GeorgeZaharia's Forum Posts

  • Hey guys, wanted to share with you my latest works, of the new engine im building, for a time management/gamedev story like game. you can find the initial state of the game engine bellow, its a raw shape so dont be to harsh on it, there a few little bugs, but not big ones, however im pretty satisfied with the progress in the current state, since i made it in like 10 minutes thanks to Construct2.

    see Demo(link soon give me 10 minutes) edit - might take a bit longer since i decided to add some extra features, so you can see the potential of the game!

    edit-2 ok link is available for play on scirra arcade, il get cracking at the rest of the game! if you guys have any feedback or requests for scirra store please post bellow this post.

    I want also to ask, or propose, a team request here, for graphic artists, those who want to join, when the game will be finished, i intend to publish it and submit it to the game jam 2015 that still accepts game submissions till July 15 that was brought to my attention by Festival Stras topic, there for you see why is important to have some sort of graphics to it, so its looking more professional then what i currently have.

    Thanks to Mr. DarrenCurtis the soundtrack is covered you can see his amazing work here.

    Thanks for reading this!

    And hopefully someone is interested in joining the project! i intend to finish it in the next 2 days, at the rate im coding it, its going to be fast done, the only issue will be the graphics assets, which i dont know if you guys have already built something similar to this already or not, (presumably that you want to join the project), and if we could use it without paying other costs to it! any old dusty graphics can work, as long matches the rough simetrics, meaning bigger graphics and not 8 bit graphics that has like 6x6 tiles.

  • DUTOIT never mind there is a 2 link language choice on top dident seen it last night, was not rested, was searching the forums, after 24 hrs of staying up lol .. now its in English <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> http://strasbourgfestival.com/index.php?LNG=1

    last year picks,are so awesome ..cant wait to see this years games :O the one with Japanese narration so cool

  • Ralph nah im using firefox... i think was the flashplayer plugin, now is all ok!

    i dont use chrome anymore, since every 2 months purely freezes and doesn't want to start instantly anymore, on this machine i have, its insane, and i have resources to run cryengine and other stuff pretty decent, but a browser stays 30 minutes to boot lol!

  • here is example ---- > http://threejsdemo.tk or http://threejsrtsq3d.tk

    http://threejsdemo.tk <--- this 1 purely is black screen every time i refresh

    http://threejsrtsq3d.tk <--- eats 92% cpu usage :O what the hell?

  • Indie Game Contest 2015 Closes 15 July

    actually says from 18 to 27 September at Shadok but im guessing that's the live meeting /presentation ! until then u have a lot of time for submission as its on that french page, however ... why is it in french ? is going to be held in France? is it only for France ? or world wide? is ambiguous ... cause says world wide submissions, and then limits the page only to French talking people! weird!

  • hints :

      [1] try using view range / or/ range port behavior/ you can also use turret behavior but that's a bit confusing [2] you can always make it in events, by comparing distance between enemy.x, enemy.y and other actors, when distance is less then 250 pixels the enemy starts following and starts shooting(and animates optional). if out of range, he walks back or stops movement, or idles, etc! its very easy to make in c2, im guessing if u have a small idea what u want to do, and how to use the behaviors above, u can make your AI in about 10 minutes
  • have you tried altering the infinite jump platformer example from C2? if not take a look at it how the infinite, background acts

    however infinite background im not sure if that is possible yet in C2, since you are not able to expand the canvas of the game while running the app! i wanted to ask about it so many times, but then i think that is a flash feature and not a html5, for the moment, however there might be a few capx around here

  • This looks really cool, can you apply a blurred depth of field effect to the 3d scene and use it as a background to a 2d construct 2 game?

    yes you can create your game in 2d with this plugin, and have a 3d background , however the infront or behind mode of the plugin is requesting a lot of resources and may crash on average spec computers!

    but then you can always make ur game in 3d with it:) just you'd need 3d models .obj files and the rest is going to act as in 2d construct2 just with an extra vertices

  • you can make the laser beam length not be greater then distance from original point of creation towards x y of the enemy, so if it hits the enemy its going to stop to its center position as length, if enemy will come towards you or go away the laser will grow bigger or shrink!

    wep x,y is the original point of the laser from the weapon i guess if u have any!

    set width distance(wep.x,wep.y,enemy.x,enemy.y) see if that helps

    if u have enemys and solids in one familly you can switch enemy.x,y to familly name .x ,y

  • yea also was wandering that, and also wanted to ask is the (not the princess) treasure hunter badge still out there?

    but it seems nobody could find them both princess and treasure hunter since 2 years ago, last gained by multiple users! think they dont work anymore!

  • Hello, I want to make games as I'm sure many people do. I've been using Construct since the classic days and can use it quite well now . I normally hang around the "How do I?" forum quite a lot and end up making lots of examples to fix problems. I've got a few projects I want to do, some I've started. However, my problem is that I just don't, and I'm not quite sure why. I think I probably have the ability to make the games I'm thinking about, but I always seem to find something else. Is there anyone else with the same problem; anyone who has found a way to get around themselves?

    this is our problem also, even though you'd be using Construct 2 at its full potential or not, is not the possibility that drives humans, but the involvement into a project, we tend to think ahead, what if this is pointless, what if i get bored, and i know i get bored cause its tedious at that point of coding, what if im not successful and so on, atleast those are some of my many concerns when im starting a new project, however i learned to pass them, and the thing that keeps me pinned and makes me jump around from one project to another is that i want to make all kinds of projects,and sometimes i just Skipp just because i think ahead i have to create graphics, which for me its a boring part, since im doing art and graphics since i was 10 years old, so it does not give me anymore satisfaction, as i look at it as some work to do,but in rest of cases my ego is so large, that i cant stop to finish 1 full project and then move to next one, i want to give me self the confidence that i can create anything, and understand all aspects, that's why atleast we jump around a lot, that and the fact that we are convulsive creatures that are driven by curiosity and we always want to evolve further unconsciously.. so the subject can be called more of a psychological discussion then a forum topic or random question hope it helps you i go back to think on my next big thing ( as i always tinker something even though i have 1000+ projects stashed in my computer and just few are finished ... but not polished! )

    so an advice? tinker more and continuously do that, till you learn and get that idea that will push you to finish your first project, and make you feel better, sounds cheese i know, but that's the truth in reality, we dont want to do something that we dont like, so will do and jump around till we find what we like... its creepy but this is who we are, evolved monkeys or not, anyway... bannaaanaaa.... papple anyone??

    the last part is not an insult but a funny reference from minions the movie for those who will think im ... cucu...

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  • the mistake is that u used choose (0,180,90,270) in which case choose will automatically choose from left to right one of those variations, however if you'd be adding choose(0,180,90,270,0,180,90,270,0,180,90,270) wold increase the chances for the choose function to actually pick 270 or 90 ! atleast that's how i make it in order to avoid creating repeat N times functions.

    however the system seems to kinda like the pare numbers as in 0,2,4,6,8,.......180....... and so on so it will automatically most of times choose 0 or 180

  • in autorunner template why i cant "re write" that source code in new file? my code just same but when i clik play it wont work. i still interest with random block movement. but i still got stuck in that code. anyone here can help?

    why dont u open an topic ?:P that way youl get more answers to your question, and maybe you might missed a few button behaviors, as if you are actually using button object make sure its active at start, and not deactivated, so it will work, if its not a button but a sprite then check the touch/click condition for it, its impossible not to work!

  • Dear Folks,

    I have a beginner question if i make a 2d fighting game and i have a designer who can make sketches for me

    so should i tell designer

    make character

    sketch walking 4 step

    sketch punch then

    sketch kick

    sketch duck

    sketch idle

    sketch jump forward

    it become 9 sketch maybe more because of idle stance

    so my question is am i going correct way to make too many sketch for 1 characters or wrong

    what i understood is should i ask my designer to create me a sprite sheet for a character moving, idling, kicking, jumping, dying, cheerup etc , my answer will be, if your packets are large enough then yes, it will only make your game look more professional having more perfected animations, and have an original character which is entirely for your game.

    you are on the right track, in the end, you wold need the character to be drawn from scratch anyways, and so, why u need sketches? why not create polished end sprites? it will be a must at the end of your production, if your going to be using the same character, if your not, then you can always use different color blocks, with the right amount of sizes, keeping the aspect ratio and distances sets in your game same , as when you will change to the finished polished graphics you wont have to tweak to many layers, positions and calculations!

    in my experience, in beginning i couldn't add events knowing i dont have graphics ready, its like it blocks my creativity and the part where i have to make the logic of the game, so if you have everything setup and u can add events, as you dont need to gradually add stuff in your codes, then dont make the graphics, however if you do add and improve coding and events and game logic on the way having some sort of character idea of the main game how wold look, will help u prepare the game way faster and make u feel better while working!

    hope it helped!

    Cheers!

  • stepping iteration can also be called or interpret for normal people as me, as how fast the sprite should go each frame, or how many frames to skip! if you set it to 0 then 100% of frames movement will be skipped even if you see the drawing the collision detection will just not coexist anymore, if you set it to 10 or 100 then youl get on each tick a check for collision and position that's why ur performance will drop a bit! and also LittleStain covered almost all!