GenkiGenga's Forum Posts

  • Heres a late reply, but a reply nonetheless.

    Ask yourself why you are creating in the first place. If you love games and are doing this as a hobby then focus more on smaller projects - that way you wont be forced to run the hard yards.

    If you want to make a living then you have to remind yourself (constantly for me) that making games is a job. And sometimes you hate your job - but if you want to do what you love you need to push through. Much the same as you would having to get up early to go to work (because if you dont do this - you will be forced to get up early and go to work).

    This is a message to myself and to you :)

  • Thats actually a pretty good question, my experience using it so far has been relatively easy and stress free.

    I guess 1 thing that threw me in the very beginning was that I had no idea how to achieve things like comparing "Distance(player.x, player.y, enemy.x enemy.y)". I had to copy and paste it from another tutorial cap.x into my project.

    There is a nice tutorial on system expressions though it could be noobified a little.

    Oh and by the way you can edit your post by clicking post options - and then edit. Lol i make spelling errors all the time :)

  • Hey all,

    Getting to the stage of implementing sounds and just wondered if someone could tell me off the top of their head if there are ways to optimise sound (I.E bring down filesize with a loss to the sound quality).

    Or anyone know of some sneaky tricks? For instance im thinking of breaking down a track into short sequences that could be repeated a number of times before the beat changes instead of having 1 massive track. Would this be wise?

    Cheers to anyone with info.

  • Yeah it didnt let me input the amount of laps to begin with for some reason. When i loaded it again it worked though.

    That was pretty damn good Savvy, paticularly like the night effect. No fps issues for me. Awesome sounds.

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  • Hey Chrom, its no easy task.

    C2 doesnt have built in features for multiplayer yet (if you mean multiple computers). Some people have made progress on it themselves though (a search in the forum for multiplayer should bring up all the relevant threads).

  • He does say that he will cover all costs. Maybe we are assuming here that it doesnt include labour? We should probably ask.

    If it does include labour, Im positive that you will find some people here to work with.

  • Hahaha, you HAD to press the button AGAIN didnt you :)

    I pressed it a while back and the same thing happened to me. I admit i have been tempted to press it again, then i remember this ren and stimpy episode.

    [TUBE]1jjN-H62U64[/TUBE]

    youtube.com/watch

    Not a fan of the music in the bg though.

  • Only objects have a ID as far as I know. I think you could achieve what you want with the system command Set group active.

    Put any events that you want to shut down inside a "group" in C2.

    Set a system command "Set group active" : Activate - For On

                                            : Deactivate - For Off

    Or you can do the same thing with variables but i personally find it easier with Group active.

    If this makes no sense, check the manual - its not as hard to understand as you would think.

  • Haha i know what you mean.

    I had a quick search on gimp and found this, i hope it helps.

    1.Get GIMP.

    2.Open up that image.

    3.Add an Alpha Channel by clicking Layer -> Transparency -> Add Alpha channel.

    4.Launch the Fuzzy Select Tool by pressing the m key.

    5.Click on the background.

    6.Press the Delete key.

    7.Save it as a .png file, as that supports transparency.

    8.Profit?

  • You havent told us which program your using :)

    In photoshop you can literally erase the background. (keep in mind that some file formats dont allow transparency - so make sure your using one that does (PNG)).

  • No worries mate,

    Sounds like your on the right track, cant wait to see more :)

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  • I remember making some music in the playstation music maker (cant remember the title).

    I really like this. Thanks for including the cap.

    Any plans on taking it further?

  • Really like the graphics, look forward to playing.

  • Very good job Kastas,

    I love the graphics (really nice use of light). A+

    I like the gameplay (its a bit tight in the tube sometimes but its still pretty fun).

    I hate the music! It reminds of a cheap carnival (In Australia we have some pretty sh*tty carnivals... rusty rides getting dragged out year after year for the same boring experience. Others might associate that music with good experiences though.)