Freddy33's Forum Posts

  • sorry

  • Getting there. But when i go past the first signpost, it automatically populates the text for the second signpost?

  • Does the second signpost not need a Unique ID?

  • Thanks buddy,

    I am trying to do the variable one but I cant find "set text object text"

    sorry to be such a layman.

  • Hi, thanks for any help. I am thinking there is an easier way to do this, but I cant see how?

    When the ball rolls past the signpost, instructional text is displayed. This works well. But if I want to add another signpost for more instructions, how do I do this? basically I want to keep the same art for the signpost, i am not sure how to do an event using the second/third signposts UID.

    Please help,

    Thank you

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  • Hi bro. Thanks for that buddy. I appreciate the clear instructions. Just reading it made perfect sense.

    I think I will try both out just for learning how they both work.

    Thanks again. Saved me a headache there.

  • Hi, thanks for your help with this one. Basically a spike is on the tilemap. When the ball rolls past the spike, the spike falls and kills the ball and the spike explodes.

    However, if i attached the spike to the tilemap in the first instance it will explode due to my event. I am not sure how to sort this out, I think it may be with an instance variable, but they confuse me. Please help.

    I appreciate it :-)

  • Hi man,

    I really appreciate all the effort you have put in helping me. I see what you have done and why it works. Its a good resolve. I know what you mean about the two behaviours, and I hope a tutorial gets made about slopes. (I am sure you could make an awesome tutorial)

    Thanks buddy.

    I will send a link to the game when its done :-)

  • Thank you so much for this buddy. Seems really useful. There is so much to learn, it can be quite overwhelming, but a bit a time i guess is a good way.

    Cheers for that, I will have a play about with expressions now :-)

  • Hi Buddy, I appreciate the help. That does work and I tried it and it works great. However after loads of trial and error i realised that it wont work if you have a platform behaviour on the ball. I need this so the player can move the ball and to adjust the speed)

    The gravity is automatically set to 1500 on the platform behaviour so the ball kinda just gets stuck. Changing the gravity to 0 and the ball rolls again, but then if you try to jump the ball it floats away. I have tried a few events disabling the gravity but its not working, this is proving to be quite difficult.

    Thanks again buddy, I appreciate your help.

  • I see, thank you very much for explaining that. Appreciate it. It can be quite overwhelming sometimes. So much to learn.

  • Hi, I took this code from the demo game. abs(spike.x - ball.x).

    It makes a spike fall when the player passes it. What's the abs part? And how does it work?

    Thanks for the help.

  • Yeah done both of those things - no joy. Still cant do it?

  • The ball sticks to a downward slope. I have tried playing around with gravity , friction, elasticity, angular damping. There are no events, just a ball sprite and a tilemap sloping down buddy. I will take a screenshot when I can. Thanks

  • Hello, I am having problems with making a ball speedup whilst going down on a slope? I have a tilemap and a ball with physics enable, I have played about with friction and elasticity and gravity, but it docent work.

    Anyone help please?