Hello all, im working on trying to delete the yellow line trap in my game if the player does not make the line connect. I manage to actually get the line and box trap to delete when an enemy is trapped in the box, IF the enemy is overlapping the purple tilemap. But im trying to get it to delete when the player does not make a complete connecting trap AND if the player does make a connecting trap, if there are no enemies in the trap, it will auto delete. But im having difficulty trying to execute this. Would anyone know how I could get the line to delete if it does not make a connecting trap and if it does make a connecting trap, delete if no enemies are not checked in it? Would really appreciate the help!
Auto delete if line doesnt connect or make a connecting trap
Auto delete if line did make connecting trap, but no enemy is trapped inside
Events for tilemap. On event 28. I got it to auto-delete but it deletes too fast and not the way I would like it for it to auto delete.