Can not work on a project anymore

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From the Asset Store
2D fighting template based in the game that defined the fighting games genre.
  • Hello. I've just reached my PC after a long period and tried to open some old project that I've been working on for a few months now.

    When I open a project, I see "rendering spritesheets" status, and then just a crash.

    I only have one Lite Tween addon, just because I've been working on Construct 2 and switched to 3, but everything was completely fine. Trying to open project in old C3 verisons does nothing.

    P.S.: I have 2 machines, one's on Windows 11, latest Google Chrome, and second one is Steam Deck OLED, latest SteamOS.

    Error report information Type: unhandled rejection Reason: Error: The source image could not be decoded. InvalidStateError: The source image could not be decoded. at d.R1c (https://editor.construct.net/r424/projectResources.js:688:231) at d.yNc (https://editor.construct.net/r424/projectResources.js:688:152) at d.JS (https://editor.construct.net/r424/projectResources.js:688:459) at qWb (https://editor.construct.net/r424/plugins/allEditorPlugins.js:6:182) at rWb (https://editor.construct.net/r424/plugins/allEditorPlugins.js:5:408) at uYb.Instance.Hwa (https://editor.construct.net/r424/plugins/allEditorPlugins.js:74:99) at d.r4c (https://editor.construct.net/r424/projectResources.js:912:420) at d.fh (https://editor.construct.net/r424/projectResources.js:1507:327) at d.fh (https://editor.construct.net/r424/projectResources.js:1462:3) at fxc (https://editor.construct.net/r424/components/editors/layoutView/layoutView.js:89:336) Stack: InvalidStateError: The source image could not be decoded. at d.R1c (https://editor.construct.net/r424/projectResources.js:688:231) at d.yNc (https://editor.construct.net/r424/projectResources.js:688:152) at d.JS (https://editor.construct.net/r424/projectResources.js:688:459) at qWb (https://editor.construct.net/r424/plugins/allEditorPlugins.js:6:182) at rWb (https://editor.construct.net/r424/plugins/allEditorPlugins.js:5:408) at uYb.Instance.Hwa (https://editor.construct.net/r424/plugins/allEditorPlugins.js:74:99) at d.r4c (https://editor.construct.net/r424/projectResources.js:912:420) at d.fh (https://editor.construct.net/r424/projectResources.js:1507:327) at d.fh (https://editor.construct.net/r424/projectResources.js:1462:3) at fxc (https://editor.construct.net/r424/components/editors/layoutView/layoutView.js:89:336) Construct version: r424 URL: https://editor.construct.net/ Date: Sun Feb 02 2025 15:18:13 GMT+0300 (Moscow Standard Time) Uptime: 120.7 s Platform information Product: Construct 3 r424 (stable) Browser: (unknown) (unknown) Browser engine: Chromium Context: browser Operating system: Linux 6.5.0 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, AMD Custom GPU 0932 (radeonsi vangogh LLVM 19.1.6), OpenGL 4.6) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 2048 Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

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  • It sounds like the project has a corrupt image inside it. However it shouldn't crash Construct. Could you share the project file? You can send it to me at ashleyycj@scirra.com if you'd prefer not to share it publicly.

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