fedca's Forum Posts

  • there is a rectangle selection tool, top one on the left bar. Select the circle with it and then drag and drop the selected part.

    If you need more precise tools, best would be to export the image (top bar floppy disc icon) and open in a different editing tool like photoshop, paint etc.

    Do the editing there and import (folder icon in the animation editor).

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  • So after watching the chernos video about bloom in game engines https://www.youtube.com/watch?v=tI70-HIc5ro and I always wished there was one in c3 (I seached a bit didn't find a solid solution) I tried to create my own with events and effects.

    In my opinion my implementation actually looks ok, the main problem is that I use the take canvas snappshot event to get the texture I do the bloom effect on. this can't really be done every frame, especially as I have to hide the old bloom before taking the next screenshot which leads to flickering.

    Does anyone have suggestions or would be able to adapt this into an effect?

    here is c3p file so you can check it out:

    https://drive.google.com/file/d/1IW5mhLiKQNWcBHa9359bdOzqsdVHuUsS/view?usp=sharing

    current flow is:

    -hide bloom layer

    -take screenshot

    -unhide bloom layer

    -load image into sprite 1

    -load image into sprite 2

    -effect blackWhite is on sprite 1 and blended with darken (to control at what brightness pixels get bloom)

    -the whole layer these sprites are on has blur horizonatal and vertical then blended additively (layer opacity controls bloom strength)

    Would be cool if someone more experienced could help me! tank you!

    Tagged:

  • Hey, next week will be one of the largest Game Jams, the GMTK Game Jam.

    I wanted to ask if Construct 3 will be free for that weekend similar to how you are doing it for other jams? I would really appreciate it!

    Slightly off topic, the engine usage of last years GMTK Jam:

    https://twitter.com/gamemakerstk/status/1287285671007342592?lang=en

    Tagged:

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  • I'm so happy you like it!

    Thanks alot for the kind feedback Tom. :)

  • I would appreciate if you could play it and give some feedback, thank you!

    play in browser:

    https://federico-calchera.itch.io/whatileftbehind

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    play in browser

    https://federico-calchera.itch.io/whatileftbehind

  • I made this game for the GMTK Game Jam 2020, I would love you to play and rate it!

    Feedback is appreciated aswell.

    https://federico-calchera.itch.io/meowtofcattroll

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  • Thanks for letting me know!

    I just reported it, good to know it's not only on my side.

  • If I have a tween WITH LOOP, go to layout doesn't work.

    I tried it multiple times, but when the tween behaviour has loop set,the action go to layout doesn't work.

    I assume this is a bug or am I missing something?

  • thanks for the tip, I don't know why I didn't think think about that.

    I figured I am able to use system expression exp(x) for my particular case, but maybe just using 2.71 would make it easier to calculate as I don't need high accuracy.

  • Hey, I'm probably missing something, but what is the system expression for e? Math.e doesn't work.

    Thanks for the help!

  • Oh thanks so much, the URL word confused me, I thought I'd need to host the arrays externaly for that to work.

    Thanks so much for the help!

  • Hey I have a problem with how I want to stream in arrays.

    Currently I have dialogues stored in seperate arrays and I want to stream them in via AJAX from the files folder.

    They should be randomly selected. I thought I could do something like this :

    Ajax request file: "Dialogue"&int(random(0,100))

    But Construct doesn't allow picking by name only throught a dropdown in editor.

    Am I missing something or is there a workaround.