GamerDude96's Forum Posts

  • Thanks for your help man :)

  • Thanks. You got an email? I can send it to you there because its a big project im working on and don't want to expose it.

    Just send me a email at Germane.browndfi@yahoo.com

  • InDWrekt

    Hmm...strange. I followed exactly how you did it and it's not working in mine. All im trying to do is get the bullets to go through the desire enemy I want, but it keeps destroying it.

  • InDWrekt

    Umm quick question, how would I be able to set this event wise lol?

    So I first I did

    (Event) System For each enemy3

    (SUB.E) enemy3 Invulnerable= time+10

    system every random(25)seconds >

    (Action)

    Enemy3 Opacity to 5

    wait 10 secs

    Enemy3 Opacity to 100.

  • InDWrekt

    Thank you. I was looking for a simpler method of doing it without having to create a whole Boolean variable and code it then try to disable it. Your way was what I was looking for. Thanks once more.

  • Hey guys, im trying to get my enemy to become temporarily invulnerable to bullets. Im trying to get the bullets to go though the enemy and when the enemy is not in a temporary invulnerable state, get the enemy to become vulnerable again. How would one go about of making the bullets go through?

    Tagged:

  • I checked out the MS-DOS Ver and yes, I seen and watched that gameplay version too, along with the C64 version of the game. It's defiantly is a better version but I like them both equally ;). Looking into the rotoscope technique is exactly what I need to make my games and it gives me such confidence and excitement to learn and start on this rotoscoping lol. I will defiantly be enjoying the process and will be having fun doing it. Thanks for introducing me to this technique!

  • Wow. So THATS how they made those animations look so real and good. It looks very fun to do. I will defiantly be looking into that Rotoscope

    I will check out the MS-DOS Version of the game as well. Im not sure if ever seen or heard of it, but will indeed check it out.

    For the game, I have some ideas and features that would make this stand out ;)

  • Hello all, been having a lot of ideas and visions of games I would like to make. Another type of genre of games I see very few of with construct are adventurous puzzle type games. I have a nice idea of creating a 2.5D/3D type of puzzle/adventure quest game using construct. The inspiration came from an old arcade game on the C64 called "Prince of Persia". I watched the gameplay a lot already and is just amazed at how the character moves, jumps and reactions are when running/jumping. The game is very wonderfully made and I love the designs and details in it. I planned to make a game like this but I know it will take a lot of work. But am willing to give it a shot.

    https://thumbs.gfycat.com/BackBeneficialJaguarundi-small.gif

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  • OST cover for my game!

    Updated cover of actual CD size.

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  • Oh okay, thanks for the help and advice.

  • Defiantly will try and last question. So I have a huge level(s). How do u take a pic or a zoomed out pic of the whole entire level? I did not use tile map for my game.