GeorgeZaharia's Forum Posts

  • 1. I noticed most of the stuff runs in web browser, likewise can only export to web, which worries me because it limits my future publishing options. Can project be easily exported as PC executables or compatible for hand held or consoles?

    2. If the engine code is written in Java, a language even I know as a non-coder to be horribly sluggish and full of issues, doesn't that mean any game I make will have serious performance issues? Especially because I love to do massive levels and lots of parallax, like 10+ layers or so.

    3. I am trying to create a metroidvania, so think of all the stuff a game like that needs, like save States, huge maps, rpg features and the likes, so can all this be achieved with c2?

    4. If you could suggest another engine for someone like me with my game needs, what should it be?

    Thanks a lot!

    Hy there, first i want to say that as simplicity, and graphical editing and assembly you wont find no engine out there to compete, with Construct2 from my point of view, i tried a few FROM GM8 to stencyl, to fusion to what ever is out there, however, as performances, Construct2 has its limitations, you will face a lot of problems, but all can be solved in time, by working around things, and if you can use the plugins that people offer around Construct2 community it will solve most of them, but having a friend that has some JavaScript Knowledge, being able to do some custom work for specific effects, or library's that you may want to implement in future, will help, but you can still develop pretty fast performance Games and with a "Glamour" look to it without any of those things, just by using Default Construct2 but that will need you to understand how C2 engine works.

    When i say glamour i mean, you can stuff the game with as many effects and images you may want, the issue will be later as in any game engine, more you add more resources youl need, so the minimum specification for your game, wont be from a point on a dual core processor of 2ghz and 1 gb ram, but more a newer generation of computers.

    as for your points,

    1 : yes most of the games are made by hobbyists and the only easy way to market a day is by using the online environment, by that meaning exporting to html5 websites and pray for players to play, but if you want, you can export to any platforms there is in C2, as a licensed user youl get more exporting power, steam/PlayStation/Xbox(windows10 support type)/ and many others, for a .exe thing i dont really know , since most of the Computer games made in Construct2 require Nodewebkit.js which is free to download, but not many players have it installed since the most common computer games dont require it, maybe someone can cover that part up, but all i want to say you are not limited to the WebBrowser only.

    2: the engine is written in java, but you dont need to modify none of that, unless you want to create your own plugins or use some custom script.js, but what you ask doesn't require any of those things, you wold be for sure making a demo up and running in a few days if you have the graphics ready.

    3: most of games can be made in C2 especially the old ones, even if they are in 3d, you can use Plugins to turn the 2d frame into a 3d frame, which is much faster for some reason in Construct2 but its limited by the amount of effects and objects you can add, but then you will need to learn those plugins functions and have a basic understanding of the 3d axes and 3d frames, however Castlevania, metroidvania etc can be accomplished with C2 by using the default functions with no custom plugins.

    4: if you have the time to learn, and you can learn, then try Unity(has a few visual plugins, that can turn the hard core programming into a more simplistic programming similar to C2 but you have to pay an extra 300 bucks for it i think),Blender(for windows games only requires python knowledge but also can be used by visual coding drag and link things), Valve Engine, CryEngine, C## etc... what ever can help you, but since you mentioned you cant understand it no matter how hard you try, i wold say Stick to C2 for a while will grow on you, but you can play around also with GameMaker8 and other stuff, but they all have their specific issues.

    My opinion in a few words, Stick to C2 play with it for a while, test it, see the problems for yourself, see if you can work around it, if not, if you have enough income to support an indie programmer, id say pay some programmers to do the coding part, and you keep doing what you like, being an artist.

    P.S dont quit your day job, to make this happen, youl face many problems, and is possible youl get into the C2 loop, where you want to do all this cool projects, and you want to start all of them, since C2 is easy to use, but you will never finish one of it.

    it happens to most of the users here..

    Hope it helped you!

    if im wrong on some points do rectify me, if not.. then well.. have a great day.

  • ....

    hey quazi ... i was just wandering is there a way to load maps in .bsp format like in the CS1.6 etc games? it seems they are very fast as loading and generating, i need a good map loader or map creator, for q3d and i was just wandering if that could be possible, or some fast terrain creator and placing some crates around and walls, or do i have to do all by hand in the editor?

    if that is not possible, if im going to export a entire map like as an obj then load it in c2 wold that be having a box collision? or can i load it as a terrain from an object? dident played lately with the q3d so i just ask cause its faster then to bust my brains for something that may not be possible thanks

    or is it possible to load .mdl formats from halflife-etc ?

  • is your character on a parallax layer?if it is try moving it on a different layer where doesn't have the parallax effect, the parallax effect is for background movement,(as layers that contains fog in background, trees and other environmental stuff)

    Usually any other characters as enemy's, gems, main characters should be placed on a NO parallax layer... not sure if that works or fixes your issue...

    can i ask what behaviors are you using on your character while is doing that lagging problem?

    also it may not be the parallax... what does those 10 objects event sheet look like? are they checking for some condition every tick? if so ... try modify the condition check when its needed... like on collision...

    hope it helps u ...

  • While drawing inside Sprite, i often serching for a circle selection or circle Drawn shape

    and because there is not i have to use phtoshop...

    yea thats true, but a work around it , is to use brush and eraser both have round shape make a round filled collor with brush, and use eraser to delete the inner collor and ul have a circle thats how i do it, when im to lazy to open photoshop, but the circle wold be a faster way to draw it

    Additionally to that request id like to request the ctrl+c /+x/+v of a image from the image editor to be able to be pasted in external software's, as photoshop or mspaint.

    for example i want to copy the frame 1 entirely and paste it in photoshop.. but when i go to photoshop even though i can paste it in another frame in C2 editor... in photoshop doesn't show me the paste ability... even in mspaint... its tedious to save the image frame then open it... its way faster just by using the local cache..

  • im curious to see how a steam Construct 2 license is looking as, i mean, cant u just change the email in a normal license format with the one you have in Steam? and see if it works? i mean its not checking the license online, but in its offline database that is packed in a .bin file when u install C2 so it should work, if the number and email matches.. i dont see why u use C2 trough steam anyway.. its not a game or special product that you get achievements for using it on there! and im pretty sure you get better discount on the normal official website then trough steam

  • DrewMelton that GUI and dungeon texture looks sick mate... waw i want to play it... damn i love dungeon games, its my childhood thing, the diablo game types of games... man i want it so bad .... take my money let me play it pleaseee.....

  • I don't get as immersed in games mainly because I don't have the time for it. Making games has become my "game" now. But when I do have time off, I can get into games again...it's a different mode though. It's like how I go on vacation and it takes me a few days to actually relax. so yeah, time is the main factor.

    exactly what jobel said, but also im looking at games now different, i mean, i see smaller games that can be developed in C2 like browser mmorpgs and other Half life like games, and im trying to understand their engine how it works, and if its possible to be made in C2 , then i play it just for that purpose and i do get that nostalgia and captivity into it, but once i understand how all functionalities of the game can be made, i lose interest and move to next facebook game or what ever it is )) thats what happens when you start making games... for some atleast...

    and also .. not sure if its only me... but i have this miss conception that anyone can make games, just they choose to play tricks on me being so into a specific game, im like... you know you can build your own version right? its pretty darn easy at some point... its like playing with Fake Santa Claus knowing he will pull out some sort of a trick at sometime... i dont know if u understand me ... but thats how i feel playing games, and seeing hyped people playing games...

  • Is there a way I can "draw" on an object? I want bullets when impacting the level to leave marks. However instead of leaving a decal on the wall I would like to draw the decal on it permanently. This way they won't fade.

    you mean as a bullet hole? why not just spawn it on the impact? and leave it there for as long as you want, however having to many of those bullet holes may drop FPS in future gameplay so you may want that the decals to be destroyed or to fade out after some of them pile in numbers

  • The tweak is I rotate the camera in Q3DMaster by (90,90,0) to have this "First Person View". It work fine, moving and jumping are OK but I can move through walls. Floor is "solid" and I can't pass through it, but walls are like... Nothing. I think it's because I had to change gravity vector, but I can't find (ATM ) a solution. Still working...

    And the game is "reverted"...

    I'll continue to work on it, you can follow my steps on Instagram : jcharpentier85

    are you using some object to stay on floor? what is your Y coordinate based on? ( having that camera angle means u use Y as height X as vertical Z as horizontal )

    i mean what keeps ur camera standing? it cant stand by itself unless u wont alter the height of it... so that means if u dont have no object to interact or have the camera as in a FPS where u have a model behind it... when ul hit a wall having a object /model/smth there will stop the camera go trough... not having it... well camera its not a physical object.. cant be stopped by walls..

    OFF : some random funny q3d stuff < nodewebkit gameplay

    <capx

  • After three weeks of programming it's finally finished!

    awesome man im not a plugin programmer, but im guessing this is kinda of an organizer, pretty usefull when u have a lot of plugins and u forget where u put that clone to template thing...

    Off-topic: did you added the feature for coffee making? i really need that one...

  • Task manager tells me 0% CPU 137,9MB of Memory usage, 0,1MB/s of disk-writes (that's a bit odd, but Steam is showing the same amount of disk writes).

    ..... I will install Construct on a third system this evening as well. A Pentium G3220 with Radeon 7870.

    That might be your problem, maybe is something about ur steam doing to it... as for C2 itself its designed to run on 128 ram memory(i think but it can run on 64 also i guess) and 512 hdd space... im using it on a home computer... low spec... never had problems technically... only my own mistakes.. and reaching the computers capabilities to render stuff, but if you timed it and the memory usage is the same as the steam,.. then steam is possibly to be doing it ... sometimes happens.

    the computer im using for C2 and indie game dev stuff is a dual core 3.5Ghz intel x64 2 gb ram and 1 gb gpu card... old gig i have for a while now, that i use to test stuff for fun, and its filled with a lot of stuff running multiple software's in same time with c2, like blender for rigging and in same time the browser with different previews of the 3d games im playing with in C2, Photoshop, Audacity and other stuff, all in 1 shot and it never freezes i mean its always as optimal can be for the spec it has(my cpu usage is always at 60-80% and ram almost 60% ) some applications freeze cause the memory isn't enough, but it never happened to C2 unless i over flood it , but if id be using same stuff on my rigging machine, and freeze for 1 sec id be mad >.< ... so im pretty sure its not ur Computer, its a Software problem, something clutches it.

    P.S i know my C2 Rig is awesome (20 years outdated) ha ha ha ... it has its moments... i can go nuts on it.... )

  • the only time i had problems with C2 having problems loading files or after a while to get sluggish, is when i was doing very weird and large event sheets, or have over 500 objects in the editor... while you are using C2, is there a chance that in those 10-15 minutes to add to many stuff in the visual editor? and maybe have like 1 event sheet that contains a very big amount of actions in it? like above 200? 500 ? and all on same condition like OnStartOfLayout lets say? even if its not running if you copy to many actions into 1 conditions, when youl open that project youl experience a very slow editor mode performance.... and for the objects in the editor, i think its more about the GPU not being updated... but if those are not your problem... then it might be a bug caught with ur last installation if you interrupted it, or reinstalled it wrong something might happen... i dont know really ... just saying hope it helps you

  • i encountered this kinda bug, when i used the condition On Destroy to switch on different layout, try avoiding the On destroy to change layouts and create objects on it, Ashley explained it here i hope that is the problem you have. if not maybe its something similar... hope it helped you

    the issue above i was having a fast passe game, with a lot of predefined objects( predefined = i mean i built the layout architecture without events, drag and drop mode) in the layout, now when actor was dead, or got destroyed i was using ON destroy to move on menu layout to be able to start again, however when i was switching the layout, some items, and most of time one item specifically was sticking on all layouts, even though there is no event that says to be created.... that kinda sounds as your problem ... but from r206 above should be fixed i think

    does the layout2 have the event sheet included, that says that the object to be destroyed as in layout 1?

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  • Hi all

    I need someone able to build a small bunch of casino games using construct2.

    Specs :

    1 - There will be 4 games ( types )

    2 - The 4 games are ( slot machine 3x5 / slot machine 3x3 / video poker / keno )

    3 - There will be an admin page to communicate with games .

    4 - There will be a lobby with games icons

    5 - ALL GAMES AND ADMIN DON'T NEED TO BE REAL . This is just for a demo purpose so I don't expect games to run with real logic. They will be playable but don't need to use data base. You can simple create some random trick to get illusion they are playable games.

    6 - Don't worry if you don't know how these casino games works. I can explain to you how they works.

    Please , message me if you got interested and show me some portfolio. Although this is not a complex task ( games are fake with no database ) I expect someone with experience with games. I will provide references of each game so you will be able to provide me a quotation.

    Best

    thats an interesting project, totally possible with C2, however is there a budget for all the work to be put into? you can email more info at zgaagz [-> @ <- ] gmail [ -> . <- ] com

    also wanted to ask, the other job you posted in 2013 did it got finished?( sounded like the 66th card here in Romania im guessing most of country's calls it 68th or ruby's card game, or pope the foul)

  • I think that'll change just the drawing area and not the tile resolution itself? I guess I'll just have to make a big-ass sprite to do the job.

    Thanks for the suggestions

    i dont know really i didn't tested but as seen on the sprites how they act.. the whole picture enlarges... i was thinking will do the same on tile-background see if anything happens.. if not then really have no clue.. i wold gladly do a test for u but im not at home im in vacation in some village barely have internet connection.. you can search in the manual maybe there is a reference on it