ... its not the issue what your are doing on C2 for a MMO... just.. C2 is mainly for 2d games(platformers/arcade/puzzles/side scrollers/ etc) ... i dont disagree that MMOS and Multiplayer RTS are possible using C2... just a bit hard then the rest of the 2d games you can make with C2.

  • X y parallax of the layer must be to x 0 y 0 if u deisable only y that means parallax will still happen on X axes just wont happen on Y ... so you need to disable both axes for it to work.

    if you cant manage it ... set the position of the hud to ViewportLeft(0)+300 ViewportTop(0)

    layer its the layer,(can take names "layer1" or direct value of your layer (from 0=the bottom position top any number you have that is greater then other layers you might have above)), you want doesn't matter the viewport applies to all anyway... its not like you have 2 viewports.

  • everytick = lightbeam.setangle-to:flashlight.angle that should solve it

    or you can use the pin behavior on light and pin it position&angle and will automatically follow the flashalight angle and position.

    here is a capx example v2 using pin

    i updated the toggle of the lightbeam now when you press the flashlight from button to the tail area it toggles the opacity of the lightbeam sprite.

  • if you want to reset you can use either reset layout system expression or go to layout..

    for resetting the local variables i think they reset automatically on restarting the layout

    for resetting the global variables you can use before the go to layout or restart the layout expression ... the expression called reset global variables that will reset the variables to the default state of them.

    but reseting the global variables wold cause issues like in the case of having highscores that needs to stay with the last values unless you save them in a localstorage or server, the data of highscores will be lost.

  • follow this tutorial the system is for bullets reflecting from shield. but should work for ground also or any other object.

  • procedural Dungeon Generator this might help i guess. not sure how well you will understand it.