Geo's Forum Posts

  • Thanks for the jquery tips, I might try them on the next game if it will be an issue; I won't update the existing game as it would be too much overhead to add the jquery code.

    your game doesn't get focus either, but because it's played with the mouse it's not an issue - it just gets focus on the first mouse click.

    My game was keyboard only and there's some issues with it - users have to click the iframe first before the game gets the keyboard input.

  • For 7 (seven, seven <img src="smileys/smiley17.gif" border="0" align="middle">) there's the moveTo behavior, by rexrainbow (who else? <img src="smileys/smiley1.gif" border="0" align="middle">).

    Works perfectly in my game.

  • Quick update fellow game makers, the progress is very slow. I just passed the $2 mark, which puts me at 20% progress from my target ($10).

    My strategy after passing the $1 target so far has been "the way of numbers", i.e. release as many "quickies" as possible and see where that takes me. Launched a bit more than half a dozen games on Kongregate, each with some 1-200 plays and making a few cents.

    Going at this rate I would need to release about 50 more quickie games to reach my target. But I think I'm going to try something else since the prospect of releasing 50 more games isn't really appealing. I need something orders of magnitude better than this.

    Sponsorship, promotion, in-game ads come to mind (of course more polished games too <img src="smileys/smiley1.gif" border="0" align="middle" />).

    It's been a fun ride so far, I was very new to this 6 months ago and I learned a lot. I don't feel like a beginner anymore <img src="smileys/smiley1.gif" border="0" align="middle" />, it's time to get more serious <img src="smileys/smiley4.gif" border="0" align="middle" />. Stay tuned!

  • Hey GenkiGenga <img src="smileys/smiley1.gif" border="0" align="middle" /> thanks for your concern but don't worry about it, honestly. I am ONLY interested in the first few votes, and I'd rather have them push down a game I worked on for a few hours, than for a few weeks. What I want is EARLY feedback, as early as possible, even before starting to work on the game if I could get it, I would <img src="smileys/smiley1.gif" border="0" align="middle" /> (I'm sure it's possible, but I'm not there yet). I don't care about negative comments (well I do but not the "hurt" way) or the bad votes. The game only gets what it deserves <img src="smileys/smiley4.gif" border="0" align="middle" />

    I get the feeling that there's more to it. Very few games (if any) are really successful without being promoted somehow. I need a change in strategy.

  • Hi Traeve,

    Actually the LIFO functionality is now part of the official ARRAY plugin.

    See this manual entry, look at push/pop front/back, is empty etc.

    This plugin is now obsolete. Kyatric please remove it from the sticky plugin list, septeven sorry for not getting back about this for so long, please don't track it with your repository app.

    Cheers!

  • If you publish to Kongregate, the game doesn't have focus when the page loads. The user has to click the iFrame to give focus to the game. This is not a good user experience.

    How to make the game get focus when the frame has finished loading?

    Thanks.

  • Grayscale Fighter II is out.

    Basically polished the first one some more, added a few more enemies to make it a bit tougher.

    Play it

  • rfisher You don't have to be a member to play. I just checked, IE9 on Win 7 loads fine for me without being logged in to Kongregate.

    Please try again, I just uploaded a new version right after the original post because I found a bug so I did a quick fix, maybe dropbox was in the middle of syncing up when you loaded it. Let me know if it still won't work for you.

    Thanks for trying (to try <img src="smileys/smiley1.gif" border="0" align="middle" />) it out and for the report!

  • Very nice game, I like it :), just the kind of game I like to create lately (simple, quick). One button is really cool, I might try this concept too.

    I just published a grayscale game too (believe it or not I hadn't seen your game until mine was done), I think it's the new trend <img src="smileys/smiley17.gif" border="0" align="middle" />.

    Congrats!

    PS: would like to see more scenery, jump over a thorny hedgehog, etc.

  • Hey guys,

    Just published a new game Grayscale Fighter. Tried to make it real quick, it has 5 levels.

    Grayscale Fighter

    On top of this one probably I'll build more [quickie] games. Will polish each game more and more, but wanted to get this one out asap first.

    Have fun!

  • AkiraWong, Joe7, : Thanks for the suggestions, I know about these options. But then the collision polygon has too many vertices (points), anything more than 8 and you get the performance warning - and in my case I'd need like at least 40, perhaps even more than 100 for more complicated levels - the map I was giving was just a simple example.

    Yann: Thanks, I did think of this. I could use the square just for the margins so that I don't have too many sprites. BUT: how can I dynamically create the "little squares" based on the image I want to use as a map? How to get the coordinates for the little squares from the map image?

  • Thanks for the suggestion, I'll see how it goes.

  • I want to create a vertical scrolling shooter of sorts. I want to achieve the effect of a ship or boat navigating on a river.

    This is my river here:

    http://img62.imageshack.us/img62/6964/vertscroll.png

    That is "the map". The player is allowed to move on the white part. If the player touches the black part, he's dead.

    I want to draw the map in Paint, save it as PNG and import it as sprite or tiled background. Then have the player with bullet behavior and he goes up and can move left and right, but he most not touch the black "shore".

    I (think I) need a condition like

    Player->Is overlapping Background on color (RGB(0,0,0))

    Can this be done in C2?

    Thanks.

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  • Bump... anyone? Thanks.

  • Personally I wish you guys the best success! <img src="smileys/smiley1.gif" border="0" align="middle" />

    In my (quite limited) experience Android Market ("Google Play") is no different than any other portal or market, i.e. the app is just one app between thousands or millions of other apps, it gets installed every now and then but that's it.

    If anything, Android Market is worse than other markets or portals, because Android Market doesn't have a "latest" category which most portals or stores get and which helps give you an initial boost at least, while the app is on the front "latest" page.

    I think we game developers are too much focused on the "creating the value" part of the deal, and tend to ignore the "reach" (or "delivering the value") part, i.e. we create value but virtually noone gets it (other game developers are usually NOT our target audience <img src="smileys/smiley1.gif" border="0" align="middle" />). Most of us suck at marketing (not all, but most).

    I hope you'll keep sharing your findings and progress.

    Cheers!