GeorgeZaharia's Forum Posts

  • are you selling this on scirra store or? the asset pack is awesome i cant seem to find it...

  • if your asking that... you should read this section and this

  • they look good can we buy them from somewhere? or download ?

  • they look so rocky ... rock my world ... rock my world.... nice assets

  • Features:

      - In state condition: checks that machine in particular state. - On state change trigger: occurs when state changed. - On state entering trigger: occurs when entering particular state. - On state leaving trigger: occurs when leaving particular state. - On state transition trigger: occurs on transition from one particular state to another. - Set state action: set current state. - State expression: returns current state. - Previous state expression: return previous state. - Initial state property: to set initial state of machine. - Ignore same property: ignores attempts to set same state as current.

    those expression look so awesome .. and simple to use.. i wander can i use it with a multiplayer system? i mean does it brake the exporting methods? or is it stable?

  • Is anyone else having trouble with exporting? Some of my Q3D projects work on export and some just don't..

    yes i tried last night exporting a demo.. and all i got is the basic shapes loading but the more complex ones wont load... 1 file in particular 25mb json model with 3 animations and 1 child in it .. hands and weapon atached in blender.. when im previewing the model loads.. in firefox and nwjs and chrome.. when i export... the map loads.. character is alive.. but no hands .. i added the loading process bar to see where it stops... and is always stoping around 70% for some reason the exporter doesn't exports all the data in the json file for that specific model.. its like skipping... is it because of r212.2 or above updates? or cause my file is big? il downgrade to some other stable older version and see if its still happening... but something is up after the windows 10 updates... also seems in r213 audio plugin isn't working.. and the minify script also posted the info in some other topic.. but was thinking is just me...

    Edited:

    actually i made it work... see here demo topic page seems on q3d you have to not minify the scripts if u do nothing will work properly ..

    anyways the final demo exporter by using NW.js loaded all most everything but the hands and gun... which without it.. there is no point of a game... also the physics oymo fails to work properly once i upload the game on html5 browser... its like the 2d web physics takes over for some reason

  • After going through all the info i made up my mind

    I am going for the route where i sell the audio piece with full ownership to only one developer.

    Am not going to bother with licencing because in the end that takes the fun away for me.

    Keeps it easy and for me and highly recommendable for a developer.

    They get a one of a kind music piece, and i get to say "that is what i created" to other developers who are in need of royalty free music.

    And on the plus side i can keep it at a low price that way.

    i think thats the best choice

  • https://www.scirra.com/tutorials/search?q=decimals

    check the link above <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Edited ... now i look like an ******* ... lol ... sorry i could not help you to much...

  • Hmmm, so I should go back to R212.2?

    if you need minify script yes... i mean its a stable version... r213 is beta.. problems can occur

    and r213 is more for windows 10 exporting stuff.. so i dont need any of those.. but if u want audio plugin to work... id suggest stay on r212 ... in r213 audio plugin has an error ... happening on firefox and chrome and also the minify script seems to have problems on wind7 and 8 ... unless u have windows 10 installed and all javascript updated and all those things

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  • How about AudioJungle prices?

    the only downside of the Audiojungle is that you have to sell your product there to gain up to 70% other then that... i dont know.. really im not selling audio.. i just had some research done before on some music tracks.. and was a pain ... to license it.. i was sent from a company to another to some artist.. and from there back to the first studio... and then again loop goes on... however in the process learned a few things... and those are listed above.. they not accurate... but more of an ideea of how songs and music files are sold.. or how you can sell them the only problem is .. that you have to register your audio.. and claim ownership.. if youd only make it post it on internet.. no1 will know is yours... outside the people that took it from you

  • had same problems yestarday night, while previewing with the audio plugin in NW.js was working... when i was previewing on firefox or chrome the audio.plugin.js error pop-d up .. when i exported for Nw.js just a black screen.. i downgraded to r212.2 installed it everything works perfect... il try again the r213 with the audio plugin from r212.2 inside maybe thats going to be fixed... btw i seen audio plugin has some settings when that happened ?XD those where not even existent

  • thats from august... download r212.2 and the minify script problem will be fixed... however dont go on r213beta wont work anymore.. and also has some audio plugin problems i fixed it by adding the plugin from r212 inside

  • hey was playing around this days with Q3d had a few bumps till i understood some of the functionalities of it... and i managed to do the next demo.. im planing on doing a full multiplayer death match FPS out of it... when its completed ... will be available for download with a manual in Scirra Store Hope you like it... any feedback is appreciated

    the capx will require q3d plugin version 2.4 or later, TiAm's MouseLock ... and r213 C2 version

    At the moment just a nodewebkit demo .... there still plenty of work to be done to have a polished Kit.

    right now... it has only the basics ...

    When game is loaded will require for you to center the mouse in the aim sight as close as possible to the center for now in order to have a good forward/backward motion... till i fix it.. and il find a better way to raycast the movement direction...

    In Game Commands :

    Ctrl - Crouch

    Space - Jump

    WASD - movement

    F - Toggle flashlight

    Mouse1 - Fire some blank bullets

    Mouse2 - Zoom Mode

    R - Reload

    Q+Enter/Q+Return - Restarts game

    Shift - Silent Walk

    The game movement is based on FPS Control Demo

    you can download the capx files and buy the q3d by going on this page Q3dTopic

    You can download Tiam MouseLock Here

    FPS KIT DOWNLOAD will be available soon..

    Edit1:

    there is some problems with the exported executables... seems they dont want to run on my computer and i doubt that will run on others

    Edit2:

    seems the Audio Plugin has some issues... on R213 il try downgrade to a older version and see if its going to be fixed.

    Edit3:

    downgraded to r212.2 audio is not a problem anymore.. however in the desktop version the FPS hands model with gun doesnt want to load... im working on it... Seems i wont be able to make it work tonight ... so here is an ingame screenshot ... til im able to upload a stable working version of it.. its weird cause in preview everything works perfect.. when im exporting nothing works anymore... im stuffed with this kinda problems..

    here is a html5 demo... just the hands and weapons seems to get stuck.. seems its a bandwidth problem on my side..

    DEMO im working on a 3d platformer Mario style also.. hopping to finish this particular FPS kit soon, and have it available in scirra store up and running with a menu and an online multiplayer system and 2 or 3 maps to be selected or voted to change ... the only issue wold be what wold be the minimum requirements to be able to run it.. since im creating this on a low spec computer... im thinking there wold be a duo core needed and atleast 1 gb ram.. but not sure yet... will see

    ok i see where the problem is... i think because i added the weapon as a child in the animation of the hands... creates all the problem.. il try change it for later.. since it was already in the future plan to be able to pickup weapons from ground ... now makes sense why all those issues i had lately.. ok demo is working.. if u have a low internet just wait... till it loads.. it may take a bit ... hands file is about 25 mb cause of the weapon is inside the same json file instead being a dependent model..

    the hands come with 5 animations drawweapon.. withdrawweapon .. inspect weapon, reload , reloadnoclip, shoot , shootnoclip, idle, melee_pad_hit but i use only 2 of them for now.. seeing the problem that the gun creates... il need to reanimate everything again... or atleast some parts enjoy share... comment/feedback etc keep it healthy

    Edit 4 forgot to mention the current events... 48 wold be less just i added 10 more for some simple minor aspect stuff that il change it later with some behaviors

  • so u have the left animation but not the right... try using the sprite.mirror self thing when the direction of movement is toward right... youd have to know the angle is traveling at though if it wold be triggered by keyboard wold be much easier.. but since you have it automatically in an AI system which doesnt depend on ur input.. u need to always check the angle of movement.. one way is to use a custom behavior called speedmonitor which monitors the speed and angle of movement of the object.. and u can use those values in a expression to make the character mirror the animation

  • the game is actually well made.. the only problem is .. how do you use the skills outside clicking them.. and why every enemy jumps around when UP-arrow? is it meant to do that or is a bug?