GeorgeZaharia's Forum Posts

  • u just open the backup file or autosave with c2 thats how it work for me

  • lol... i suggest use translate.google.com i dident understood a word from what you said!

  • dident heard of it, but who ever is going to enter it will build a pretty nice reputation for themselves with PewDiePie's advertising powers! waw! dident seen that coming! what is the term of entering the jam?

    P. S you written Pewd's name wrong

  • droxon

    --- never mind...

    as for the stencyl=scratch read stencyl license and terms of conditions ul see its source code is from scratch ... from day 1, there for it has limitations. unless they redo it entirely in some new framework not using scratch mit source code anymore which limits the compatibilities with so many platforms, outside web content.

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  • ... Performance issues

    never mind... someone else answered u.. and for the game u showed,

    it is possible in c2 yes it is and runs even better, check for Penumbra Alpha v2 its similar....

  • "Our goal is to make Construct 3 the best game making editor ever" more like the best prototyping tool ever

    Construct 2 has the potential of making small, and big games, if people tends to do prototypes, just because its using cross platform exporters that doesn't mean you cant create actually great games with it. and 90% of the time in a game all that matters is the graphics. so.. c2 is the tool of freedom for game artists, ... and enhances the abilities of a advanced programmer, you can create ur own plugins that can do anything, even a serious game engine function that will save u a lot of events and make it run very smooth, but then u need to know JavaScript and to work with the SDK that scirra offers, the quote u said its just a poor opinion i say no offense intended.

    you can make from 2d to even fast 3d games with c2 in the current stage, i can only imagine the performance enhancements that C3 will bring, im guessing no more cross platform exporters that will be the most useful thing in my opinion and a 3d viewer for 3d games, maybe default implement the q3d functionalities and make it more simplistic to use, but the rest is just perfect as it is.

  • take a look at the pin behavior rope style .. and youl have to search for the snake arcade game to see the code for adding stuff at end...

  • Is this not a bug? Does anyone from Scirra even read this posts? It's been a week now and no one reponded. Isn't my description of the "bug" detailed enough?

    there is no problem on my side.. both of them scrolls perfect... there is a slight miss alignment of the background but that can be fixed i think from the project.. the rest i see works perfect .. it may be ur browsers. since u encountered it and it may be stuck in the cache. try eliminating cache on your browsers and retest them.. there is no issue here ....

    for the clicking before press any key maybe be because the game is in pause mode or smth.. it also maybe cause of the firefox itself.. they are consistently upgrading.. regardless of google (which forgot to update lately)

    as for IE who uses it anymore?

  • Yeah!

    There is always angry users, like: this game is s... so I had just curiosity about that topic

    I think it's not a good idea to reply to them, like lower to their level :/

    having a troll reviews isn't always a bad thing.. if you got a troll review... the guy who made it... either dident felt right in that moment... so he disliked ur app.. just cause... ehhrghhh.. he felt like it...

    however answering to it... depends where u having the app.. if the community on the store.. is active. answering it may make ur app go viral... by sharing trough other people... interest in funny things... however can also blam ur app.. its ur decision in the end...

  • why u using speed to change angle of motion which bullet behavior has.... on x pressed set angle of motion to 0 on z pressed set angle of motion to 180 that way only the movement direction will change.. and not the actor angle if you have the set angle deselected... its not a bug ... its wrong using of the variables..

  • Problem Description

    Observed Result

    Sprite inverts it's direction when X is pressed.

    Expected Result

    Sprite should only move to the Left, repeatedly setting the speed to a negative number should not change the movement once the sprite is moving.

    not a bug! ....

    steps to fix it... click on your project object.. in the left side... on the object properties you have under bounce of solids set angle... if youl deselect that... your problem is solved Construct2 works like that from beginning! if u want ur angle of the character to change with the movement to be facing right direction u have to set its default angle to the first direction will move that is 180 having the set angle set to yes

    i wold upload u the fixed capx.. but im using r208 ..

  • Newer members don't get access to public links with Dropbox now, or so i've heard. Maybe that's your issue (and it's also why my link is different as I've been with them quite a while).

    Maybe try a different free hosting - they are quite prevalent.

    Also, since you've seen it working now, I'm going to delete it from my Dropbox account. I need the room!

    not true... anyone can view a dropbox link as long as they have an account... and u cannot host a html5 via dropbox if you dont have premium account from dropbox.... same goes for google drive

  • you wold also have to create a check list for each animation if animation is playing b1 choose("B2","B3","B4","B5") etc and when ur animation is on B1or ,b2,b3,b4,b5 not to get the same animation again and to create the glitch where its going to pick itself!

  • Here I solved it for you, only required some smart tweaking of event 72.

    The idea behind it:

    all peers synch their lookx looky, when a peer is holding down the mouse it will update its targetx, targety, used for movement. When you let go it takes it current self.x self.y and sets that as targetx targety, making the player stop.

    The host determines the actual movement while the peer is trying to force its own, these combined leave you with a somewhat smoother mechanic.

    https://dl.dropboxusercontent.com/u/713 ... ement.capx

    ah yes now makes sense, i was trying to use the actual mouse and update the movement, but then LookAtx is the same ... hah that was simple...

    ... im just frustrating myself with overwork but i now understand better how the multiplayer synching works thanks man ! love ya!

  • Basically, this..

    http://stackoverflow.com/questions/1904 ... ansparency

    Also, another need for this is the ability to create skyboxes. If I have two scenes, I could have the skybox rendered first in one scene, and then render the other scene.

    sorry man i have no clue what you are meaning by skyboxes, or what the link is about im a newbie as you are also when comes to threejs and q3d you may be able to find some proper answers here. really sorry i cant understand what you actually want to create maybe a more graphical example of what you want to do will help me understand better. but then i think its not possible to explain it in a graphical way, for the things you want to recreate.