GeorgeZaharia's Forum Posts

  • puzzele for the water you can also use a bunch of little sprites, that are having gravity behavior, and the layer they are on has the alpha threshold effect ( which makes things come together as water, or liquid bobbles) for the rock i guess any random sprite add bullet behavior and when created set random movement speed 200,340 and gravity on bullet behavior or u can make all using physics behavior

  • eli0s http://www.eli0s.com/Tests/Warp/can u share a capx of that ?:O looks so awesome wanna see how u actually made the hole, cause i tried to manipulate the effect but succsefully failed

    tatogame so awesome il have so much fun with it, now i realized is a effect lol, was trying to use it as a gamesalad xml haahah im a moron some times lol

    anata thanks a lot

    jobel lol that signature status ... <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

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  • i just made a brain fart... and cleaned it up ... sorry

  • Hey , im having a bit of free time... well not that much, but i can spare a few hrs a day for extra projects....

    You can see a fraction of my skills here

    I dont have any published (polished games) since i do all the games mostly for my own, or on request so the above list is kinda all i can show u for now!

    Additional i can work with Q3D also, if you want to make any 3d games in c2 i can help with that also.

    I own a q3d license, but in order for you to work with me on,using Q3d plugin, you have to have buy a personal license of the current version (2.4).... important notice...i wont share my plugins.

  • Raiper341 based on my own experience by doing what you saying, only profit youl gonna make is getting your account closed by google, by having low quality content apps! its pointless into helping other people, trying to raise a community around your main games, with others peoples free advertising games, its a no win situation for you, and for the other developer he is going to win as much money he can by marketing his own app, and by using your existing followers from google play... unless you can rebuild his APK somehow and insert your own tracking download and install script so you can get some share from google play.. its pointless! anyway ... all people are free to open an account on google play if they pay the 1 time fee of 25 usd, that was the price when i bought it 1 year ago!

  • Aphrodite the html5 compatibility it is not an issue, no website no matter how was built, now is automatically working with html5 content also, since doesn't depend about their scripts or HTML code but the browser you are surfing, and most browsers this days are html5 compatible.

    as an example i can build a website purely in flash but then embed a html5 game into it, it will work, as long as you do it manually, but im guessing most of the website owners they dont want to do the dirty work, so they just want to click and upload.

    by not having a fast integration for the websites, the sentence above can make a bit sense, but then the meaning of the sentence is a totally brain fart, since it doesn't matter in what frame u build your game, but how you marketing it and how you can improve the spread ratio of the content!

  • its closed due to the spam that occurred lately

  • great stuff, and all of them are true, im in same situation as in the cons area, was cool at beginning but now i kinda lack motivation, and lets face it, need some more skilled people around me, that can cover, audio/graphic atleast that's a must ! great post man thanks for sharing!

  • distance(user1.x , user1.y , user2.x , user2.y)

    if character not mirrored distance(user1.x , user1.y , user2.x , user2.y)less then 200 trigger follow ( move towards angle 2 pixel)

    if character mirrored distance(user1.x , user1.y , user2.x , user2.y)less or equal 200 trigger follow ( move towards angle 2 pixel)

    repeat the code for both of them depends if you want them to follow each other or not!

    if user1.x = user2.x or user2.x-20 move forward towards user2.x +200 then trigger follow again ! to pass through and then come back is a bit tricky, the whole process

    the thing is you can also use LineOfsight that does basically the same thing what i said above! as Shadowdawnz said! but then you will need a trigger event or switch like when they face each other to be turned on but move forward then if distance is bigger or out of sight start following each other the thing is the whole process will make both characters wabble around each other at some point !

    how ever line of sight is a bit buggy and may not work all the time, my fish game template even though i could use line of sight, i dident was creating this weird comparisons and then wouldn't attack my hero fish! so i used the normal distance (x1,y1,x2,y2)

  • You can also check out the three.js docs to get a feel for how things work in the background, since q3d uses the three.js library. http://threejs.org/

    im afraid the three.js examples from the website are not even close to what the plugin parameters are, for the developer might get easy, or people who already knows what three.js is but for normal people that are using construct2 without any knowledge of coding or just they are used to drag drop and publish that link wont work <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> but is always good as an eye opener and see what q3d can do based on the three.js examples

  • best choice youl ever make, using c2 cheers

  • users suggestions ? xD ... most of the suggestions are already available in C2 and as for your other topic, is there a 3d plugin that enable c2 to make 3d games, yes the one you showed is the one commercial plugin that accurately enables you to make 3d games using construct 2 ... am i missing something here?

  • miketolsa at the moment no, there is no youtube tutorials as you'd expect , not yet, this topic is for tricks and tips, as in why should you use some effects, parameters, renders, and tips as how to make them, but we also the posters still learn them, in our free time. there was an official announcement upon release of 2.4 that next will come the manual and a few more tutorials, but we have to wait since the developers, are between exams and have their own life in first line then comes this plugin as a hobby mostly

  • BTW just to let you guys know that I'm the only one here who actually uses Google+

    On it, I post random crap and teasers for stuff.

    hahaha same here lol ! funny way to put it, as for the game, if you keep adding at it , or maybe check this hints here, to cut off some events, and add more features but i think youl have to recode everything if you'd follow my tips from the specific topic!

    keep at it eventually will be better game!

  • i wold cut off the events, by not using global variables but a sprite hidden outside the screen making it global so it persists on all layouts, and add instances variables to him that will act as global variables, like the normal ones, not use groups, try limit my self to what i need and not overreact with features, use of family's also helps cut off events where you wold had to duplicate them, the sub events adding them as conditions, and that will help me make a 100 events that actually is made in 300 events

    but then, hunting for scirra offers, store coupons and buy the license also can help you reach the most desired dream - make a competition game in 1000 events and use the same rule that i said above!