GenkiGenga's Forum Posts

  • Loved it DownInBlack.

    The music is perfect - no exaggeration.

    The game play is fun (though even after reading the controls it took me a min to work out how to move). The concept itself is awesome (very suited to the competition).

    The only thing i didnt like was the in-game text (are you using the in game text object?). Perhaps you should load in your text like a sprite.

    Looking forward to more of your work.

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  • This is really nice,

    Thanks for sharing the capx, im guessing i wont understand it but id love to see :)

  • That was pretty enjoyable, lol thats one busy fence :)

  • Hey Velojet,

    I used Ie9 and chrome but I dont think it was working properly. I jump to the second platform and (uncontrollably) slide all the way to the end of it.

    There was a yellow block that sometimes would appear after i lost a life which i could move to tilt the ball further (still being trapped against the side wall mind you).

    Are you using FF?

  • Hey Dobandon, sorry ive been trying to give everyone input but there seems to be more coming out these days :)

    Honestly, I think the problem with your game is this:

    There is quite a lot of explaining to do to tell about the game, you will have to play to find out what each thing does, so mainly gather, build and survive on rotating circular world.

    I played the game on two seperate occasions, the first time having absolutely no idea what i was doing, the second time really trying to make an effort to understand.

    The game as it currently stands seems to lack objectives, -you run around, gather things, survive.... but why? Who are these enemy boxes and why do they want to kill you?

    You have some elements that do interest me : Upgrading and making things with the blocks collected. What I would do at this point would be to really focus on keeping the players attention (in the early stages) so they reach that point before getting bored.

  • Love the faces, cool first game :)

  • Good job with this Ranma - i have played similar games and this one stands out from them.

  • Im not sure i exactly understand what you mean but you can make a "group" in your event sheet, then set it to activate/deactivate through system commands.

    So it becomes while "group" is active ==> Do what you want.

    When "group" is deactivated ==> dont do those things.

    Not sure if it helps just giving it a crack lol.

  • You could give pacman a chainsaw and have him wall running like the Matrix. The ability of the AI is literally only limited by your imagination.

    You can check the arcade and creation section but C2 is still pretty new - maybe you can make the most complex game first :)

  • No errors here - it worked brilliantly! No noticable slow down. (That demo has really come along by the way!)

    It seems too good to be true - Is the exe wrapper really here already?!

    You move too fast!

    *W7-64b

  • No - thank you, this really opens the doors to what i thought was achievable with animation at this point in time.

    Im fairly sure all of my questions would be answered with some digging, (when i finish this demo of mine i'll sit down and go though it all).

    Mainly i was just curious of the weight of the plugin itself and to make sure it wont make the game unstable by implementing it.

    6 dollars well spent! (6 Dollars? you guys are generous!)

  • Amazing, ive been animating in photoshop and I really hadnt realised how quickly all those frames can add up.

    Glad to hear it will be available for C2.

    I do have some questions but right now im not in a rush to use it. Would you prefer more to show support early? Because to be honest ill happily pay full price on release.

  • Its awesome Zdzich,

    Not a fan of using the diablo2 music/sounds but im guessing it was just placholder anyway.

    If you do this with the free i can only imagine what your capable of with the licenced.

  • Nice work Zapmore,

    Excellent use of music - it all ties together well and didnt become repetitive for me at all, really well done.

    Your game is a lot of fun, the stages are well thought out - it absolutely require you to stop, think and proceed carefully.

    However - your game is also BIG on speed and reactions. I didnt paticularly enjoy this mix of elements because it basically meant that I had to play the same stage many times. Once slowly and thoughtfully - then a bunch of times trying to do it at high speed.

    I think that the idea of actually getting medals is GREAT - but i dont think they should be required to pass the stage (by doing so I feel your limiting your games playerbase to those with quick reactions). If your set on keeping that mechanic i would suggest raising the time allowance for bronze.

    Stage 3 was amazingly hard (If not for testing and feedback purposes i would have stopped playing on this stage - I had passed it ok, but getting 28 seconds wasnt easy! Infact I felt lucky to get bronze!), maybe it should be pushed back a bit as the next couple of stages werent that hard.

    Still, good work so far!