GenkiGenga's Forum Posts

  • Pretty fun so far,i really like the idea - the unlucky gnome must take advantage of his misfortune. :)

    Looking forward to more.

  • Hey Anthony,

    I really like the framework you are building in this game. The way the character moves is pretty smooth, tying in the RPG elements is done well. The music is fantastic.

    The thing that I disliked the most was waiting for the chat to continue (I am on the impatient side - so for me this was game breaking unfortunately). I was waiting a good 3 or 4 seconds for some text to pass (makes it worse if you click to try and speed it up because all that text gets overlapped). Maybe you should make an event to clear the text before you go on with the next lines?

    When this is done ill come back and play again for sure.

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  • This is really awesome Savvy001, at some stage this year I was planning on doing a racer.

    Cheers mate!

  • Hey Zerei,

    Are you planning on doing all this testing on one machine? or are you looking for software to be loaded on many computers to test in groups?

    I would have thought that using Dt in C2 would be sufficient for this (as it is supposed to be the same time regardless of computer speed right?). Maybe im missing something here.

    Edit: just did a little research, seems like dt is affected by too many factors (if only slightly). Unless you intend to do a study on the accuracy of C2's or CC's timers first, I would use the flash timer to be honest.

  • That is one odd looking bird, i like it :)

  • Both look pretty impressive :)

  • No worries mate,

    I got some great help when i first started (probably just lucky to be on at the right time i guess) - so i'll pay it forward.

    Have fun, ive had a blast using this program thus far.

  • Hey Monsta,

    What I do is handle the enemies animation and movement the same way as the player. Give them the relevant behaviour and then turn off "default control" in the sidebar when you have the enemy selected. Use "Simulate control" in the system commands to issue movement commands like follow the player etc.

    Your dragon moves to the right at the start because you have bullet behaviour - and you first order to the dragon is after 2 seconds. IE - every 2 seconds set angle to player.

    I updated your cap, made an adjustment to your dragon image, set the "set angle" property to yes and added a condition to change the image if the player is on the left or right.

    dl.dropbox.com/u/13312935/Howisthis..capx

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  • Ah i hadn't realised! Well done guys :)

  • haha oh, :)

    Double click the image and the image-editor will open.

    Its the second option the top left, the open file option. Select your new image and it will be replaced.

  • No not particularly, you can set a random direction for your enemy to travel in, and then every (X) seconds set a new direction for him to travel (while firing bullets the whole time).

    Re the colour change, i use photoshop and just reload the image (in C2) whenever i change it (it saves your last file location so is a quick process).

  • So many ways to achieve this!

    I would recommend going through some tutorials because you will undoubtably get stuck on many things.

    I like to dive into things as well though, so to answer your question search the forums for how to make sprite buttons (look in the mod Kyatrics signature for a wealth of great information for newbies), once you click the (character) sprite button you can then set that character to a checkpoint - at the beginning of your stage.

    Your character selection screen could be a totally new "layout", or simply a new "layer" that will appear on top of the game itself.

    If this seems like too much, go through the tutes - in a couple of weeks you will be amazed how much you have progressed.

  • The honour system smitchell.

    If you use families Jiminy Cricket will appear on your shoulder and start singing a song. By the end of it you will be back on the moral path. At least thats how it goes in the movies :)