GeorgeZaharia's Forum Posts

  • Can anyone explain to me how to create multiple scenes, pick them, add objects to a specific scene and render them manually? I'm looking to render one scene over another.

    do you have an example of what actually you want to do? cause what you said there its not actually easy to do..

  • The peer its targetx , targety are not known on the host, nor synched, nor transmitted.

    Hence the host never fires the events for peer related movement in event 75.

    I would try and add a mouse button clicked (getbit on host's end) to grab the current lookx and looky and set those as targetx and targety. (would prevent synching more variables)

    Also, the movement related bit on event 75 is run under a Multiplayer.MyID, that will never fire on the hosts end for other peers, it would need to be in a loop for all peers and host.

    thanks for reply

    i know they are not synched the problem is, that the host is updating his movement and i can see it move on other peer browser

    the peer however doesn't update movement, cause i dident added it to.. sincerely i dont even know how... it does not make any sense at all.. i cant really tell why the events are working for host, even though the event sheet it can act as common, since picks each individual peer or no peer by checking multiplayer.myid that means all players no matter host or peer will have same event sheet based on the commented events lines.

    doesn't really matter if i place them into the common group or not, cause the code is separated i can place it even outside the groups it will still have the issue of updating the current and old position of the peer, that seems to be having some problems cause of the testfire events, where there are some local variables that are stored when players start firing ... and updated .... hmm... so in my case i tried remove them, or even adapt them to the click for the movement they still dont acts as they should. any suggestions? the weird part is that the peer does move when you first log as peer and click on a range of 200 pixels, then after he moved and reached the destination, he stops moving, and yes its not updating his position so others can see... i know

  • hey.. doing this multiplayer thing, i added 2 new variables to save the mouse click destination target x and y and a boolean to trigger the movement, on the default multiplayer example, now the host moves and updates perfect by default dident had to do really nothing to him, the problem is the peer, is moving at the first click towards destination of mouse where was pressed but then starts wobbling and if u click again wont move, its weird, cause its taking the movement for each individual peer id, just something keeps him pinned, not sure what..... anyone can help? much appreciated, you can take a look at the code bellow, the new movement for mouse is between big comments in host group

    download Capx if you can help with an edit is cool if not a post about the issue its ok thanks !

  • How long will you being having this for? Cuz honestly, this sounds awesome. I just need more time to think about it.

    can take up to 3 projects, forgot to mention since most of u guys want multiplayer side work.. which is a bit tedious , so 2 more slots available

    also forgot to mention in the original post,.... if u dont want to publish the game or what ur building please dont waste my time, and yours (for all people no target intended)

  • socialpilgrim a bit, please pm me with a bit of more information about what you need done in the multiplayer for the project

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  • Hey. Can you add me on Skype (torin.peel) or email me on ?

    Cheers

    added you on skype

  • As the Title says im looking for free work no charge for people who needs c2 programmers to help them on projects that will be published, my request will be having my website /name in the credits no charges or fees inquired

    cheers back to tweaking ..

  • I recently bought this plugin and after read all the features and examples i saw, this plugin needs more Video-Tutorials than other thing <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Will be great if the developer get a break to release a good video-tutorials from the most basic until create mini games. Most of us can create some tutorials but as the first post we can do errors and confuse people form the start.

    I only found two video-tutorials from the same guy on youtube:

    First Q3D scene:

    Subscribe to Construct videos now

    Import Object to Construct 2:

    Subscribe to Construct videos now

    So will be a great idea start/open a thread, or this one to update the first post adding all the links to tutorials/video-tutorials and links to the tips/tricks inside the post to find immediately.

    What you think?

    added thanks for sharing dident had time to look into it lately, since i was preoccupied with some other 2.5D projects <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> hopefully il start working on the projects i had in mind with Q3D and make a few tutorials on how to achieve some neat effects and games. Q3D is just simple to use, after u played a bit with the tutorial examples, but its tedious setting and arranging objects in the world <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> lol

  • , check the first post on my topic about webGL effects, there is a capx attached:

    Please note that you'll have to use 3rd party plugins and that you'll have to fiddle with the original Sprite plugin in order for this to work.

    thanks for the reply , i managed to alter the radial starfield effect and create the warp effect, just i need to see the background images you used in that, thanks for sharing

  • puzzele for the water you can also use a bunch of little sprites, that are having gravity behavior, and the layer they are on has the alpha threshold effect ( which makes things come together as water, or liquid bobbles) for the rock i guess any random sprite add bullet behavior and when created set random movement speed 200,340 and gravity on bullet behavior or u can make all using physics behavior

  • eli0s http://www.eli0s.com/Tests/Warp/can u share a capx of that ?:O looks so awesome wanna see how u actually made the hole, cause i tried to manipulate the effect but succsefully failed

    tatogame so awesome il have so much fun with it, now i realized is a effect lol, was trying to use it as a gamesalad xml haahah im a moron some times lol

    anata thanks a lot

    jobel lol that signature status ... <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • i just made a brain fart... and cleaned it up ... sorry

  • Hey , im having a bit of free time... well not that much, but i can spare a few hrs a day for extra projects....

    You can see a fraction of my skills here

    I dont have any published (polished games) since i do all the games mostly for my own, or on request so the above list is kinda all i can show u for now!

    Additional i can work with Q3D also, if you want to make any 3d games in c2 i can help with that also.

    I own a q3d license, but in order for you to work with me on,using Q3d plugin, you have to have buy a personal license of the current version (2.4).... important notice...i wont share my plugins.

  • Raiper341 based on my own experience by doing what you saying, only profit youl gonna make is getting your account closed by google, by having low quality content apps! its pointless into helping other people, trying to raise a community around your main games, with others peoples free advertising games, its a no win situation for you, and for the other developer he is going to win as much money he can by marketing his own app, and by using your existing followers from google play... unless you can rebuild his APK somehow and insert your own tracking download and install script so you can get some share from google play.. its pointless! anyway ... all people are free to open an account on google play if they pay the 1 time fee of 25 usd, that was the price when i bought it 1 year ago!

  • Aphrodite the html5 compatibility it is not an issue, no website no matter how was built, now is automatically working with html5 content also, since doesn't depend about their scripts or HTML code but the browser you are surfing, and most browsers this days are html5 compatible.

    as an example i can build a website purely in flash but then embed a html5 game into it, it will work, as long as you do it manually, but im guessing most of the website owners they dont want to do the dirty work, so they just want to click and upload.

    by not having a fast integration for the websites, the sentence above can make a bit sense, but then the meaning of the sentence is a totally brain fart, since it doesn't matter in what frame u build your game, but how you marketing it and how you can improve the spread ratio of the content!