So I have these graves that randomly spawn over time. When I damage one of them they are supposed to play their "damaged" animation once. Instead they keep looping their animation (I do not have "loop" checked).
I set it to play it's "damaged" animation when it's HP = 1. (HP starts at 2)
I understand that the animation will keep repeating while HP = 1 is true.
but if I add the "only trigger once" condition onto it. the first grave I hit will only play the animation once, but then none of the other graves will ever play their "damage" animations when I damage them as long as that first grave that I damaged still exists.