Excal's Forum Posts

  • Thanks for sharing!

    I agree - true fullscreen is something we would definitely like to see.

  • Just so you know, your random() statement generates a random number between 0 and 3. This can include numbers with decimals, so rd can equal 0.4, 1.5, etc.

    I recommend using int() function to make sure it's always an integer.

  • Not sure if there's anyone interested in this, but one of my favorite Shockwave games as a kid was Spybotics: The Nightfall Incident. You can see a video of how the game plays here:

    Subscribe to Construct videos now

    I really like the overall concept of this type of game and would like to expand on the mechanics.

    I'm currently working on creating a basic gameplay prototype. You can download the current progress here:

    BoardGame.capx

    You can also run a live version of the current development version here: CoHackTest

    Features for the aspiring C2 Developer to take from:

    • Notification system that moves from one side of the screen to the other based on touch input
    • Turn-based system based on a game state machine
    • Random grid generation script developed by

      Yann

    Player and computer spawning at designated spawn positions

    Maximum board movement path determination and highlighting based on a recursive function developed by vee41

    Attack highlighting that ignores board gaps (ranged attacks are not reduced due to missing board spots)

    All art and sound assets in this project are also royalty free for anyone to use!

  • Hate to keep bumping this, but getting the multitouch to work is one of the last steps I need to take before I can submit to the Newgrounds Construct 2 game jam.

  • I've decided to go with the pathfinding approach since a lot of the algorithms I've found online are going over my head in terms of implementation.

    However, there seem to be some missing conditions - in particular, 'On path found' and 'Failed to find path'

    <img src="http://i.imgur.com/CHYf2nu.png" border="0" />

    Does anyone know where these went?

  • <img src="http://i.imgur.com/w5YKbq2.png" border="0" />

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  • It should be a 'System' condition.

  • So here is a problem I'm not entirely sure how to approach. I need to randomly tile my game grid, but also guarantee there is a path.

    Basically I need to prevent this:

    <img src="http://i.imgur.com/swnxZ0Y.png" border="0">

    You'll notice there is no way to start at the left and make it to the right because of walls.

    Here is the capx: BoardGame.capx

    Can anyone help me?

  • vee to the rescue! Thank you sir!

    I guess that's what I get for messing with C2 too late at night!

  • I'm trying to set up random tiling to create a game grid, but I believe I am creating an infinite loop or otherwise crashing the browser.

    Can anyone help determine why?

    <img src="http://i.imgur.com/neAmdiD.png" border="0">

    Download the .capx here:

    BoardGame.capx

  • Not to hijack this thread, but Darklinki, is that avatar the likeness of L?

  • Can you call someone from your browser?

    Remember that Construct 2 is an HTML5 Game Engine. If your browser can't make phone calls, then it's likely that C2 cannot either.

  • philx

    Can you share the .capx for the example you gave me earlier?

  • This would be most appreciated. Anything to take these technologies from 'hobbyist' to 'commercial/production useable' is great.

  • jayderyu

    What about two analogs?

    What you have above seems to be for a single analog, which I have working. The issue is getting the second analog to appear.

    <img src="http://i.imgur.com/pPoIFAT.png" border="0" />

    And here are the events for the right-hand side.

    <img src="http://i.imgur.com/qql12TR.png" border="0" />