Hello, I feel like this is a pretty basic question. But yet I find it confusing.
Basically each level is locked. when the player finishes the level the lock removes.
I have used separate locks and pinned each lock to the level number.
Is it better to use the same lock, then just pick the lock with the UID?
I will still need about 30 separate events for the pick UID anyway wont I? Unless I use a function with a parameter? but I dont see how that would work.
Thanks