GamerDude96's Forum Posts

  • Hello all, im working on trying to delete the yellow line trap in my game if the player does not make the line connect. I manage to actually get the line and box trap to delete when an enemy is trapped in the box, IF the enemy is overlapping the purple tilemap. But im trying to get it to delete when the player does not make a complete connecting trap AND if the player does make a connecting trap, if there are no enemies in the trap, it will auto delete. But im having difficulty trying to execute this. Would anyone know how I could get the line to delete if it does not make a connecting trap and if it does make a connecting trap, delete if no enemies are not checked in it? Would really appreciate the help!

    Auto delete if line doesnt connect or make a connecting trap

    Auto delete if line did make connecting trap, but no enemy is trapped inside

    Events for tilemap. On event 28. I got it to auto-delete but it deletes too fast and not the way I would like it for it to auto delete.

  • This is a very cool idea! Nice trick... the entrapment of the scorpions! Are you looking for someone to work or share a project?

    Thanks, For now im not really looking for someone or to share a project. But I am planning on looking for other developers to work with later on down the road when im finish some of my personal projects and develop more skills/understanding of more coding.

  • MENU

    Working on menus and the configurations. I completed the control menu, so when the player press the "controls" option on the main screen, they will see the controls on how to play the game. For now, all im doing is just getting the menu layouts completed for the game. For me, these are the easiest things to work on and get out the way when starting a project. It lays out the overall design of how everything will look and really, it helps you to see the vision of your game coming together as well as making progress of it. For me, this is a good way to stay motivated, while keeping you in a creative mind of ideas.

    Here's what the control menu looks like for the game. (certain keys might change later on )

  • Oh okay very nice! Well good luck and I look forward of what you will make out of your next game with this technique you learned ;)

  • I love this game prototype. You seem to be very experienced in experimenting with the 3D aspects of these projects you work on. The prototype look good. I myself also am curious to try these 3D projects and make me a 3D like game when im done with other current projects im working on. Are you planning on making a new RPG dungeon game or just testing out the new 3D features or both?

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  • Hello everyone. As you might have known or seen some pics before of my project, I am working on my new arcade game called Scorpiux. The purpose of this thread is to share the current process of the project and developments of what Im working on for this game. I will be posting updates of the game and openly sharing the ideas and concepts of these designs I decided that would fit the game. So join me on my journey of me developing my second project if your interested in seeing game development and progress from start to end ;)

    The Game: Scorpiux is a shooting arcade game where the player(s) have to locate and destroy hazard environmental machines causing the environment to mutate and grow abnormally.

    The Concept: The game concept was originally designed to be a shooting game. But the idea was scratched due to it being too simple and boring. So I decided to try something more creative and learn more coding.

    The New New Concept: The game concept has been redesigned into shooting game. Unlike the very first shooting concept, player has to find and destroy Ecosystem machines that has caused mutation and growth in the environment. The game is no longer about trapping the enemy.

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  • You make a lot of games. Very proud of the work you do.

  • jobel

    Hey you were right! I use google chrome when I work in construct. I updated my google chrome and my project alignments or view of things went back normal!

    Thanks everyone for the help and figuring this out with me.

  • Its been happening to some of my other projects too. If I don't work on them for a while, the layout goes back to normal, but once I start working on them they start to go off again. Even my newest projects will start doing that. It will be normal and then after a while, the layout/editor starts to mess up and make things look off. I will send it through email to Claimthenight once I get off work and see if it's normal in your editor.

  • Im not sure what it is, but I just know it's off. I don't know how to check for video card driver either. I have updated to the latest release stable but it didn't get things back normal. And im not using any z elevation or 3D for the project. This been happening for months before the Z elevation and 3D release stuff came out that I known about. I guess I will just have to make due of it.

  • It's not the grid. It's literally the editor.

    calminthenight

    So do you see in the pic, the empty space above within the box of the blackscreen layout? That space isn't actually "space". That layout or what happened in my editor, the alignment is off and it make things appear as though it's not fitting fully on the screen/layout or things are not "in placed" where I placed them at. An example , say I put a sprite literally in the corner of the boxed layout. The sprite, would appear to be lowered down out of the corner, even though it's literally still in the corner. If I previewed the layout, in preview, it would show that the sprite is in the corner as I placed it to be still. But in normal layout editor, it would "appeared" to be moved down out of the corner even though it is in the corner still. if you understand what im trying to explain. So basically, the alignment of objects and layout is off and making things appear "out of place" when they are not out of placed at all.