fanusgames's Forum Posts

  • play.google.com/store/apps/details

    youtube.com/watch

    i want make like this game

    when I pick it up and let go, it goes to the point I want, but what I want is to do something like in this game. when I let go, it goes in the direction I want and a new object appears and we shouldn't be able to drag the old one and let it go. I've gotten this far but I can't do the rest.

  • Perhaps you need to use other values instead of ViewportLeft and ViewportRight

    Yeah, but I couldn't figure out what to use either :(

  • I couldn't do what you said, actually I found a method like this, but here if you play from the desktop etc. then it goes out of the limits I have drawn.

  • I have an object that I drag with drag drop and I create a new object in the middle of this object, but I want to set certain limits in the drag drop event.

    Object number 1 must fall into the walls I indicated in number 3 and I drop object number 1 by moving the blackness number 2 left and right

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  • oh thanks this is what I wanted to do for a few days

    the only problem is that when creating the first object, it will be randomly selected from the first 3 level objects and thrown, I did it this way, but sometimes there is a bug.

  • actually what I want to do is suikagame.com the same game here, if we think according to this, will it be what you said, how should I follow a way?

  • Thanks a lot for your help, there is a problem, my 2 merged objects are the same objects.

    sprite1+sprite1 = sprite2 I am creating a new object in the form of sprite1, I could not find how to do this with the code you threw.

    yes objects are completely rounded

  • You can modify following example to your own needs: dropbox.com/s/c2b2pb23ecoqyg5/intersecting_area_point_check.capx

    Actually, what I want to do is to find the closest point where the two intersect, but I couldn't figure out how to do it based on this example.

  • there is a situation where I create a new object that disappears when they hit each other and I create a new object in its place, and the new object is always formed in the position of the one who is hit, not the one who is hit.

    what I want is to create a new object at the point where the 2 touch each other and the old objects shrink towards this point and disappear.

  • what I want to do is delete an object if it touches another object for more than 5 seconds

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  • You just need to put it in the same block you had before, then with the action add set variable to 0.

    I can't understand because of the language barrier can you give me an example?

  • You can use a different global variable to lock out the event so it is not always true. So like variable=0 in the condition, then when you show the text in the action you can set the variable to 1. Then it will only run one time!

    I tried but I still couldn't do it

  • You need to make it so the condition is no longer true, so change the Levels_Open variable? Or if that is an important variable to remain with its current value then use a different variable to act as a trigger once.

    I don't fully understand, I apologize for my bad English levels_open is an important variable that shows what level it is at