fredriksthlm's Forum Posts

  • Every single person that has a mobile newer than five years and are interested in gaming and/oror are younger than 50 has the most recent version, always, I would say

  • To be honest... I think you are just to old then..

    First, Instant games are mostly used on mobiles. And the button is there, right in Messenger. You really can't miss it.

  • Thanks for explaining.

    Ah that sucks, I thought it would be just like Android where it shows their generic leaderboard interface.

    As for the 'Share'. I've used the 'Invite' event, and it works fine for me (for inviting).

    AFAIK there are no "generic leaderboard interface" on facebook? All games has this built in, within the game. Which you will load. (look at the API https://developers.facebook.com/docs/ga ... aderboards )

    And this is only positive, since then you can design it as you want.

    Don't be so lazy <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    (just a side note, also in GooglePlay you can load leaderboard data and present it within the game. (works in the new plugin!)

    But yes, they also have "Open leaderboard" in their API.

  • If you are a newbie, sorry, but you will not be able to make such a game... no way

    If you are a highly skilled developer though, then yes it is possible to achieve such a game with C3!

  • The event you show means you will load leaderboard data. you will not "open" anything. so no, you will not see that anything happens if you asign that to a button..

    use that event as a start though.

    then use

    On leaderboard loaded event-> then you can populate the leaderoard data into textfields for instance.

    Like

    set text: InstantGames.LeaderboardPlayerNameAt(1)

  • very interested in adding my titles on fb instant gaming with construct3. Does the plugin support

    ads? Monetization thru ads available ?

    Yes it does.

    Why don't you just open the editor and look?

  • XDK has nothing to do with this, you can use whatever (except XDK since it's dead! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> ).

    just set up your FB plugin correctly linked to your appID. https://github.com/jeduan/cordova-plugin-facebook4

    all settings are done in facebook developer and facebood AD manager.

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  • here you have a guide how to get it to work, that I wrote.

  • I believe it is important to note for everyone that you need a Apple Developer team ID to submit an instant game.

    So the there will be an annual fee of 99 USD for those who not already has one!

  • i was able to find the game, open it and start it within messenger on my Samsung 6.0.

    Though it was terribly slow when flying around..? almost unplayable. Is that just me?

  • should be possible to include the API with a link. script

    then use the Browser plugin to call the functions

    ?

  • Check out Instant Games documentation in order to see what kind of files they expect, and publish accordingly.

    Apparently you have to make a Facebook app. So I guess this tutorial could be relevant : https://www.scirra.com/tutorials/58/how ... ebook-game

    Otherwise, as mentioned, the manual is updated on stabler releases, and I guess a tutorial could be written at some point as well.

    Maybe you you can also add a template directly in the editor for Instant games. Since I guess it should use special aspect ratios, using Touch-function etc

    (Maybe also with the basic events for fetching leaderboard, post score etc..)

    Just a tips

  • I don't know if this is a great idea, but is there a possibility to delete all the low-quality games on Scirra arcade and create two separate sections for PC and mobile game uploads?

    Again, that would require a lot of monitoring and games will also have to be rejected if they lack quality, but a stable web platform for mobile games managed by Scirra would be pretty cool. I mean it might just become big in the future like "itch", right now it's like anyone can upload anything and that makes it tough to take Scirra Arcade seriously.

    I can agree that 90% of the games in Arcade are garbage.

    Scirra have just hired a new web developer, who will rebuild/upgrade the functionality of the arcade. So hopefully they can just delete some of all crap

    It would be good idea to have a "premium" section, with only games rated higher then 4,5 stars or something, or classified as "quality"-game by some scirra admin

  • The best way to get Nintendo, or any other platform holder even considering implementing Construct support,

    is to start using Construct to produce the type, and quality, of games that they want on their systems.

    ...

    Then they will be calling Scirra...

    This has not really anything to do with Scirra/Construct.

    It is having official support for HTML5. (Switch actually already has HTML5 support, but not officially, but they have a built in browser which can run games! But the browser seems to be for posting Facebook stuff mostly...)

    They need to open up the Web Framework also for Switch (and not only WiiU), so you can release/install/play HTML5 games in Switch, with official support. WebGL

    It has nothing to do with Scirra or Construct really, if the Web Framework will be open then it will be possible to release stuff to it