FredQ's Forum Posts

  • Sorry to bump this after quite a while but I got distracted. But I have since tried to implement this and can't seem to get it working.

    Can anyone with a spare couple of minutes just throw down the events into a simple capx for me please? It would be massively appreciated.

    Thanks in advance

  • I did notice this, but I couldn't find anywhere that explained about how I would proceed to the next layout relative to the current one.

    So what would I need to type into here to proceed to the next layout? Keeping in mind the fact that I would use this same event sheet for all layouts.

    And also, upon the ball hitting the spikes, how would I restart current layout?

  • Hi there. So far this forum has been really helpful in solving any problems I've had, so lets have another go...

    For the type of game I am creating I can basically use the same event sheet throughout for all of my layouts if it wasn't for one problem.

    Upon the ball reaching the target I would like the option to go to next layout. However, I have to select a specific layout by name. This means that for each level, the layout that proceeds is different so I have had to create a new event sheet for each layout with a complete copy of events apart from this one event directing the player to the next level or layout.

    I know another option would be to create multiple versions of my target/goal, and create several events in one sheet so depending on which level the player is on, the target in question will lead to the appropriate layout that follows but this is a bit tedious.

    I think it would be much more convenient if the order that the slides appeared in the project browser were the order they were read by the game, so a simple 'Go to next layout' or 'Restart current layout' would be a great help.

    I hope I've explained that clearly enough and apologises in advance if there is an easier way that is staring me in the face that I have missed.

    Thanks

  • Apologies if there is a thread on this already, but are there any plans to incorporate basic image editing functions into the sprite animation window?

    For example, when I am creating a game, it's good for me to throw down the bare bones of objects with basically no artwork, just one colour images, and then I get the events done and game functioning how I want. I then enjoy creating the nice looking sprites for my game afterwards.

    Is it possible that you will be adding the basic functions such as 'colour fill', crop and resize?

    It's not an urgent request, I can easily draw crappy, basic pictures in MS Paint and load them but it would be nice if it could all be done from within construct.

    I hope the above makes sense. I just basically want the ability to quickly create an image for a sprite as a temporary place-hold until I finish the game functionality and create all the proper artwork.

    Thanks!!

  • I've come to realise that I would be waiting a while for a tutorial so spent the last day or so trying to work this out. So far, extremely unsuccessful! lol

    Has anybody had any luck at all?

    Thanks in advance for your help.

  • Sounds good to me. Really keen to get this working but I'm more of a follow a tutorial game maker at the minute, I'm kind of new to it all so I'll wait until someone is kind enough to confirm they have it working before I spend hours getting no where lol. Thanks.

  • Now we can build android apps using PhoneGap I just thought I would bump this to see if anyone had a solution?

    At the time there was no 'How Do I...' sub-section of the forum so this may now need moving? But thanks in advance for your help anyway.

  • That's strange, so it can't be something missing from the dropbox server thats just saved in my cache on Chrome if it's worked for you too?!

    Because I literally can't find any missing objects or events linked to objects that no longer exist etc. It's really strange.

    But thanks for your feedback, it's early stages still, needs cleaning up and levels adding etc <img src="smileys/smiley1.gif" border="0" align="middle" />

    *Edit* Also I download Firefox 8 and did encounter the problem, but I must say, even before that point the general performance of Firefox is TERRIBLE compared to Chrome. A much smoother gaming experience with Chrome.

  • I've now updated the export and file link to a non-minified version.

    Thanks for your help, much appreciated.

    http://dl.dropbox.com/u/44025915/Game1/index.html

  • Interesting. Everything is fine on Chrome. Let me try it in firefox and see what's going wrong.

    Although if it's working in Chrome and not firefox I have no idea how I would go about fixing that???? lol

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  • That's odd, I've not come across that and can't seem to replicate it! lol

    I've been testing it on Chrome v15.0.874.106 and so far it's been ok. Which browser are you using so I can try it in that one?

    Thanks for letting me know! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Also, if anyone else has tried the game, feedback would really be appreciated. Even if just to let me know if they get the same error as above. Thanks again!

  • Hi,

    Here's a game I've been working on.

    It's currently only a one level demo but I thought I would put it up anyway to get some feedback on it so far.

    <img src="http://dl.dropbox.com/u/44025915/Title.png" border="0">

    http://dl.dropbox.com/u/44025915/Game1/index.html

    Arrow Keys - Direct

    Shift - Jump

    Space - Shoot

    'R' - Restart

    'S' - Stop Music

    Thank you in advance for your thoughts.

  • I've set it all up as above. I feel i's nearly there now, but when it shoots it shoots in both directions! Here's how it looks. Are there any obvious things I have done wrong?

    <img src="http://dl.dropbox.com/u/44025915/Enemy%20Shoot.png" border="0" />

    If someone could just put together a simple capx file with these events actually working then it would be much easier. It could also be used for people in the future with the same problem.

    I appreciate all the help so far though. Many thanks.

  • I could work with those but surely there is a simpler way?

    Without using overlapping objects as a firing zone etc?

    Can it not just be the case that if my player gets 'x' distance away from an enemy then the enemy will begin shooting in his direction?

    I would be extremely greatful is someone can just throw together a quick example of this if it is possible.

    But thanks so far for your help either way :)

  • Can you be more specific please, I'm still new to all of this <img src="smileys/smiley9.gif" border="0" align="middle" />

    Where will I find 'distance()'?