firebelly's Forum Posts

  • I love the new save feature. It's really easy to make a great save file. But is there a way to easily clear it? I see a Save and Load command, but not clear. Wondering if I was missing something. Thanks!

  • Remember never to update the default behaviors and objects. Make your own from a copy. Every install will erase you updated object.

  • The inaccuracy of fonts and webfonts basically means spritefont is the only solution. I just wish someone was still working on it. I have a couple bugs that are annoying me. Mostly around wrapping.

  • I've been asking them on twitter what is up. It should be out sooner than later. They said 4 weeks.....like 4 weeks ago.

  • remember to never update your OOTB behaviors and plugins. Always make a new one like CustomSine or MySine.

  • How would you guys suggest to manage patching? Just release new full set of EXEs? Or is there a tool we should be looking at to manage incremental patches?

  • So what is the link between the two game styles, there appears no connection, it's like looking at two different games...

    Certainly looks interesting though...

    Basically you will have the choice of doing platformer stuff or SHMUP stuff. Choice is used loosely as you will have to explore the shooter level to beat the game. You can explore all you like, but you have to do everything at least once. I'll post a video soon explaining it. Yes it looks like 2 games in the screenshots, but I think it makes more sense after a walkthrough!

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  • My object library is getting quite large, and sometimes I forget where I put things.

    I want to be able to search for items easily in the projects list and in the objects pane. That would help me a lot.

  • I want to be able to click on an item to get focus so I can move it around from the Zorder menu. So if something is way in the back, I can grab it.

  • Solved: Please Close.

    I noticed it was looking for an action ID in the error and couldn't find it. I was recently working on a plugin and added an action to it. It was working yesterday, but it seems like my editor was still open when I shut down the computer. It reverted my changes to before the time I Added the action.

    This meant there was a reference in my game to a behavior action, that didn't exist. Thus the error was born.

    Thanks notepad++.

  • You can't just delete the reference.

    What you should do is create a dummy project, and add the plugins you have seen in the broken project one at a time, save then re-load. Hopefully the dummy project will eventually break, and you should have a suspect plugin.

    I tried this and it loaded, so there is something breaking inside the rest of the project I think. I tried removing everything related to the plugins as well, ctrl+f to find all references and then remove them. Still can't get it to load. So there has to be something in there.

    The problem is my caproj is like 10,000 lines, so it's not something I can just scroll through to fix.

  • I think all plugins, behaviors and effects should be sandboxed in the IDE.

    Not being able to work on your game, because an unused plugin is outdated seems a little harsh to me. It would be nice if you could get a little dialog that pops up that asks you to disable it. It would toggle it as disabled in the IDE.

  • If you open the .caproj in a text editor, you can see all the plugins and behaviors that the project uses.

    As an example, a project that uses a plugin from R0J0hound looks like the following:

        <used-plugins>

            <plugin author="Scirra" id="Arr" version="1">Array</plugin>

            <plugin author="Scirra" id="Mouse" version="1">Mouse</plugin>

            <plugin author="R0J0hound" id="c2canvas" version="1.700000048">Canvas</plugin>

        </used-plugins>

    As you can see, his plugin sticks out, so if I got your error with this example, I would suspect R0J0's plugin, and I would ask him for help.

    I'm not saying it definitely is the fault of a non-standard plugin, but it usually is.

    I tried deleting references one by one, I still get this error even when all the plugins, behaviors and effects are blank.