well the groups systems so that i could turn off the events from triggering. And while i love to use function Its just really confusing on how to do it right. In the past i would have it down but only to realized that because i would have different effects that i would need and even having different sprite I don't think I can make use of function as effective as a Group event. and I feel like group event allow me to see where my bug or problem is at.
Another concept I am trying to explore here is that let say someone down the line maybe me or a friend or some troll on the internet wants to have a party consist only four character and you have 50 character to choose from as well as their class stat character stat personal stats. Id like to start to explore that possiblility.
The idea behind my concept is that what if I can use family and overlapping effect to reduce the code for such system so that all I or the person would have to do is just to link the Stats page for each "Active" character and enemy
And the problem is its very easy to do single character turn base rather then multiple character. Currently there is no tutorial for that at all. I did take a look at your example its kinda a weird concept but you are only running one character per turn. Unless if you mean to tell me to do Four single turn base which is what I am not wanting to create. Kyatric
and the idea here is that If i can make it work in multiple character then Ill release it in the tutorial for a more advance rpg turn based.
If you can see where I can use function to further reduce the amount of line of code or cleaning up bug possibilities event then please do so because I cannot seem to grasp. Although one thing I never tried was doing function with a function. Is that possible ? or is that too much ?
Update 10/26/2015: ok so i recently tried to do an event for the four character individual yes that mean four event for each UID. Contruct 2 engine Refuse I mean REFUSE to do the next character now. And i even use set text to see which group was active......and it working perfectly as far as setting group up n shit and the Event runs once but when i switch to the next group with the similar event It refuse to go further. ? is it because the pick instance is stuck on the first picked and doesn't know to pick the next one? If so that might be my main problem and i do not know what events i should use to fix that