GamerDude96's Forum Posts

  • Well, you did try and thats all that matters. Family do come first but hopefully, maybe you could get the time and mind you need to work back on it again. I understand how it can be difficult for some people, especially if they have families and don't much time to do what they truly love or desire. Thanks for sharing your experience and view with me.

  • I was wondering if construct work with any studios or would be interested in partnering with one if that's what want they would like to do or desire. I know big companys like nintendo used it if im correct. The fact that a big company like nintendo used construct is a big congrats and tells you they are one the right path. And of course, its not the engines fault. Construct is very useful to use. It is base on the person of how they use it. Also, Interesting projects you've made. Are you still working on any of them? Last, im sure they're plenty of developers on here that are skilled with construct. If they decide to take that serious step of making something that would blow up, im sure they could. But, we can as well. It just takes time and once more, patients to get there and learn.

  • Hey guys, just posting an update of what im working on. So still just getting some details done for my levels and as well with making sure my enemies are working properly. I still got to code some of the enemies ability and decide when or how fast they will be on the level. Still got some work to put in, but its all coming together. I also have to work on making an actual mini map to help the player be guided through the maze. Had a few ppl test it and they said it was pretty cool and fun BUT difficult to navigate because they don't have a sense of what's coming or where they are going unless you have muscle memory of the mazes such as myself to know where your going or whats coming. Anyways got to work on that so it can give the player a better experience of playing. Last, I realized this that I shouldn't share too much because it is an arcade game, so I don't won't to spoil all the content. But, I do want to give yall some exciting game play to look forward to so I just need to plan it properly. Here's a gif of the menu screen of the game ;)

  • Amazing work! Planning on getting at a professional and polished level like this!

  • Okay, I have sent you an email. Sory for long waiting. If you still need this - I can try to help.

    Okay, I will be sending it to you and yes, I would like your help to see how I can get my enemies to properly work on the next level and next level after that.

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  • IcticStep

    Alright, no problem. Mind if I send it through email? It's a lot in my project that im working on right now and don't won't to expose to much on it.

    Gamewarriorstudioscua@yahoo.com

    I will also modify some events for you so you don't have to kill all the enemies on the first level. Just maybe kill 1 or 2 so you can see what they are suppose to do.

  • So, im having this issue with my enemies where when I beat the first level and go to the second, my enemies don't shoot, they don't spawn like they are suppose to and only one follows me, but thats it. They're events are all in one global sheet and they work fine of course the way I want to on the first level. But when I beat it, they don't do what they are suppose to do for the second level. Any clue why that is?

  • Also would like to have some feedback as well:).

  • Hello everyone! Just as I promised from the last update, that I would be revealing more about my project that I have been working on for a while now. If your an old arcade game lover and you like classic arcades games like Galaga, Pacman, Dig Dug, Xevious, Pole Position and more, then this game is for you! I gladly to present you.... Maze Zone!

    Official Game Cover

    Maze Zone is a 2D arcade shooting maze game that is inspired by two of my favorite arcade games, Galaga and Rally-X. The goal of this game is to take out the unidentified air crafts that resides inside the unknown maze. Once you taken out the enemies within the level, you advance to the next level increasing the difficulty and encountering new types of enemies. There are items to collect to increase your points as well and the point value of these items increases as you advance into higher levels. This game offer 1-2 players and you can customize your controls. There will soon be a demo of this game soon, so be on the look out.

    Plot: A mysterious pyramid hive like ship had landed upon the earth to collect "resource"(humans) for "Father" of the ship and whipped out a whole rural town. The military had discovered this great event and is now taken actions of taking down this ship before it escalates further. Covering up the incident, the Gov has ordered immediate orders of keeping this confidential from the public while making plans of attacking this great threat. Upon analyzing and learning more about the enemy, the base discovered that these "unknown flying objects" are really drone like creatures with a metallic hard-like body. Now prepared, the military is ready to make their move, sending out the air force to strike. The air force fought hard, but became out numbered by the enemy taking many of their lives. However, a very skilled pilot fighter was able to fight back with his sharp instincts and decisive thinking while he battle his way inside the enemy's hive. Only then, he truly realized that this battle has just begun.

    Video of demo game play

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    Btw, the gameplay is faster in real life. For some reason when I record, it makes it looks slow.

    Preview 1

    Preview 2

    I'll up load some more content for this soon.This is the final update so every thing news wise and update about the game will be posted in this post from now on. So if interested, just follow the post to hear more upcoming updates for it. Last, I've gotten some of the majority of codes I wanted to work on half completed. So I hope to finish up on these difficult coding I like to wrap up so I can be on my way of finishing things up. Levels are done. It's just the gameplay of the coding im stuck on. But I have not come this far just to give up. Anyways, this game should be done in about 3-4 months if I can just get these events right and desired the way I want. Im planning on selling this on Steam once everything is finalized and officially done. Gameplay is not fully done, so im working on that and am trying to make a way for the drones to be more smarter as well.

    Gameplay Cover

    Tagged:

  • Agreed Fib. To me personally, I would find the games on here more appealing to me if they where more on a mature theme like you said. All the games don't have to be that way, its just something I would like to see more of. And I like your examples too. But hey, we can make these come true if we truly desire it and that's what I plan to do. Make it happen. Last, even tho these games would take more time and focus, it's the hard work that will pay off in the end and that's what I believe will makes it successful to me. I truly believe if we really tried, we can pull it off and make these wonderful games like you mentioned and even classic arcades games that we grew up playing. It just takes time and dedication to go through it. I can say tho, there are some users on here who have been working on these huge projects for about 2 to 3 years all ALONE and thats amazing. They're work and dedication are really paying off and the games are looking amazing. Those are the games I feel that are going to be a hit and financially successful as well that will get construct more out there.

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  • Yes! I got it to work! Thanks!

  • This is the "JetliveDisplay" object. and the name of it is "JetLiveDisplay".

  • The JetLivesDisplay IS the object and name of the object. Where its highlighted in the photo, They are in a family called "JetLivesFam". JetLivesFam has instance variable called "IDFam" for the JetlivesDisplay object. In the event, it connects to the "Game" object that is an global object, and do global object "Game" holds the lives of Player1 in an instance varible called "LiveP1" as you see in the highlighted circled events and actions.