Not sure if there's anyone interested in this, but one of my favorite Shockwave games as a kid was Spybotics: The Nightfall Incident. You can see a video of how the game plays here:
I really like the overall concept of this type of game and would like to expand on the mechanics.
I'm currently working on creating a basic gameplay prototype. You can download the current progress here:
BoardGame.capx
You can also run a live version of the current development version here: CoHackTest
Features for the aspiring C2 Developer to take from:
- Notification system that moves from one side of the screen to the other based on touch input
- Turn-based system based on a game state machine
- Random grid generation script developed by
Yann
Player and computer spawning at designated spawn positions
Maximum board movement path determination and highlighting based on a recursive function developed by vee41
Attack highlighting that ignores board gaps (ranged attacks are not reduced due to missing board spots)
All art and sound assets in this project are also royalty free for anyone to use!