farsmile90's Forum Posts

  • ludei you guys, just don't forget C2 member, because we do need something can work with c2 like Googleplay service, facebook etc...

  • Hello everyone !

    My name Tran Anh Thi from Vietnam (live near creator of flappy bird about 1km ) and finally i fisnished my game for mobile using C2 and cocoonjs, It's early game, i'll need a lot of improvement but after tested on my galaxy s2 and note 3, galaxy tab 1, the game run very good and smooth.

    you can play it here :

    https://play.google.com/store/apps/deta ... reetKungfu

    Some screenshoot here:

    Play the game, and give me some feedback about gameplay ,bugs etc... or maybe invite some of your friend play it too, thank you all !

    bonus a very small game: https://play.google.com/store/apps/deta ... ngfutoilet

    The goal of the game is fight to the death.

  • You can play my game here

    https://play.google.com/store/apps/deta ... reetKungfu

    or

    https://play.google.com/store/apps/deta ... ngfutoilet

    Run super smooth on my samsung galaxy S2 and note 3 , galaxy tab one etc...

  • The performance of C2 game made for mobile is not as bad as someone said. You're reading some tutorial about how to make game run faster, it's can't make "your game" run smooth because you'll need to creat a lot of game focus on mobile using C2, if it's run slow you will keeping find out why it's run slow, and make a change still it's run smooth again. It's all about experience.

    The answer is up to you... But i've already made the good game maybe not "great", with nice graphic and smooth performance, tested on samsung galaxy tab and samsung galaxy S2. Wait a few hour, untill the game is publish on the googleplay. I'll post the game and you can play it... It's all made by C2 and cocoonjs.

  • Your game is the big project or a small one ?? Do you often test your game via cocoonjs using wi-fi test?? Because i've made about 4 games using cocoonjs and one of my game is the big project and it's run very smooth on my galaxy s2 and galaxy tab 1 , and never close while playing . Maybe you can check your game code again. My big game nearly 30 mb and lot of object and event sheet and it's run fine.

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  • 1. I'm alway downloaded the new update of C2 because there're new features and a lot of upgrades, many bug fix etc...

    2.No matter which version of C2 when you buy it, i got C2 when it's released about 9 months, after alot of update , my license still be fine.

    As i know, if you use crack, or hack the software, it'll be back to free edition when you update the new version of c2.

  • vagaev, Guizmus , thank you guys ! It's work so well, thank for your time.

  • In my game, i want to creat local highscore using webstorage.

    If my first time played the game, i'm only dead 5 times. The best score will be 5.

    When i play the game again, i'm dead 3 times, the best score will be set to from 5 to 3, and play it again, if i dead 10 times, the score still be 3. How can i do that?? An example will be great. Thank you all!

    The logic about increase the score is simple but decrease it make me sick

  • tumira I've never try it before and i think it's not effect the performance of the game.

  • :)) I know you're very happy, but thank for your little conversation with yourself, maybe someone having a same trouble with font will find something useful in here, in you,

  • Ok WizLore and beufreecasse , make sure your font is .ttf font and:

    Everytick >> YourTextobject >> set font face >> EnterYourCorrectFontName >>stylenormal     DONE.

    And finish all the 2,3,4 step as i said above.

    Hope it's work !

  • WizLore I made the font work with me game, and i'll show you what i did.

    1. You must work with the .ttf (true type font)

    2. When exported your game to Cocoonjs, you will see a .Zip file.

    3. Creat a folder called "fonts" and copy and paste your .ttf font into "fonts" folder.

    4. After that, put your "fonts" folder into the .Zip file.

    If it's not work, ask me here, i'm have another way to make it work.

  • AnD4D and nemo, i have a same problem that all of you have, i've tested all of my games and most of my games not work, if i'm turn off physic and try to remove some button and layout, it's work again, and i know we'll have a better result in the next upgrade of c2. :)) But some of my game have many object and fighting effect, it's still show me 61 fps, very smooth.

  • I'm using R136, when i touch any button to switch to another layout, the game is freeze and stop working. Anyone confirm it's a bug in cocoonjs ?

  • Yeah, confirmed, my game always run 25-40 fps, now it's 60 all the time, and i can't see any lag or fps drop suddently. :)) Now, look forward to layout by layout loading.