firebelly's Forum Posts

  • This happens to me, dual monitors and Windows 8. Can't find what is exactly triggering it. But at I can confirm.

  • The rope example is as good as you can get almost, you just need to add more sections to make it more "realistic". There are settings in the physics behavior you can also play with to get a better "feel".

    You can also use events to find the last piece of the rope, pin an object top it, which can than be "sticky".

    For swinging you just need to apply a force or impulse to the last piece to make is swing.

    This is off the top of my head.

  • Excellent graphics! Love the art. Yet I think in some of your layouts the color pallet is a bit off balanced. Other than that its awesome.

    Which ones in particular? The weapons room and bridge are my bigger works in progress. But any feed back is appreciated!

  • have you tried the rope example in the how to section?

  • Anyone who has a ouya now might be able to help. I want in on this competition.

  • Ahh, Thanks, I think I should be ok as each room will either be tiled or a decent size smaller than the screen! Good idea with multiple tiles though for size restrictions...

  • Been playing with some different tile editors. I was using Construct 2 before to do most of the tile layout, but I'm opting for a solid background with transparent sprites to simulate the floor. Here are some of the results of the last week.

    <img src="http://i.imgur.com/2cnnS.png" border="0" />

    <img src="http://i.imgur.com/xJcw9h.png" border="0" />

    <img src="http://i.imgur.com/hEmChh.png" border="0" />

    <img src="http://i.imgur.com/oKZxch.png" border="0" />

    <img src="http://i.imgur.com/7USDJh.png" border="0" />

    <img src="http://i.imgur.com/39Rc2.jpg" border="0" />

  • The main problem with your question is "it depends". It really depends on the game, how many sprites, how many physics objects, how many effects and particles you use. You can't build a game and have it run everywhere. I think as developers, we need to understand that the mobile platform is far different than the desktop. I am planning on having two completely different builds for desktop and mobile. Mobile will have many effects removed to ease strain on the CPU.

  • The iso one looks nice! I think the link I posted in my OP is pretty solid. My only compliant with it is that it doesn't merge layers well. When I merge down, it loses transparency.

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  • This might be a duplicate, but I think what I am looking for is very specific and might not have been mentioned.

    I am looking for an editor, ide, tool or anything that lets me take a tile sheet (set of tiles) and easily, quickly build levels with them that I can export as a single PNG. I don't want or need to export the level as a tile map or special format, I just want to be able to create backgrounds basically.

    Yes, Photoshop and Gimp do this, but I want a tool designed for it. With a little pallet of tiles I can just drag and drop.

    Thoughts?

    Update: This seems to be pretty close.

  • I'm a little bummed at the gamepad, it doesn't seem to have a start or select button.

  • I was talking to the OUYA guys a while ago about HTML5 games etc. Are we still just planning on using the standard Android path to get on OUYA?

  • Here is a little update video.

    [TUBE]http://www.youtube.com/watch?v=Zuog_Vr30rE[/TUBE]

  • Totally my bad on this. Adding Else before each of the statements created the right impact. I was assuming subevents acted as Else Ifs and not Ands. Else Fixed everything.

  • I am experiencing a strange error with on pressed as well. It seems like there are multiple events being fired at one press maybe? I have a key press command, where on up press, you change a variable from 0 to 4. Each press sets the number to 3, 2, 1, 0. Strangely, right now, if I press up, it should set it to 4. But it is setting to 3.

    In the first image, if I press up, currentlySelected becomes 3. NOT 4.

    <img src="http://i.imgur.com/8uidb.png" border="0" />

    In the second image, it becomes 4 as expected. Let me know if I am just missing something.

    <img src="http://i.imgur.com/7Nfsq.png" border="0" />