gameba's Forum Posts

  • cranberrygame

    Pls fix bug in plugin "cordova-plugin-share-facebook". I can not open my project in intel XDK.

  • Hi there, I'm trying to open my project with Intel XDK, while importing it prompt out a window saying Plugin Resolution error, what does it mean? And how could I solve this?

    Below is whats from the error message,

    https://github.com/cranberrygame/cordov ... e-facebook --variable

    APP_ID='YOUR_FACEBOOK_APP_ID' --variable

    APP_NAME='YOUR_FACEBOOK_APP_NAME'

    I have an issue similar, You got it?

  • yeah, +1

  • yeah, +1

  • Hi guys,

    I only want to search all the events that called "BG_Wall is overlapping", not all the events of sprite "BG_Wall". How do I do that?

    I tried to fill keyword "BG_Wall is overlapping", "BG_Wall: is overlapping" but result is nothing

  • cranberrygame

    Hello, I just bought these plugins.

    Where is the documentation ?.

    The navigationbar plugin does not seem to work properly.

    I have your property "auto hide navigation bar" in "true"

    But the first thing you see when you run is the bottom navigation bar.

    This example use webview in android 6.

    In the video, look at the bluish bottom bar.

    https://youtu.be/wKC3FE5q3WA

    The statusBar plugin also does not seem to work properly.

    The status bar is visible many times even though I have marked "auto hide status bar" = "true".

    I just bought these plugin with gmail ., most plugin dont work , Much of the plugin has bugs... omg?

  • check this tutorial should cover all aspects from making a facebook game to publishing

    Thank you for your reply but It's outdated and its tutorial how to make game facebook, not work on mobile.

  • Please,Help Me!

  • Hi guys,

    I want to make facebook login on mobile android. I read and follow the facebook document here https://www.scirra.com/manual/112/facebook. It's work fine on web preview mode(I can login, get Name, avatar,request hi-score..).

    Then, I export my project to cordova and publish to android with intelXDK but seem its not work on mobile android

  • Hi

    I read the document about AdMob here https://www.scirra.com/manual/184/admob. When I fill Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob I recieved a notice "plugin not found".

    How do I get plugin ID?

  • Hi guys,

    I use google play plugin C2 for my game, I can sign-in with my gmail.When I requested "List achievement" action, I received a trigger "On achievement list success" but nothing display.

    I think its will show default achievement list of google play service same as

    How do I display default achievement list of google play sevice?

  • Hi guys,

    I use plugin google play for my game. I can login with gmail but I can not request list achievement or leaderboard.(I created achievements and leaderboards on google play service). I created a button and add action "List achievements" when click, but nothing display.

    How do I request list of all achievement (google play)?

    pls, excuse my poor english

  • Or just make the sprites global?

    Thank you, set sprite global is work like a charm

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  • Hi, guys

    I have multiple layouts that called "layout lv1","layout lv2","layout lv3","layout lv4",...."layout lv100". I want to copy the sprite to all my "layout lv". So, Are there any quick ways copy sprites to multiple layout?

    Please excuse my poor English

  • Thank you for your reply, but my issue unsolved. It still behaves like as rubber,wave,shake. I don't want that.

    I want to stiff, stabilized. I must keep density of red-Dot is 1 and blue-box is 50, because this is necessary for my game

    If you Set stepping iterations (Velocity iteration: 10000, Position iteration: 5000). It will stiff and stabilized. This is exactly what I need, but poor performance, so I need a better way.

    video compare between "Set stepping iterations" and no "Set stepping iterations"

    https://youtu.be/fZetqciO_fk

    Here capx I had "set stepping iterations" https://drive.google.com/uc?export=down ... HBBTzFIeUE