Foxmander's Forum Posts

  • That all sounds like a crutch

  • Hello.

    My game has an inventory system. This system uses 4 sprites:

    1. The item itself in the slot;

    2. The item as a drop on the ground;

    3. The item that attaches to the cursor when I drag it;

    4. The item that the traders sell.

    Is it possible to create one "parent" sprite so that the rest take animation frames from it?

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  • Title. I've been using GMYFM by blackhornet since 2013, but now I am a macOS user and I am surprised that there's STILL no official tool of using official Sprite Fort without any third-party software.

    Or maybe I am missing something? Thank you.

  • I am making a 3D FPS game, but for some reason my camera seems to be wrong when I created a crosshair.

    To look directly at object, I have to move my camera up, but I shouldn't

  • Thanks for your reply.

    Sure it does, but car lacks of side movement, that is still what I need

  • Hello. Currently I have an object with 8 direction that can move when I press the buttons.

    But when I rotate the object and press, W, for example, the axis remains the same

    What I am trying to achieve is an object that sets its angle towards mouse, that moves toward mouse every time I press W.

  • I am actually surprised that no one replied yet. I thought that this one's a serious problem.

  • Hello. I am using Safari, and faced one issue.

    A two-finger swipe from left to right ("back" gesture) when in image editor completely closes C3, even if the project is not saved. It happens only in Safari: Chrome has popping message saying about saving a project before closing a tab.

    Should it be like that? Is there a fix?

  • Hello. I am thinking of getting MacBook Air 2018, so I appeal to Intel MacBook Air users: how do you feel using Construct 3? How does it work with such bad specs and such great screen resolution? What's about battery life?

  • Thank you!

  • Is there any manual on making adaptive icons for android?

    developer.android.com/develop/ui/views/launch/icon_design_adaptive

  • Thanks for your response.

    That's great! Thank you!

    One more question, how do I get the tilt of the stick to calculate cursor's speed?

    UPD: Thanks alot!

  • Hello! I have a cursor in my game that controlled by gamepad's joystick.

    How do I make a proper controls? Currently I am using four "If Joy X < deadzone -> cursor.x -10", but it feels janky and very limited. How do I get joy's angle?

  • I still don't think this is the right approach - naturally next there'll need to be inserting at index, deleting at index, appending to end etc. - and that is basically reinventing everything the Array object does.

    I usually hold text colors in string TXTCLR var. Is it right approach to use array for holding three numbers and change them on the go?

  • Agree. "Set Index" action would be helpful