fedca's Forum Posts

  • thank you alextro but wouldn't this just test if the corners are overlapping?

    some more information:

    I want to check if a sprite is overlapping with a tilemap object (even if there is no tile at the given position). With the tilemap object I can only set imagepoints and collison polygons per tile.

    (I guess the best way is to add an invisible spirte that is behind the whole tilemap objects for checking overlaps?)

  • I know how to check by comparing with bboxleft/right/top/bottom, But that seems to be so many conditions, epecially as I use this very frequently.

    Thank you!

  • I remember seeing this video a few weeks back: https://www.youtube.com/watch?v=MCGELH9kPJ4

    this might be a overly complicated version of what you want, but should get you there.

  • I tried it but the way it is implemented right now is unusable to me.

    Proper Music streaming, scrubbing and resuming in editor and game is a must for me.

    Hopefully the audio-timeline feature will be get some additonal love in the future as it would be a great tool in theory.

  • I don't think that's the case from my experiments, it seems like it reflects correctly as long as it less than 100px in each direction if it is larger (scale/image size doesn't matter) it stretches. Maybe in the effect you mistakingly used pixels instead of scale percentages?

    But I guess it's a while since you created the effect, So I understand it's hard to go back. So no worries If you don't know a fix, it's not that important to me!

    Thank you nonetheless

  • thanks for the answer!

    When you open your sample project https://www.construct.net/en/make-games/addons/82/reflecty/examples/1/reflectyexample.c3p and scale the sprite (sprite3) that has the reflecY effect in editor.

    Now if you press play the reflections are offset and stretched.

    So it seems that the sprite with reflectY only reflect correctly at very specific sizes. Maybe I am misundestanding something fundamentally about this effect.

  • Hey Mikal,

    I really love your effect.

    I only have one problem, if I scale the sprite with relfectY on it the reflection gets distorted (also happens in your sample project).

    I don't understand how to keep the reflection 1:1 and I tried alot of things for example: if the sprite hast to be at 100%, square etc. but it seems somewhat random?

    Is there something I am missing?

    or does anyone else know?

    thank you!

  • yea multiplayer/online stuff gets complicated fast.

    If you have a server you could also use the ajax plugin to send and receive data but still far from easy.

  • maybe this official tutorial helps, I'm not sure if it's exactly what you want, as I assume you want to have an external server and not peer to peer.

    https://www.construct.net/en/tutorials/multiplayer-tutorial-chat-room-591

  • wdym,as far as I know the drawing editor was never meant to create final art in, mostly to do quick changes and prototype assets and it's perfect for that.

    I think you should create the final art assets in an external software and import.

  • there is a rectangle selection tool, top one on the left bar. Select the circle with it and then drag and drop the selected part.

    If you need more precise tools, best would be to export the image (top bar floppy disc icon) and open in a different editing tool like photoshop, paint etc.

    Do the editing there and import (folder icon in the animation editor).

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  • So after watching the chernos video about bloom in game engines https://www.youtube.com/watch?v=tI70-HIc5ro and I always wished there was one in c3 (I seached a bit didn't find a solid solution) I tried to create my own with events and effects.

    In my opinion my implementation actually looks ok, the main problem is that I use the take canvas snappshot event to get the texture I do the bloom effect on. this can't really be done every frame, especially as I have to hide the old bloom before taking the next screenshot which leads to flickering.

    Does anyone have suggestions or would be able to adapt this into an effect?

    here is c3p file so you can check it out:

    https://drive.google.com/file/d/1IW5mhLiKQNWcBHa9359bdOzqsdVHuUsS/view?usp=sharing

    current flow is:

    -hide bloom layer

    -take screenshot

    -unhide bloom layer

    -load image into sprite 1

    -load image into sprite 2

    -effect blackWhite is on sprite 1 and blended with darken (to control at what brightness pixels get bloom)

    -the whole layer these sprites are on has blur horizonatal and vertical then blended additively (layer opacity controls bloom strength)

    Would be cool if someone more experienced could help me! tank you!

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