firebelly's Forum Posts

  • It should create new fx file for WebGL effect

    I swear a while ago there was an example using space blaster that came close. I just made a new Scanline effect that does vertical as well as horizontal, but that's more pixelish than TV.

    Bonus points for offsetting each pixel so you can see the RGB peek through.

  • I wanted to get that retro TV effect. I can't find the example anymore, but it was a combo of scanlines and something else. Does anymore else have good combos that look like an old color TV?

  • Here's a solution:

    http://dl.dropbox.com/u/5426011/examples16/stairs.capx

    I don't know if it's a better solution than yours since it wasn't posted.

    EDIT:

    ninja'd

    This. This solves the issue of walking through them as well as up. This is the most common behavior I see in video games.

  • How many objects are we talking about? If it is just a couple, it wouldn't be too bad to check when outside layout and do some math to change the angle. You would just need to project the angle out. I can't give you the maths on that because, frankly, I have the geometry skills of a house cat.

  • Here is my diagram.

    The stairs example on here can account for the green and yellow arrow.

    But how do I deal with the blue arrow? And sometimes the green arrows acts strange, and I fall through the platform.

    Anyone have a better solution for stairs?

  • Glad we switched to Webkit based exports :)

    How do you guys debug these things normally? I am interested in your process.

  • I'll be at the San Francisco location rocking out some fun. Representing C2!

    http://globalgamejam.org/about

  • I didn't see any in the list or in the search, but I was wondering if there was some plugin that did some sort of slow-reveal. Like someone was typing out the text as they go. Anyone have any thoughts on how to do it?

  • I've had this happen to. I also experience players getting stuck to boxes etc when gravity is 0. I don't know if it is because you change the gravity mid stream and some pixels get stuck inside the other object.

  • If you guys need any C# or Silverlight help, let me know. I've been making WP apps since launch.

  • I have two ogg music files, two layouts.

    In the start of each layout, I start the music looping.

    I give it a name of "bgmusic". I assign that name to BOTH music files.

    On the end of layout I Stop "bgmusic"

    When I move to another layout the new music never starts. Only the first one plays.

    Tested in latest Chrome.

    CAPX Here (click green square to move to next layout)

    What is wrong with my assumption here? Is this expected? I would figure that when I move to the next layout the music should top the previous and play.

  • Yep, this is very good news.

    The only thing I'm worried about is the lack of webgl on some windows computers without that extra exe installed.

    Ashley, Which computers may have this problem?

    Forcing an install may seem small, but I know this annoys people a lot.

  • I have a different ogg file on every layout.

    None of the would play at all. I eventually started changing the music files to all be the same, and they play now. But I can't seem to get it to work with a new music file on every layout. Lots of issues where either no music plays at all, no sound at all, plays once then never again (using stop/start).

    Maybe there is something up with the way it reads the files? Maybe the encoding is off?

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  • Is there a way to verify this? I've also had that issue (can't reproduce) where the sounds don't start until after the first music play. Not sure how to make it happen again.

    All my music is encoded as an OGG, all sounds are OGG+M4a.

    To me I feel like the audio menu should be changed a little to differentiate these things.

    Play Music (Tag): Stops all other music automatically, plays new music.

    Play Sound (Tag): Just plays the sound.

    This would remove the need to have "On end of Layout: End stop sounds.."

  • Also. I just realized I had the "Select" tool clicked on the sprite editor. When I unchecked it, my menu options were no longer greyed out.