Freddy33's Forum Posts

  • Hi buddy, well done on the game. Sounds good. Is it on Android? I will check that article out! Thanks

  • Really? Is it very limited on mobile? That was my plan :-/

  • Hi, I want to build a large game with about 20 levels. Each being about 20000 width. Platform type game. It's going to need alot of code. If I write events in a clean way. Will it be possible? Thanks

  • Hi, thanks for the reply.

    I posted the article with a default title, it is a bit misleading - not intentional.

    I think I'm just going to have to shrink my layout and expand the viewport with the scroll to feature. I wish you could just select the position of the viewport. But I know it needs to be always in the top left for reasons.

    Thanks

  • I'm not sure, I am quite new. But there is a snap to feature that I seen on the intermediate examples. Maybe try it in the c3 runtime. Also post some screenshots and GIFs and your event sheet and maybe we can help better.

  • have you tried snap to feature?

  • Have you tried making the objects solid? Also check the bounding box on the object.

  • Hi, I posted last week but didnt really get an answer. I have provided a sceenshot so you know what I mean.

    I want the player to go right and up in the game, but the viewport restricts this because its in the top left. if it was bottom left this would be ok because there would be space to go up.

    so the only way to go for more space on the map is down, please help because this is a major constriction.

    Thanks

  • Hi thanks everyone. What I have learnt is that their are multiple ways of working. So it's quite interesting and helpful getting your thoughts and help. Thanks everyone. The animations seem to be working for now. :-).

    I agree, I am trying to keep "everything to a minimal (couple of times in a layout

    )

  • Hi, yeah the player has the scroll to. But the stage vertical width always goes down and not up. See what I mean by the screen shot? The player must go down in order to get more room. Am I being stupid here?

  • Hi, so if I'm creating a platform with a width of 5000*1000, the viewport defaults to the top left. And the layout is bigger below. This is a bit of an issue because the player needs to up as he moves along. If he does go up there is no space for him to move up because the layout space is all below him. This would be an easy fix if I could just move the viewport to the bottom left of the layout on startup, but it seems you can't do this??. I prey there is work around to this. Thanks

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  • Hi, I am making a platform game, there are multiple enemy's outside the layout. Should I disable these until they come into view? And if so, how would I do this?

    Thanks for the help :-)

  • Hi, Thanks for the reply. I did it! I m a bit confused because it seems a bit two simple but it seems to work, the hearts go down one by one when shot! After so much time looking at on call functions, global variables, it seems to work.

    [img=

    ]

  • Hi, I've been trying for about 7 hours to make this work. I have 3 player hearts, 💓 💓 💓, when the player gets shot, I want one heart to go away then he dies after 3 shots.

    I have an instance variable set to life 3.

    I set the animation to self.playerlife+1.

    Set subtract 1 from life.

    I have played about with loads of combinations, but I'm at wits end

    Please help, thanks

  • Thanks buddy, that's good to know. Not that I can build something like that yet though!