Freddy33's Forum Posts

  • Hello.

    I notice some trading for c3 and they used the light tween behavior. It has effects on there that the reqular tween doesn't have.

    Is there any sort of plugin for light tween?

    Thanks

  • Hi. Unsure what I should use for animations? With dragon bones you can convert to png, then just add in as separate spritesheets.

    I have just read you need a plug in with spriter.

    Unsure what I should use. Any thoughts?

    Thanks

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  • Sprinter free doesn't allow to save to a spite sheet unfortunately. Saving as a png saves to a sprite file. I couldn't find a plug in for C3.

    I am going to use dragonbones. Its free and pretty good. Although it's another learning curve.

    Been playing around with inkscape and gimp. Spent so much time on them tinkering about and actually learnt nothing!

    I'm about to build a custom level select. I'm dreading this. I already know before I start how much of a mission this will be.

    All worth it though bro:-)

  • Thanks Corp. Its taken two days of playing about with different programs. I think sprinter might be good but would need to pay for it to get the png files.

    I checked the store, is sprinter 2d different from the actual sprinter because its cheaper?

  • Hello,

    I am trying to animate my character to do a simple move, it almost seems impossible to do this, the characters all joined together. I have tried gimp, paint, sprite (wont work on a single image), aesprite.

    Is there any program that's simple and easy where i can rotate individual parts of the player?

    Thanks

  • Hi , I worked this out and its super simple :-)

    Let me know if your still stuck :-)

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  • Thanks very much for the help corp.

    I liked that game bro, it was pretty cool. It reminded me of an old school game called vandal hearts. The start scene,

    youtube.com/watch

    What happened to the game, I want to play it!

    It only seems to work on mozzila, but my chromes a bit dodgy. I like the animation and I like how the coin gravitates. did you use a bullet animation for that.

    Thank you for the PNG. You have helped me out a lot, if you would like this pack please let me know. I can zip and ping it over to you!

    store.steampowered.com/app/493330/Spriter_Delta_Missions_Environment_Pack

    The game will have multiple bows, I will try the animation and upload a gif, see what you think !

  • It's for a bow, so when the arrow is drawn, the string moves back with it. :-).

  • Thank you Corp, always appreciate your detailed answers. I don't think you can explain that any better. I semi understand it.

    I'm off to the library to get a maths book. High-school level. I think maths is going to be super important.

    I'm glad I have found my passion in life, but constantly getting stuck is not productive.

    Hopefully in a couple of months I can master sin, cos, tan and other wee things.

    Cheers dude

  • Thank you Fred and Corp for a detailed reply. I'm still a bit confused about this one though

    xHand-cos(a)*arrow.str/10

    I've been reading maths, but this still makes no sense. So cosine {sohcahtoa) is the adjecent / hypontinuse of a triangle.

    So hand = position

    — the cos angle (a is a global angle)

    Multiply by the arrow strength divide by 10

    Hand angle is set to a minus cos angle (I don't get what this cos angle is) then it's aimed when the arrow is equal to a certain strength?

    My brain man, seriously maths formulas....

  • Looks really good!

    good luck with it

  • Hi, I want a straight line to arch back into a curved line when the mouse button is down, anyone know how to do this. I literary have no clue.

    Thanks

  • Hi, Could someone please explain what these mean please?

    in layman's terms if you can. Thanks for the help.

    clamp(self.Strength+100*dt,0,100)(sort of get it)

    xHand-cos(a)*arrow.str/10 (no idea how this works)

    yHand+sin(a)*distPivot (no clue, whats the a?)