Excal's Forum Posts

  • The loader layout and preloading, from what I know, only works if you're making an HTML5 browser-based game.

    In an app downloaded to your phone, there is no loading of the loader layout.

  • Tobye I've sent you a message.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • LD26 is next weekend. There are two modes: competition and jam. The competition is a solo competition where one must develop the game and all content within 48 hours. The jam is a 72-hour competition ending at midnight on Monday/Tuesday where we may work as a team.

    Does anyone want to work as a team on LD26 Jam?

    Technical improvement only really help the upstream developers which is a smaller group of people. Where as community features help the whole.

    I'm pretty sure a lot of people find the event system daunting at first. By having a debugger, Scirra can make a short vid under the 'Events system' on the front page that shows the debugger go through the events one at a time, and this would be HUGE in helping people realize how easy it is to use it.

  • I've had this issue as well. It seems to happen on random occasion.

    I voted for a debugger. Yes, if I only want to trace variables I use textBox or Chrome console, but the real benefit of using a debugger is to step through events one by one and see the state of the SOL and variables at a specific moment in time.

    THIS. Exactly this. Why this isn't already #1 on the priority list eludes me.

  • Some people have complained that the game sprites on smaller screen devices (even the iPhone 5) are too small, so I've adapted the game to scale down if the screen size is 1136x640 (iPhone 5 resolution) or smaller.

    I've also cut the game download by 2MB, according to Construct 2.

    Please try on mobile and let me know what you think!

    Also the debugger can be built using text box or something, if you can't built a debugger yourself than Construct 2 is to advance for you or you have a hard time figuring out problems even with a debugger. The debugger won't tell you logical errors or stuff that you cannot realize yourself. I'm not discouraging building a debugger, but I don't think it will help Construct2 that much.

    Yes, for simple games, that will suffice.

    Perhaps you should try making more complex games. Then you might see the need for an actual debugger.

  • MadameBerry: This solved it, thank you! For some odd reason I didn't think about the size of the object!

    Where are you going to school? I graduate in Fall 2014 too, haha.

    I don't understand all of the kids voting for multiplayer. I doubt they've even created a game that would even take advantage of it.

    Why isn't debugger #1 on this? Come on now, all the other features are nice, but there is no reason why the debugger, which would increase productivity, create less headaches, and decrease the number of people giving up on C2, isn't getting the most votes.

    Is everyone making super-simple games?! The debugger is THE most important possible feature in my opinion.

  • Well, I tried Pick Nearest, did the inverted thing, and neither are working.

    I have no idea why the shields sometimes works and sometimes doesn't.

    <img src="http://i.imgur.com/oKc2A6Q.png" border="0" />

  • MadameBerry, I think you hit it right on the spot as to why it's not working.

    I'm going to try a Pick Nearest for the family and see if that works.

    By the way, I checked out your blog and read your Kickstarter thread. Sorry to hear it didn't go well, but the lessons learned are invaluable since I plan to launch my own Kickstarter after the Newgrounds C2 game jam.

  • Hi Dave,

    Thank you for your excellent feedback! The load time definitely will put people off, and this is honestly why I question the viability of HTML5 games as a platform until Internet connection speeds drastically increase. Nobody will want to wait two minutes to play a game, whereas if they download an app, a two-minute download is perfectly acceptable. I intend on turning this into a full-fledged space shooter with a story after the game jam is over, but I won't be targeting HTML5 as a platform because there is little to no monetization possible with adless HTML5 games at the moment, and the load time is also a huge factor.

    I noticed you are currently working on a board game. Would you be interested in collaborating on a project in the near future? Such as a turn-based strategy game? :D

  • I did that, but it still seems to work only every now and then.

    <img src="http://i.imgur.com/eQtm39a.png" border="0" />

    Capx download link in this thread is updated.

  • Hi zatyka, thanks for your feedback!

    Controls on a mobile game are one of the absolute hardest things to get right. I'll keep working on it if people think it needs tweaking.

    I'll look over the highscores screen for the next update.