ex32's Forum Posts

  • Hi, i have created a wall with bump effect. Now i cant see to be possible to pin the light to any object . All i can see is the light effect properties. Does construct have 2d light object which can be moved, pinned , duplicated and so on and will affects the bumped wall??

  • Hi , i am complete noob of how the engine works and such, but i found a website with some nice content.

    http://greweb.me/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/

    is it possible to have something like this in construct? thanks

    Also this link is the editor in action

    http://gre.github.io/illuminated.js

    also with particles

    http://greweb.me/illuminated.js/parcycle/

  • thank you i didnt know it was there , great

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  • thank you, i am bit strugling with it, would you be so kind and make little capx to see how it suposed to work, thank you

  • I have seen ethanon engine using normal maps on 2d sprites , now even godot has the same feature , is there a chance Construct will have the same? or is it fakeable somehow, because it looks awesome. Thank you

    Look at this video , it looks so good and it is all 2d.

  • ok thank you , gonna read that.

  • PhoenixNightly: thanks , maybe webstorage could be used as well? because i use a lot of variables and reset variables.

  • thank you , i was already trying to do it this way , but what i wanted is , i have in each level different soundtrack. So i would have to create 20 event sheets just for the music. I thought it would be easier to create 1 event sheet for Music , and point each track to specific layout.

    It would be great if there was a function On start of layout ( and add name of layout)

  • Thank you guys for suggestions. Here is last one i want to ask. You sayin that what is not on screen is not going to be rendered yes? I have about 30 torches in the level , each torch has 12 frames. So if the torch is not on screen it will not be rendered , but the animations will still be played for all of them? or should i stop animation while not on screen?

  • Thank you , helped.

  • Hi i am trying to optimize the game as much as i can. Now i have 20 levels with 20 event sheets. Is there a way to use only 1 event sheet for all of them.

    For example If in Layout 1 , spawn my hero here, if in layout 2 spawn my hero there. And such things. But i could not find an condition called on layout 1 active or someting similar?

  • 1: I use about 30 event sheets in my game. For example : character controler, disable /enable colision , Disable animations , Music , sounds , etc

    Is it better to use separate event sheets for each of theese , or 1 huge event sheet? Will plenty of eventSheets decrease Performance?

    2: Will invissible objects icrease performance? Example: Is on screen set visible, is not on screen set invisible.

    3: Will big music files decrease performance? 5 minute tracks per level? Or 1 minute loop is better

    4: Is pin behaviour the same as every tick set position to object?

    5: is it better to use every tick or every 0.01 seconds?

    6: Why CoconJS is much faster on mobile devices than IntelXdk. What can i do to Xdk settings to get the same performance as CoconJs?

    7: Why i cannot use more than 1 else in my eventSheet?

    8: I was making a big game level, but i hit the 10000 margin limit, any way to increase it?

    This is all what i am interested right now, , thank you for advice guys.

  • ok i will try something , thank you

  • hi and thank you, but always, when the level finish the value is reset to 0, so it showes me 0 as final time.