fanusgames's Forum Posts

  • > In my game, there is a bar that will be active every 3 minutes so that we can gain power when we click on it and as you can see in the image, is there a chance that I can do this cleaner and with less code?

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    > and I add extra timer images for each powers, can there be a shortcut for this?

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    You can use 1 timer behaviour for different timers using timer tags

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/timer

    thnx Do you think there's a system where I can automate this for all powers elements?

  • In my game, there is a bar that will be active every 3 minutes so that we can gain power when we click on it and as you can see in the image, is there a chance that I can do this cleaner and with less code?

    and I add extra timer images for each powers, can there be a shortcut for this?

  • Is there a course content about this? I don't know much how to do it in construct3

  • This happens with all fonts and instead of setting them all individually, maybe there is a shorter way :/

  • Here's what I want.

    the more text is written inside the selected text element, the larger the text element will be, this will only happen 1 time when the game starts, it will not be dynamic

    My goal is to set the automatic width in various languages

    I want to make the text element as wide as the content of the text

  • The texts are not exactly centered vertically, as you can see on the left, the 2 options are centered horizontally but vertically based upwards, how can I fix this?

    this also happens with texts that are not special fonts

  • I want to add multiple language options to my game in the simplest way

    I actually think the simplest method is to edit the excel file and transfer it to the construct

  • Can You Send ScreensShot Of Your Events, For Understand Whats is Going.

  • the ads in the game do not appear when I install the game and open it for the first time, but if I close and open it 1 time, they start to appear, what could be the problem?

  • even though I cleaned all the edges, this happens. I want no black lines

  • If you want to delete 5 sprites in the order from nearest to furthest with a small delay between them, try changing the code like this:

    In fact, this is not what I want, it works smoothly in the code I send before message, what I want is to delete these 5 objects in order when I press the button, but when I make it work when I press the button, only 1 object is deleted.

  • Is this loop nested under some parent event? You need to explain the task.

    The code you posted will destroy only one SpritesA instance at a time. Even if there are 100 sprite instances on the layout, the loop will repeat 101 times, but every time it will be picking the same single instance - closest to (0,0).

    Then after 0.07s delay it will destroy this one instance 101 times :)

    all the code is like this, when I want to make the code to work when a button is pressed, it doesn't happen, but it happens whenever I take the code out.

    so it works smoothly as it is, what I want is to delete the top 5 objects when the button is pressed.

  • "lvl"&4 is the character string "lvl4". You are doing a size <= type comparison with a character string. While this might work for some character strings it isn't standard practice.

    Since I don't understand this part of your code, I don't feel qualified to answer, but I simply point it out as questionable.

    yours

    winkr7

    actually what I am asking is that when I press a button, the for loop does not work, it works 1 time, I just want it to work until the for ends when I press the button.

  • I have a for loop that works this way, I want to make it so that when I press the button, it deletes the first 5 objects, but when I press the button, it deletes only 1 object and the others remain.

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  • I have an object in multiple layers. but only 1 of these layers randomly appears on the screen

    what I want is to remove the physics property of my objects in the layer that is not visible on the screen and only activate the physics property of the objects that appear on the screen.

    objects duplicated version of the same object