GeorgeZaharia's Forum Posts

  • its closed due to the spam that occurred lately

  • great stuff, and all of them are true, im in same situation as in the cons area, was cool at beginning but now i kinda lack motivation, and lets face it, need some more skilled people around me, that can cover, audio/graphic atleast that's a must ! great post man thanks for sharing!

  • distance(user1.x , user1.y , user2.x , user2.y)

    if character not mirrored distance(user1.x , user1.y , user2.x , user2.y)less then 200 trigger follow ( move towards angle 2 pixel)

    if character mirrored distance(user1.x , user1.y , user2.x , user2.y)less or equal 200 trigger follow ( move towards angle 2 pixel)

    repeat the code for both of them depends if you want them to follow each other or not!

    if user1.x = user2.x or user2.x-20 move forward towards user2.x +200 then trigger follow again ! to pass through and then come back is a bit tricky, the whole process

    the thing is you can also use LineOfsight that does basically the same thing what i said above! as Shadowdawnz said! but then you will need a trigger event or switch like when they face each other to be turned on but move forward then if distance is bigger or out of sight start following each other the thing is the whole process will make both characters wabble around each other at some point !

    how ever line of sight is a bit buggy and may not work all the time, my fish game template even though i could use line of sight, i dident was creating this weird comparisons and then wouldn't attack my hero fish! so i used the normal distance (x1,y1,x2,y2)

  • You can also check out the three.js docs to get a feel for how things work in the background, since q3d uses the three.js library. http://threejs.org/

    im afraid the three.js examples from the website are not even close to what the plugin parameters are, for the developer might get easy, or people who already knows what three.js is but for normal people that are using construct2 without any knowledge of coding or just they are used to drag drop and publish that link wont work <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> but is always good as an eye opener and see what q3d can do based on the three.js examples

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  • best choice youl ever make, using c2 cheers

  • users suggestions ? xD ... most of the suggestions are already available in C2 and as for your other topic, is there a 3d plugin that enable c2 to make 3d games, yes the one you showed is the one commercial plugin that accurately enables you to make 3d games using construct 2 ... am i missing something here?

  • miketolsa at the moment no, there is no youtube tutorials as you'd expect , not yet, this topic is for tricks and tips, as in why should you use some effects, parameters, renders, and tips as how to make them, but we also the posters still learn them, in our free time. there was an official announcement upon release of 2.4 that next will come the manual and a few more tutorials, but we have to wait since the developers, are between exams and have their own life in first line then comes this plugin as a hobby mostly

  • BTW just to let you guys know that I'm the only one here who actually uses Google+

    On it, I post random crap and teasers for stuff.

    hahaha same here lol ! funny way to put it, as for the game, if you keep adding at it , or maybe check this hints here, to cut off some events, and add more features but i think youl have to recode everything if you'd follow my tips from the specific topic!

    keep at it eventually will be better game!

  • i wold cut off the events, by not using global variables but a sprite hidden outside the screen making it global so it persists on all layouts, and add instances variables to him that will act as global variables, like the normal ones, not use groups, try limit my self to what i need and not overreact with features, use of family's also helps cut off events where you wold had to duplicate them, the sub events adding them as conditions, and that will help me make a 100 events that actually is made in 300 events

    but then, hunting for scirra offers, store coupons and buy the license also can help you reach the most desired dream - make a competition game in 1000 events and use the same rule that i said above!

  • Hey guys, wanted to share with you my latest works, of the new engine im building, for a time management/gamedev story like game. you can find the initial state of the game engine bellow, its a raw shape so dont be to harsh on it, there a few little bugs, but not big ones, however im pretty satisfied with the progress in the current state, since i made it in like 10 minutes thanks to Construct2.

    see Demo(link soon give me 10 minutes) edit - might take a bit longer since i decided to add some extra features, so you can see the potential of the game!

    edit-2 ok link is available for play on scirra arcade, il get cracking at the rest of the game! if you guys have any feedback or requests for scirra store please post bellow this post.

    I want also to ask, or propose, a team request here, for graphic artists, those who want to join, when the game will be finished, i intend to publish it and submit it to the game jam 2015 that still accepts game submissions till July 15 that was brought to my attention by Festival Stras topic, there for you see why is important to have some sort of graphics to it, so its looking more professional then what i currently have.

    Thanks to Mr. DarrenCurtis the soundtrack is covered you can see his amazing work here.

    Thanks for reading this!

    And hopefully someone is interested in joining the project! i intend to finish it in the next 2 days, at the rate im coding it, its going to be fast done, the only issue will be the graphics assets, which i dont know if you guys have already built something similar to this already or not, (presumably that you want to join the project), and if we could use it without paying other costs to it! any old dusty graphics can work, as long matches the rough simetrics, meaning bigger graphics and not 8 bit graphics that has like 6x6 tiles.

  • DUTOIT never mind there is a 2 link language choice on top dident seen it last night, was not rested, was searching the forums, after 24 hrs of staying up lol .. now its in English <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> http://strasbourgfestival.com/index.php?LNG=1

    last year picks,are so awesome ..cant wait to see this years games :O the one with Japanese narration so cool

  • Ralph nah im using firefox... i think was the flashplayer plugin, now is all ok!

    i dont use chrome anymore, since every 2 months purely freezes and doesn't want to start instantly anymore, on this machine i have, its insane, and i have resources to run cryengine and other stuff pretty decent, but a browser stays 30 minutes to boot lol!

  • here is example ---- > http://threejsdemo.tk or http://threejsrtsq3d.tk

    http://threejsdemo.tk <--- this 1 purely is black screen every time i refresh

    http://threejsrtsq3d.tk <--- eats 92% cpu usage :O what the hell?

  • Indie Game Contest 2015 Closes 15 July

    actually says from 18 to 27 September at Shadok but im guessing that's the live meeting /presentation ! until then u have a lot of time for submission as its on that french page, however ... why is it in french ? is going to be held in France? is it only for France ? or world wide? is ambiguous ... cause says world wide submissions, and then limits the page only to French talking people! weird!

  • hints :

      [1] try using view range / or/ range port behavior/ you can also use turret behavior but that's a bit confusing [2] you can always make it in events, by comparing distance between enemy.x, enemy.y and other actors, when distance is less then 250 pixels the enemy starts following and starts shooting(and animates optional). if out of range, he walks back or stops movement, or idles, etc! its very easy to make in c2, im guessing if u have a small idea what u want to do, and how to use the behaviors above, u can make your AI in about 10 minutes