fredriksthlm's Forum Posts

  • For pure 2D games (PC, Steam, Facebook) then Construct is perfect!

    For iOS and android I believe it is good now (I have not tried the build in builder, just used C2 and it worked, but not perfect)

    For 3D games it is big NO NO.

    For console games also no no

    Multiplayer games is possible. But I have still not seen any impressive multiplayer games made by construct, so maybe serious developers making those kind of games uses different engines.

    To be honest construct is mostly for indie devs as I see it, but it sounds you are one so it will fit you perfectly.

    Soon there will be a totally new runtime as well. If that will be an huge improvement with lots of new features and astonishing better performance, or just slightly better performance but lots of bugs we will see... Hopefully the first one!

  • Switch has a built in web browser. So it is possible to play online games right now, html5, via the built in browser. It works.

    But the support is not official, yet.

    Last I read on html5gamedevs from Nintendo is:

    "HTML5/JavaScript development is not supported on the Switch, and we have no plans to support it in the future. We apologize for the inconvenience."

    Edit: Actually now it seems that Nintendo now seems to have limited the access of the web browser to just Facebook/Twitter, so I do not know if it is still possible to access other sites. (I do not own a switch and cannot test)

  • if you want initials I guess you want the user to type their own? not fetch from facebook, or googleplay or similar.

    Then you can use a sql database, to post and get scores. it exist a tutorial, it works fine. I've tested it

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  • I have used C2 togheter with Cocoon, worked fine.

    You do not need to pay for Cocoon.

  • no

  • To be honest for me personally right now to have a working GooglePlay plugin is the most advantage. But I think this should be ported to C2 as well, since I bought C2 with the argument GooglePlay would work...

    Besides that all new features will only come to C3, never to C2. But right now nothing of the new stuff is something I need or want.

    The new runtime will hopefully be a huge difference, if that will be good, I will move over to C3.

    Right now the biggest difference is a newly designed editor and support to run in browser and different platforms. Nothing I want, but really requested by others.

  • the button is mostly used as a share-button I believe.

    If you will have a generic share I think that will be enough

  • If you do not even know what to use it for then of course no, you will not need it..

    never ever ask for any login or permissions if you do not really need it for the functionality of the game.

  • Are you asking if you can have the same project open (and edited) in both C2 and C3 at the same time while you develop?

    no no

  • Which API functions are used by the Instant games? I would guess the normal FB plugin works.

    When the closed beta is finished and will be live, I guess they will show how to publish?

  • run debug, check parameters

  • It is fine just posting event sheet. But the events for green and red seems the same, so not possible just to say by the eventsheet.

    Test tp run your project with debug, and chench that all parameters actually will be set correctly, when you click on your drops or palettes or whatever.

  • you must have some plugin for the user to log in to. and then fetch the name from there, and pass it to the webserver.

    but currently the scirra FB and Google plugin only works for web, not android, in C2.

    There are though third party plugins that works fine for this.

  • just use localstorage.

    but if you want the user to be able to fetch the same progress/variables on different platforms/mobiles/computers, then you need to store it online in some backend tool.

  • Funny that I responded to this thread yesterday...

    Since a couple of hours after my post Scirra released a (new) NATIVE Google Play plugin for C3! Silviu

    I do not know if they plan to port it to C2? (I honestly think they should since they sold C2 with GooglePlay as a functional feature, which currently do not work)