Freddy33's Forum Posts

  • Fab, thank you.

  • Hello, downloaded the new release. Was curious about the timeline feature. But I can't see it anywhere??..

    Thanks

  • Thanks. Buddy.

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  • I made a little example with the orbit-behavior. You can release or catch the planet from the the orbit.

    https://drive.google.com/uc?export=download&id=1mcfon8OE0jJajeW9meYQFDwn7VZiTK7f

    Ahh yeah that is perfect. Thanks a lot for doing that.

    I appreciate both of your help. I learnt two different ways of orbiting and both are excellent.

    I could make a tutorial about orbit I guess with a bit more practice. It would be nice to pay it forward and help people (if you guys don't mind me using parts of your caps combined with stuff I will learn?

  • I made a little example with the orbit-behavior. You can release or catch the planet from the the orbit.

    https://drive.google.com/uc?export=download&id=1mcfon8OE0jJajeW9meYQFDwn7VZiTK7f

    Thank you. I kinda got it working with the math George used and then I added the orbit.

    I look forward to checking this out though, it's been quite tough. I will report back. Thanks kindly

  • You need to use the values to adjust the sprite object position that will move around in a circle.

    here is my orbit example | test it live

    Thanks bro, that is really good and works so well.

    However if i try to add any drag and drop behaviour or touch, the moon just stops.?

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  • lol ... i wish .... nah im really bad at math ... but some of the expressions we use in Construct i use them very often so i sort of understanding them in my own way.

    Anyway the above examples should help you understand the elliptical motion, whenever u want a circle movement u use cos() for X and sin() for Y.

    Sorry bud, but where do i put these expression?

  • Thought you said you were bad at math! Your like mat Damon in goodwill hunting. Thanks man. I will try and get bac k to you👌

  • Nah still stuck lol

  • That's actually a great idea!

    Thanks newt

  • Hello. I am testing out this new orbit behaviour. It's good.

    If I have one ball with a drag and drop and when I move it closer to another ball I want it to orbit.

    This is tricky because < than x, or > than x won't work because the ball only starts it orbit at certain places around the main ball.

    Basically, how do you make the ball go into orbit if its 30 px away from the main ball. This needs to work at a 360 degrees.

    I have looked and only found construct forums from 2014, and even then most where using physics behavior.

    The answer is is maths, but I dont know the best way to write it.

    Thanks for any help.

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  • Hello. I just upgraded to spriter Pro and I love it!, you get loads of art and effects as well. Very happy.

    Do I need to use a spriter plugin or should I just save the png files from spriter on my desktop?

    Do I need the plugin?

    Thanks

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