GamerDude96's Forum Posts

  • These are actual pics of how both bullets from gun 1 & 2 can collide and destroy enemy and add the points.

    In this pic, both bullets have been shot and is bout to destroy enemy. Player has 0 score. each bullet is 50 pts.

    In this pic, enemy 1 had been destroyed by both bullets. It added 100pts to the players score. All I want to do is spawn the 100pt value of that. But, we're on to enemy 2 and if you look closely, only one bullet is going to kill the enemy, only adding 50pts to the score and will total to 150.

    Score is now 150 and enemy had been destroyed by one of the bullets. 1 bullet is only 50pts. and spawns the 50 point kill value.

  • Okay, I think everyone's getting confused a little of what I want trying to do. So im just posting this as an example to explain and to clarify things.

    All im trying to do is get the full value to spawn like in the picture. My players shoots out of both guns, 1 & 2. Most of my enemies are one hit kill. No health. When bullet 1 or 2 of gun 1 or 2 collide with enemy, it destroys it. They add 50 to players score. If no bullets hits, nothing happens. If one of the bullets hits, 50 pts to player. It spawns 50 pts. If bullet 1 or 2 hits, 100pts to player and adds 100 to players score. I just want it to spawn the 100pts value of the kill to let player know they earned 100pts.

  • I'm still not understanding the concept, how can both bullets hit if the enemy is destroyed on any of the bullets hitting. Also how is the player firing 2 different bullets at once in your game?

    I told you already, Gun1 & Gun2. It's a fighter jet that shoots from its right gun and left gun. They both have a value of 50 which adds to 100. They hit at the same time.

  • Yeah, my enemies do not use HP. Only two of them but the rest are weaker types.When my player shoots, it has right gun and a left gun. It shoots both bullets at the same time, each bullet contains half the point of the full kill point value. I kinda figured that it won't work cause theres no way i could also get bullet 1 to join for HitA&B. It's kinda already done the way I had it, it's just that I can't get the full value to show when both bullets hit. They both spawn 50pts when the score totals to 100pts. But I want to spawn a 100Pt value of that when they earned it from killing the enemy.

  • Heres the other part...

  • Okay, I think I got this. So I made 2 Boolean Instances called HitA and HitB for my Enemies family. I did HitA for Gun1 and HitB for Gun 2. Im not sure if HITA&B are ture, But I think I get what you meant.

  • I'll try the boolean one first, if I have any issue coding it out, I'll just send you a short demo link of how im doing it if it goes wrong. Thanks once more.

  • Thanks, I'll try that. I don't really do true or false or boolean variables, but I'll give it a try and look up on it more of how it works. Thanks once more.

  • Hello all, im working on the kill point value again because I added 2 types of points the player can make from killing the enemy and that is either half or the full point value of the enemy thats been killed. Example, Blue enemy has 50-100Pts. If you kill B.Enemy with gun1 or gun2, you just get 50pts. But, if you kill them with both guns, gun1 & gun2, you get 100pts. Now, I got it to spawn the 50 because you hit an enemy with one or the other gun of course, but what im trying to do is spawn the full value (100pts) when both bullets kill the enemy so it can let the player know they got the full point from killing that enemy. Im unsure of how to do that and would like some insight on how to do it.

  • Yeah np! Glad I could help.

  • Oh okay, thanks for clarifying more on it. It looks okay so far, I think it could need a bit of a design or detail on it, but do it or make it to the best of your ability and what you are aiming for it to look. If you feel happy or satisfied with it, then continue on from there. If not, no problem. just start on a new one until you know you like it for sure.

  • Oh okay! Very nice and good luck with your game!

  • Let me first just be totally honest. You really can't give an opinion because it's just a blue box with a circle. Theres nothing besides this of what im looking at to give you an actual opinion. Like this is a beginning step to take, but other than that, I can't really say much of it. It's just the start of your work, so you gotta do more of it for you to continue to see more of the progress. Then, you can get an actual opinion of your work progress all together.

  • WackyToaster

    "Generally speaking, sometimes you can win prices like consoles and other goods but I think straight up money prices are rare."

    Thats very cool for the chances to win consoles. Reading the prizes of these links were pretty interesting,the itch.io link do tooo many jams, and it almost get you lost looking at all of them lol. But thats very nice. It's not always about winning money for these jams (winning it would be nice of course lol) but was just curious about jams that has happened where money was the prize.

    dop2000

    "My game won Construct Community Jam last year. There were no money prizes, but I got a free year of C3 license and a great collection of plugins."

    Congratulations! It must of been a surprising moment for you! I think that is a very nice and fitting prize to win. C3 for a full free year is wonderful! Very happy for you. Are you planning on entering the ludum dare jam this year?

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  • Was just curious about these game jams events and competitions and what not and was wondering has construct ever held one where the user that entered win like actual money? If so, how often do these events happen involving money as prizes? I know majority of these are created for fun and for indie game developers to connect and be involve with the community, but was curious if sometimes these events do give out money prizes for the winner(s) of these events to reward them with the work they completed within a short time.