gameba's Forum Posts

  • bump!

  • I use my phone to preview on the wifi LAN, its load so slow because I have a lot of image (~3500 but very small size, capx size: 4.5mb)

    I want to speed up preview loading without remove image,so Any ways to speed up preview loading?

    Thank you very much

  • Bug fix version 1.03 now available. Fixes:

    • Hotspot offset error when assimilating objects with polygon shape selected.
    • A 'feature' of the Box2D+ library is that weld joints cannot be created on dynamic objects that have prevent rotation selected. I have no idea why... Work around implimented - if you action a weld joint on such an object then the plugin creates a limited revolute joint instead. You should not notice a difference.

    good job, I really like Box2d+ behaviou, Its very useful. Thank you

  • gameba - I forgot to add - there is an Action that allows you to enter the Category and Mask Bits as strings.

    Update to v 1.02

    Corrected string entry in Actions: Bits-Category string and Bits-Mask string. Enter the 16 flags as a string of 1's and 0's - it's easier to visualise.

    Thank you, now I understand Bits

    Can you share me capx demo here http://box2dassimilatedemo01.bitballoon.com/ ? I want to understand "Assimilate joint"

    I created 2 capx to test here:

    test BOX2D+ capx here: https://drive.google.com/file/d/16A-TPX ... p=sharinag

    test PHYSICS capx here: https://drive.google.com/file/d/17JQcRP ... sp=sharing

    I tried to set higher value at Action "position Iteration(3000 or more)","velocity Iteration(8000 or more)" but the sprites move inaccurate. I test with Physics behavior of C2, Its move accurate, rigid. Is it a bug?

  • I bought your behavior, your document write:

    " If both group index values are the same and negative, don't collide" but when I set group index negative (-2) ,Its always return positive (2) and collide. Is it a bug?

    Sorry,I read your document and play with "collision filter" for 5 hours but I can not understand how to combine together "Category bits", "Mask Bits" and "Group index" .Its really hard for me , so Do you have any example capx for "collision filter"? Thank you very much

  • R0J0hound

    I want to create a rigid joint like that:

    https://drive.google.com/file/d/0B8g2b8 ... sp=sharing

    but Physic behavior not support "collision Filter", so I have to use Chipmunk behavior.

    How do I create a rigid joint by only one action in Chipmunk Behavior?

    Thank you!

  • Wow. Do you really need to have 350 objects with enabled physics, all at once, on a small mobile screen?

    What kind of game is it?

    Physic draw. Brain dot

  • gameba

    There are not many options -

    1. temporary disable Physics behavior when you don't need collisions

    2. use different objects instead of instances of the same object.

    3. use Chipmunk.

    Thank you for your reply. option 1,2 not suitable for my game.

    I tried chipmunk, I received poor performance than box2d.

    100%CPU (chipmunk ) vs 55%CPU box2d (on mobile). (compare 350 physic objects )

    It's not good for mobile so I use box2d.

  • Bump! help me, any idea?

  • I want to create Collision groups that allow objects not to collide with other objects in the same group. Its same as Collision group in chipmunk Behavior (behavior-chipmunk-physics_t110815?&hilit=group)

    I tried:

    https://drive.google.com/file/d/1ECoj2L ... sp=sharing

    I don't have any different idea. help me, any idea?

    Thank you!

  • dop2000, Wow. now I understand why it campare 2 times. If I have 10 sprites EF_start it will compare 10 times. thank you very much

  • dop2000 thank you, I try your way, its work perfect.

    maybe I really dont understand how to "choose()" work, why two instances? why does event compare 2 times?

  • Hi ,

    I use "Pick by comparison" to pick sprite "EF_Start".

    I want to pick random between the sprite "EF_Start" should I set value in value box to chose(1,2) but sometimes Its pick both EF_Start.

    Please help me, What was wrong?

    video hrer: https://youtu.be/6xHRDwSQWWQ

    capx here:https://drive.google.com/file/d/0B8g2b8f9ktNBVGJkN2FEYnVzT0k/view?usp=sharing

  • I was trying to do something similar to the following:

    (hitboxPlay.Bullet.speed = 100 & hitboxPlay.Bullet.distanceTravelled = 500)  
    OR
    (hitboxPlayer Platform is on floor & hitboxPlayer.value =200)
    OR
    (hitboxPlayer Is overlapping endPoint & hitboxPlayer Platform is falling )
    [do something]
    [/code:a267fn3o]
    [img="https://drive.google.com/uc?export=download&id=0B8g2b8f9ktNBaWwzZnBIazk5R1U"]
    
    but I can not find any document or tutorial for this. Any way to combine "AND" vs "Or"?
  • Try Construct 3

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  • >

    > > The idea is simple, at the end of each 12 month period of a subscription you can use the last major version without an active subscription. So if you purchase Construct 3 and then after 12 months cancel your subscription, you can continue to use it but receive no new updates.

    > >

    >

    > This is exactly what I was talking about in my earlier reply. I would have no issue with a subscription system if I could keep using updates up to the point I stopped paying. That's essentially what Microsoft also does with Windows and I never heard anyone complain.

    >

    > Speaking of which, I'm starting to think Scirra is actually going this route and they were either vague or misunderstood by everyone. I haven't really read into it much, but this just makes too much sense compared to they just want a subscription system that cuts you off entirely if you stop paying. I suspect this because of things like the editor works offline too.

    >

    I hope this is the path Tom and Ashley do take. If they don't, I'm definitely not going to buy into the subscription model at all.

    Tom, Ashley

    This is good idea, I think C3 should do this way